Merge tag '0.5.43' into coderkun_neo2

This commit is contained in:
coderkun 2017-05-06 12:19:45 +02:00
commit 49046f621b
220 changed files with 8608 additions and 2009 deletions

5
keyboards/M10A/M10A.c Normal file
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#include "M10A.h"
void matrix_init_kb(void) {
matrix_init_user();
}

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keyboards/M10A/M10A.h Normal file
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#ifndef M10A_H
#define M10A_H
#include "quantum.h"
#define M10A( \
k00, k01, k02, \
k10, k11, k12, \
k20, k21, k22, \
k30, k31, k32 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, k12 }, \
{ k20, k21, k22 }, \
{ k30, k31, k32 } \
}
#endif

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keyboards/M10A/Makefile Normal file
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ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

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keyboards/M10A/config.h Normal file
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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0007
#define DEVICE_VER 0x0001
#define MANUFACTURER Machine Industries
#define PRODUCT M10-A
#define DESCRIPTION RAMA x Machine Industries M10-A
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 3
/* Planck PCB default pin-out */
#define MATRIX_ROW_PINS { B6, F7, F6, D6 }
#define MATRIX_COL_PINS { F5, F1, F0 }
#define UNUSED_PINS
#define BACKLIGHT_PIN B7
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION ROW2COL
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 6
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "M10A.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layers {
_LAYER0,
_LAYER1,
_LAYER2,
_LAYER3,
_LAYER4,
_LAYER5,
_LAYER6,
_LAYER7,
_LAYER8,
_LAYER9
};
// // Fillers to make layering more clear
// #define _______ KC_TRNS
// #define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LAYER0] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
[_LAYER1] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
[_LAYER2] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
[_LAYER3] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
[_LAYER4] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
[_LAYER5] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
[_LAYER6] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
[_LAYER7] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
[_LAYER8] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
[_LAYER9] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}
};
void matrix_init_user(void) {
#ifdef BACKLIGHT_ENABLE
backlight_level(0);
#endif
}

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keyboards/M10A/rules.mk Normal file
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# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no # Commands for debug and configuration
NKRO_ENABLE ?= yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
MIDI_ENABLE ?= no # MIDI controls
AUDIO_ENABLE ?= no # Audio output on port C6
UNICODE_ENABLE ?= yes # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight.
API_SYSEX_ENABLE = yes
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend

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@ -147,6 +147,21 @@
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
#define KEYMAP_MAX( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k49,\
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2d, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3c, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, k49, k4a, k4b, k4c, k4d} \
}
void matrix_init_user(void);
void matrix_scan_user(void);

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "amj60.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DEF 0
#define _SPC 1
// dual-role shortcuts
#define SPACEDUAL LT(_SPC, KC_SPACE)
// increase readability
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _DEF: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ | ~ |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| bspc|
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '| Return |
* |-----------------------------------------------------------|
* |Sft | Fn0| Z| X| C| V| B| N| M| ,| .| /| Sft |Fn2|
* |-----------------------------------------------------------|
* |Ctrl|Win |Alt | Space/Fn0 |Alt |Win |Menu|RCtl|
* `-----------------------------------------------------------'
*/
[_DEF] = KEYMAP_MAX(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, F(0), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, F(1), \
KC_LCTL, KC_LALT, KC_LGUI, SPACEDUAL, KC_RGUI, KC_RALT, KC_RCTL, F(2)),
/* Keymap 1: F-and-vim Layer, modified with Space (by holding space)
* ,-----------------------------------------------------------.
* |PrSc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | |
* |-----------------------------------------------------------|
* | |Paus| Up| [ | ] | | | | ( | ) | | | | Del |
* |-----------------------------------------------------------|
* | |Lft|Dwn|Rgt| | |Left|Down|Right|Up| | | PLAY |
* |-----------------------------------------------------------|
* | | | | | < | > | |M0 | | | | | Vol+ | |
* |-----------------------------------------------------------|
* | | | | |Alt |Prev|Vol-|Next|
* `-----------------------------------------------------------'
*/
[_SPC] = KEYMAP_MAX(
KC_PSCR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, \
_______, KC_PAUS, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, KC_MPLY, \
_______, _______, _______, _______, _______, _______, KC_SPACE, M(0), _______, _______, _______, _______, KC_VOLU, _______, \
_______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT),
};

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{k40, k41, k42, k43}, \
{k50, XXX, k52, XXX} \
}
#define MAXKEYMAP( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, k43, \
k50, k51, k52, k53\
) \
{ \
{k00, k01, k02, k03}, \
{k10, k11, k12, k13}, \
{k20, k21, k22, k23}, \
{k30, k31, k32, k33}, \
{k40, k41, k42, k43}, \
{k50, k51, k52, k53} \
}
void matrix_init_user(void);
void matrix_scan_user(void);

