Update to drashna files (#2587)

* Add Colemak Mod-DH vars

* Add Norman Layot vars

* Set Shift Indicator to include CAPS Lock as well

* Change MEH to GUI

* Add Enter to Macro layer

* Switch raise and lower layers to make more sense (to me)

* Replace unused quote on Ergodox

* Add One Shot defines

* Dim indicator LEDs

* Add short codes for KC_SECRET

* Fix typos

* Update OLKB code in userspace

* Add global userspace config.h

* add compile fix

* Automatically include  from userspace

* update readme

* Re-add QMK Scan loop

* Add EEPROM reset code to all keymaps

* Shorten fauxclick sound

* Use layouts instead of keymap, when possible

* Add OSM detection to ergodox

* Convert Viterbi to LAYOUT macro

* Clean up game macros

* Because I accidently removed the C6 AUDIO define from my viterbi... Whoops

* Minor formatting

* Fix Woodpad because it's still there

* Move Ergodox keymap into layouts folder

* Add build date to version macro

* Remove PREVENT_STUCK_MODIFIERS from config
This commit is contained in:
Drashna Jaelre 2018-03-25 13:01:15 -07:00 committed by GitHub
parent a09a042b8f
commit 0c665696d7
Failed to generate hash of commit
17 changed files with 243 additions and 197 deletions

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@ -22,7 +22,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "secrets.h"
#else
// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
// And I'm not familar enough to know which is better or why...
// And I'm not familiar enough to know which is better or why...
PROGMEM const char secret[][64] = {
"test1",
"test2",
@ -32,20 +32,13 @@ PROGMEM const char secret[][64] = {
};
#endif
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_workman[][2] = SONG(PLOVER_SOUND);
float tone_hackstartup[][2] = SONG(ONE_UP_SOUND);
#endif
#ifdef FAUXCLICKY_ENABLE
float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
#else
float fauxclicky_pressed[][2] = SONG(E__NOTE(_A6)); // change to your tastes
float fauxclicky_released[][2] = SONG(E__NOTE(_A6)); // change to your tastes
float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
#endif
bool faux_click_enabled = false;
@ -191,7 +184,7 @@ void matrix_init_user(void) {
#endif
matrix_init_keymap();
}
// No global matrix scan code, so just run keymap's matix
// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
@ -202,17 +195,20 @@ void matrix_scan_user(void) {
// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.
void send_game_macro(const char *str) {
clear_keyboard();
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
wait_ms(50);
send_string(str);
register_code(KC_ENTER);
unregister_code(KC_ENTER);
bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
if (!record->event.pressed || override) {
clear_keyboard();
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
wait_ms(50);
send_string(str);
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
if (override) wait_ms(3000);
return false;
}
// Sent the default layer
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
@ -221,7 +217,7 @@ void persistent_default_layer_set(uint16_t default_layer) {
// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's recod handier if not processed here
// Then runs the _keymap's record handier if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// If console is enabled, it will print the matrix position and status of each key pressed
@ -230,7 +226,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#endif //CONSOLE_ENABLE
// Run custom faux click code, but only if faux clicky is enabled
#ifdef AUDIO_ENABLE
#ifdef AUDIO_ENABLE
if ( (faux_click_enabled && keycode != KC_FXCL) || (!faux_click_enabled && keycode == KC_FXCL) ) {
if (record->event.pressed) {
PLAY_SONG(fauxclicky_pressed);
@ -245,37 +241,25 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif //AUDIO_ENABLE
persistent_default_layer_set(1UL << _QWERTY);
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case KC_COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif //AUDIO_ENABLE
persistent_default_layer_set(1UL << _COLEMAK);
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case KC_DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif //AUDIO_ENABLE
persistent_default_layer_set(1UL << _DVORAK);
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case KC_WORKMAN:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_workman);
#endif //AUDIO_ENABLE
persistent_default_layer_set(1UL << _WORKMAN);
set_single_persistent_default_layer(_WORKMAN);
}
return false;
break;
@ -328,7 +312,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case KC_RESET: // Custom RESET code that setr RGBLights to RED
case KC_RESET: // Custom RESET code that sets RGBLights to RED
if (!record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
@ -339,6 +325,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case EPRM: // Resets EEPROM
if (record->event.pressed) {
eeconfig_init();
@ -347,11 +335,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case VRSN: // Prints firmware version
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
}
return false;
break;
case KC_SECRET_1 ... KC_SECRET_5: // Custom
case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
if (!record->event.pressed) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
send_string_P(secret[keycode - KC_SECRET_1]);
@ -364,61 +354,42 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
if (record->event.pressed) { is_overwatch = !is_overwatch; }
#ifdef RGBLIGHT_ENABLE
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
#endif //RGBLIGHT_ENABLE
return false;
break;
return false; break;
case KC_SALT:
if (!record->event.pressed) { send_game_macro("Salt, salt, salt..."); }
return false; break;
return send_game_macro("Salt, salt, salt...", record, false);
case KC_MORESALT:
if (!record->event.pressed) { send_game_macro("Please sir, can I have some more salt?!"); }
return false; break;
return send_game_macro("Please sir, can I have some more salt?!", record, false);
case KC_SALTHARD:
if (!record->event.pressed) { send_game_macro("Your salt only makes me harder, and even more aggressive!"); }
return false; break;
return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
case KC_GOODGAME:
if (!record->event.pressed) { send_game_macro("Good game, everyone!"); }
return false; break;
return send_game_macro("Good game, everyone!", record, false);
case KC_GLHF:
if (!record->event.pressed) { send_game_macro("Good luck, have fun!!!"); }
return false; break;
return send_game_macro("Good luck, have fun!!!", record, false);
case KC_SYMM:
if (!record->event.pressed) { send_game_macro("Left click to win!"); }
return false; break;
return send_game_macro("Left click to win!", record, false);
case KC_JUSTGAME:
if (!record->event.pressed) { send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); }
return false; break;
return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
case KC_TORB:
if (!record->event.pressed) { send_game_macro("That was positively riveting!"); }
return false; break;
return send_game_macro("That was positively riveting!", record, false);
case KC_AIM:
if (!record->event.pressed) {
send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!");
wait_ms(3000);
send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!");
}
return false; break;
send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
case KC_C9:
if (!record->event.pressed) { send_game_macro("OMG!!! C9!!!"); }
return false; break;
return send_game_macro("OMG!!! C9!!!", record, false);
case KC_GGEZ:
if (!record->event.pressed) { send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!"); }
return false; break;
return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
#ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
@ -437,14 +408,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
rgb_layer_change = !rgb_layer_change;
if (rgb_layer_change) {
layer_state_set(layer_state); // This is needed to immediately set the layer color (looks beetter)
layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
}
}
#endif // RGBLIGHT_ENABLE
return false; break;
#ifdef RGBLIGHT_ENABLE
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
if (record->event.pressed) { //This disrables layer indication, as it's assumed that if you're changing this ... you want that disabled
if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
rgb_layer_change = false;
}
return true; break;
@ -534,7 +505,7 @@ uint32_t layer_state_set_user(uint32_t state) {
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
// So nothing goes here.
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}