nexus/hook/build.dart

54 lines
1.5 KiB
Dart

import "dart:io";
import "package:hooks/hooks.dart";
import "package:code_assets/code_assets.dart";
Future<void> main(List<String> args) => build(args, (input, output) async {
final buildDir = input.packageRoot.resolve("src/");
if (await File(buildDir.resolve("lock").toFilePath()).exists()) return;
final targetOS = input.config.code.targetOS;
String libFileName;
switch (targetOS) {
case OS.linux:
libFileName = "libgomuks.so";
break;
case OS.macOS:
libFileName = "libgomuks.dylib";
break;
case OS.windows:
libFileName = "libgomuks.dll";
break;
default:
throw UnsupportedError("Unsupported OS: $targetOS");
}
final gomuksBuildDir = buildDir.resolve("gomuks/");
final libFile = gomuksBuildDir.resolve(libFileName);
print("Building Gomuks shared library $libFileName from source...");
final result = await Process.run("go", [
"build",
"-o",
libFile.path,
"-buildmode=c-shared",
], workingDirectory: gomuksBuildDir.resolve("source/pkg/ffi/").toFilePath());
if (result.exitCode != 0) {
throw Exception("Failed to build Gomuks shared library\n${result.stderr}");
}
final generatedFile = "src/third_party/gomuks.g.dart";
print("Adding $libFileName as asset...");
output
..assets.code.add(
CodeAsset(
package: "nexus",
name: generatedFile,
linkMode: DynamicLoadingBundled(),
file: libFile,
),
)
..dependencies.add(libFile)
..dependencies.add(gomuksBuildDir);
print("Done!");
});