forked from mirrors/qmk_userspace
Update to drashna files (#2587)
* Add Colemak Mod-DH vars * Add Norman Layot vars * Set Shift Indicator to include CAPS Lock as well * Change MEH to GUI * Add Enter to Macro layer * Switch raise and lower layers to make more sense (to me) * Replace unused quote on Ergodox * Add One Shot defines * Dim indicator LEDs * Add short codes for KC_SECRET * Fix typos * Update OLKB code in userspace * Add global userspace config.h * add compile fix * Automatically include from userspace * update readme * Re-add QMK Scan loop * Add EEPROM reset code to all keymaps * Shorten fauxclick sound * Use layouts instead of keymap, when possible * Add OSM detection to ergodox * Convert Viterbi to LAYOUT macro * Clean up game macros * Because I accidently removed the C6 AUDIO define from my viterbi... Whoops * Minor formatting * Fix Woodpad because it's still there * Move Ergodox keymap into layouts folder * Add build date to version macro * Remove PREVENT_STUCK_MODIFIERS from config
This commit is contained in:
parent
a09a042b8f
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0c665696d7
17 changed files with 243 additions and 197 deletions
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@ -22,7 +22,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "secrets.h"
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#else
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// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
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// And I'm not familar enough to know which is better or why...
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// And I'm not familiar enough to know which is better or why...
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PROGMEM const char secret[][64] = {
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"test1",
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"test2",
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@ -32,20 +32,13 @@ PROGMEM const char secret[][64] = {
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};
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#endif
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_workman[][2] = SONG(PLOVER_SOUND);
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float tone_hackstartup[][2] = SONG(ONE_UP_SOUND);
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#endif
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#ifdef FAUXCLICKY_ENABLE
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float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
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float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
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#else
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float fauxclicky_pressed[][2] = SONG(E__NOTE(_A6)); // change to your tastes
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float fauxclicky_released[][2] = SONG(E__NOTE(_A6)); // change to your tastes
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float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
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float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
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#endif
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bool faux_click_enabled = false;
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@ -191,7 +184,7 @@ void matrix_init_user(void) {
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#endif
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matrix_init_keymap();
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}
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// No global matrix scan code, so just run keymap's matix
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// No global matrix scan code, so just run keymap's matrix
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// scan function
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void matrix_scan_user(void) {
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#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
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@ -202,17 +195,20 @@ void matrix_scan_user(void) {
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// This block is for all of the gaming macros, as they were all doing
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// the same thing, but with differring text sent.
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void send_game_macro(const char *str) {
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clear_keyboard();
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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send_string(str);
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
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if (!record->event.pressed || override) {
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clear_keyboard();
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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send_string(str);
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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if (override) wait_ms(3000);
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return false;
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}
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// Sent the default layer
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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@ -221,7 +217,7 @@ void persistent_default_layer_set(uint16_t default_layer) {
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// Defines actions tor my global custom keycodes. Defined in drashna.h file
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// Then runs the _keymap's recod handier if not processed here
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// Then runs the _keymap's record handier if not processed here
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// If console is enabled, it will print the matrix position and status of each key pressed
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@ -230,7 +226,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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#endif //CONSOLE_ENABLE
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// Run custom faux click code, but only if faux clicky is enabled
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#ifdef AUDIO_ENABLE
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#ifdef AUDIO_ENABLE
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if ( (faux_click_enabled && keycode != KC_FXCL) || (!faux_click_enabled && keycode == KC_FXCL) ) {
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if (record->event.pressed) {
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PLAY_SONG(fauxclicky_pressed);
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@ -245,37 +241,25 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_qwerty);
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#endif //AUDIO_ENABLE
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persistent_default_layer_set(1UL << _QWERTY);
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case KC_COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_colemak);
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#endif //AUDIO_ENABLE
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persistent_default_layer_set(1UL << _COLEMAK);
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case KC_DVORAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_dvorak);
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#endif //AUDIO_ENABLE
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persistent_default_layer_set(1UL << _DVORAK);
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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break;
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case KC_WORKMAN:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_workman);
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#endif //AUDIO_ENABLE
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persistent_default_layer_set(1UL << _WORKMAN);
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set_single_persistent_default_layer(_WORKMAN);
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}
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return false;
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break;
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@ -328,7 +312,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return false;
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break;
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case KC_RESET: // Custom RESET code that setr RGBLights to RED
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case KC_RESET: // Custom RESET code that sets RGBLights to RED
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if (!record->event.pressed) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable();
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@ -339,6 +325,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return false;
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break;
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case EPRM: // Resets EEPROM
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if (record->event.pressed) {
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eeconfig_init();
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@ -347,11 +335,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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break;
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case VRSN: // Prints firmware version
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if (record->event.pressed) {
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SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
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SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
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}
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return false;
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break;
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case KC_SECRET_1 ... KC_SECRET_5: // Custom
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case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
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if (!record->event.pressed) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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send_string_P(secret[keycode - KC_SECRET_1]);
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// Only enables for the viterbi, basically,
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// to save on firmware space, since it's limited.
