Fix functions when NO_ACTION_TAPPING is defined (#11528)

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Drashna Jaelre 2023-02-18 17:08:03 -08:00 committed by GitHub
parent 8f03657491
commit 48a79b08cc
Failed to generate hash of commit
13 changed files with 537 additions and 23 deletions

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@ -80,14 +80,20 @@ action_t action_for_keycode(uint16_t keycode) {
action.code = ACTION_MODS_KEY(mod_config(QK_MODS_GET_MODS(keycode)), keycode_config(QK_MODS_GET_BASIC_KEYCODE(keycode))); // adds modifier to key
#endif // LEGACY_MAGIC_HANDLING
break;
#ifndef NO_ACTION_LAYER
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
#if !defined(NO_ACTION_LAYER) && !defined(NO_ACTION_TAPPING)
# ifdef LEGACY_MAGIC_HANDLING
action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
# else // LEGACY_MAGIC_HANDLING
action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
# endif // LEGACY_MAGIC_HANDLING
#else
// pass through keycode_config again, since it previously missed it
// and then only send as ACTION_KEY to bypass most of action.c handling
action.code = ACTION_KEY(keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
#endif
break;
#ifndef NO_ACTION_LAYER
case QK_TO ... QK_TO_MAX:;
// Layer set "GOTO"
action_layer = QK_TO_GET_LAYER(keycode);
@ -115,32 +121,54 @@ action_t action_for_keycode(uint16_t keycode) {
action_layer = QK_ONE_SHOT_LAYER_GET_LAYER(keycode);
action.code = ACTION_LAYER_ONESHOT(action_layer);
break;
#endif // NO_ACTION_ONESHOT
case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
// OSM(mod) - One-shot mod
mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
#if defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
action.code = ACTION_MODS(mod);
#else // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
action.code = ACTION_MODS_ONESHOT(mod);
#endif // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
break;
#endif
#ifndef NO_ACTION_LAYER
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
# ifndef NO_ACTION_TAPPING
action.code = ACTION_LAYER_TAP_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
# else // NO_ACTION_TAPPING
# ifdef NO_ACTION_TAPPING_TAP_TOGGLE_MO
action.code = ACTION_LAYER_MOMENTARY(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
# else // NO_ACTION_TAPPING_TAP_TOGGLE_MO
action.code = ACTION_LAYER_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
# endif // NO_ACTION_TAPPING_TAP_TOGGLE_MO
# endif // NO_ACTION_TAPPING
break;
case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
mod = mod_config(QK_LAYER_MOD_GET_MODS(keycode));
action_layer = QK_LAYER_MOD_GET_LAYER(keycode);
action.code = ACTION_LAYER_MODS(action_layer, (mod & 0x10) ? mod << 4 : mod);
break;
#endif
#ifndef NO_ACTION_TAPPING
#endif // NO_ACTION_LAYER
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
#ifndef NO_ACTION_TAPPING
mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
# ifdef LEGACY_MAGIC_HANDLING
action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
# else // LEGACY_MAGIC_HANDLING
action.code = ACTION_MODS_TAP_KEY(mod, keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
# endif // LEGACY_MAGIC_HANDLING
#else // NO_ACTION_TAPPING
# ifdef NO_ACTION_TAPPING_MODTAP_MODS
// pass through mod_config again, since it previously missed it
// and then only send as ACTION_KEY to bypass most of action.c handling
action.code = ACTION_MODS(mod_config(QK_MOD_TAP_GET_MODS(keycode)));
# else // NO_ACTION_TAPPING_MODTAP_MODS
// pass through keycode_config again, since it previously missed it
// and then only send as ACTION_KEY to bypass most of action.c handling
action.code = ACTION_KEY(keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
# endif // NO_ACTION_TAPPING_MODTAP_MODS
#endif // NO_ACTION_TAPPING
break;
#endif
#ifdef SWAP_HANDS_ENABLE
case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
# ifdef LEGACY_MAGIC_HANDLING