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#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
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case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
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if (record->event.pressed) { is_overwatch = !is_overwatch; }
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#ifdef RGBLIGHT_ENABLE
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is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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#endif //RGBLIGHT_ENABLE
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return false;
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break;
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return false; break;
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case KC_SALT:
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if (!record->event.pressed) { send_game_macro("Salt, salt, salt..."); }
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return false; break;
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return send_game_macro("Salt, salt, salt...", record, false);
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case KC_MORESALT:
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if (!record->event.pressed) { send_game_macro("Please sir, can I have some more salt?!"); }
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return false; break;
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return send_game_macro("Please sir, can I have some more salt?!", record, false);
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case KC_SALTHARD:
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if (!record->event.pressed) { send_game_macro("Your salt only makes me harder, and even more aggressive!"); }
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return false; break;
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return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
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case KC_GOODGAME:
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if (!record->event.pressed) { send_game_macro("Good game, everyone!"); }
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return false; break;
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return send_game_macro("Good game, everyone!", record, false);
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case KC_GLHF:
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if (!record->event.pressed) { send_game_macro("Good luck, have fun!!!"); }
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return false; break;
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return send_game_macro("Good luck, have fun!!!", record, false);
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case KC_SYMM:
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if (!record->event.pressed) { send_game_macro("Left click to win!"); }
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return false; break;
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return send_game_macro("Left click to win!", record, false);
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case KC_JUSTGAME:
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if (!record->event.pressed) { send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); }
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return false; break;
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return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
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case KC_TORB:
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if (!record->event.pressed) { send_game_macro("That was positively riveting!"); }
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return false; break;
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return send_game_macro("That was positively riveting!", record, false);
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case KC_AIM:
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if (!record->event.pressed) {
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send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!");
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wait_ms(3000);
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send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!");
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}
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return false; break;
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send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
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return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
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case KC_C9:
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if (!record->event.pressed) { send_game_macro("OMG!!! C9!!!"); }
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return false; break;
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return send_game_macro("OMG!!! C9!!!", record, false);
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case KC_GGEZ:
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if (!record->event.pressed) { send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!"); }
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return false; break;
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return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
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#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
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#ifdef TAP_DANCE_ENABLE
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case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
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case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
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if (record->event.pressed) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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diablo_key_time[dtime] = diablo_times[0];
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}
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if (record->event.pressed) {
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rgb_layer_change = !rgb_layer_change;
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if (rgb_layer_change) {
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layer_state_set(layer_state); // This is needed to immediately set the layer color (looks beetter)
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layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
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}
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}
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#endif // RGBLIGHT_ENABLE
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return false; break;
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#ifdef RGBLIGHT_ENABLE
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case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
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if (record->event.pressed) { //This disrables layer indication, as it's assumed that if you're changing this ... you want that disabled
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if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
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rgb_layer_change = false;
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}
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return true; break;
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@ -534,7 +505,7 @@ uint32_t layer_state_set_user(uint32_t state) {
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// Any custom LED code goes here.
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// So far, I only have keyboard specific code,
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// So nothing goes here.
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// So nothing goes here.
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void led_set_user(uint8_t usb_led) {
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led_set_keymap(usb_led);
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}
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