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#include "amjpad.h"
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
// Used for SHIFT_ESC
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* |Esc |Setp| - | = |
* |----|----|----|----|
* | F1 | F2 | F3 | F4 |
* |----|----|----|----|
* | 7 | 8 | 9 | - |
* |----|----|----|----|
* | 4 | 5 | 6 | LF |
* |----|----|----|----|
* | 1 | 2 | 3 | \ |
* |----|----|----|----|
* |Left|Down| Up |Rght|
* `-------------------'
*/
[_BL] = MAXKEYMAP(
KC_ESC, KC_TAB, KC_MINS,KC_EQL, \
KC_F1, KC_F2, KC_F3, KC_F4, \
KC_P7, KC_P8, KC_P9, KC_PMNS, \
KC_P4, KC_P5, KC_P6, KC_PENT, \
KC_P1, KC_P2, KC_P3, KC_BSLS, \
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT),
/* Keymap _FL: Function Layer
* ,-------------------.
* |Esc |TAB |BS | = |
* |----|----|----|----|
* | NL | / | * | - |
* |----|----|----|----|
* | 7 | 8 | 9 | |
* |----|----|----|RST |
* | 4 | 5 | 6 | |
* |----|----|----|----|
* | 1 | 2 | 3 | |
* |----|----|----| En |
* | 0 |./FN| |
* `-------------------'
*/
[_FL] = MAXKEYMAP(
KC_ESC,KC_TAB,KC_BSPC,KC_PEQL, \
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
KC_P7, KC_P8, KC_P9, RESET, \
KC_P4, KC_P5, KC_P6, KC_PENT, \
KC_P1, KC_P2, KC_P3, KC_PENT, \
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT),
};
enum function_id {
SHIFT_ESC,
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(SHIFT_ESC),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t shift_esc_shift_mask;
switch (id) {
case SHIFT_ESC:
shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
if (record->event.pressed) {
if (shift_esc_shift_mask) {
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
if (shift_esc_shift_mask) {
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
}
}

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#include "amjpad.h"
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* | T | G | B |Spac|
* |----|----|----|----|
* | R | F | V | Fn |
* |----|----|----|----|
* | E | D | C | OS |
* |----|----|----|----|
* | W | S | X | Alt|
* |----|----|----|----|
* | Q | A | Z | Ctl|
* |----|----|----|----|
* | Esc| Tab|Shft| Fn2|
* `-------------------'
*/
[_BL] = MAXKEYMAP(
KC_T, KC_G, KC_B, KC_SPACE,\
KC_R, KC_F, KC_V, MO(1), \
KC_E, KC_D, KC_C, KC_LGUI, \
KC_W, KC_S, KC_X, KC_LALT, \
KC_Q, KC_A, KC_Z, KC_LCTL, \
KC_TAB, KC_ESC, KC_LSHIFT, MO(1)),
/* Keymap _FL: Function Layer
* ,-------------------.
* | 5 | F5 | F11|Spac|
* |----|----|----|----|
* | 4 | F4 | F10| |
* |----|----|----|----|
* | 3 | F3 | F9 | OS |
* |----|----|----|----|
* | 2 | F2 | F8 | Alt|
* |----|----|----|----|
* | 1 | F1 | F7 | Ctl|
* |----|----|----|----|
* | ` | Del|Shft| |
* `-------------------'
*/
[_FL] = MAXKEYMAP(
KC_5, KC_F5, KC_F11, _______, \
KC_4, KC_F4, KC_F10, _______, \
KC_3, KC_F3, KC_F9, _______, \
KC_2, KC_F2, KC_F8, _______, \
KC_1, KC_F1, KC_F7, _______, \
KC_GRV,KC_DEL, _______, _______),
};

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#include "amjpad.h"
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* |Spac| N | H | Y |
* |----|----|----|----|
* | Fn | M | J | U |
* |----|----|----|----|
* |Left| , | K | I |
* |----|----|----|----|
* |Down| . | L | O |
* |----|----|----|----|
* | Up | / | ; | P |
* |----|----|----|----|
* |Rght| Ret| " |Bspc|
* `-------------------'
*/
[_BL] = MAXKEYMAP(
KC_SPACE, KC_N, KC_H, KC_Y, \
MO(1), KC_M, KC_J, KC_U, \
KC_LEFT, KC_COMM, KC_K, KC_I, \
KC_DOWN, KC_DOT, KC_L, KC_O, \
KC_UP, KC_SLASH, KC_SCLN, KC_P, \
KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC),
/* Keymap _FL: Function Layer
* ,-------------------.
* |Esc | F12| F6 | 6 |
* |----|----|----|----|
* | NL | M | - | 7 |
* |----|----|----|----|
* |Left| , | = | 8 |
* |----|----|----|----|
* |Down| . | [ | 9 |
* |----|----|----|----|
* | Up | / | ] | 0 |
* |----|----|----|----|
* |Rght| Ret| \ | Del|
* `-------------------'
*/
[_FL] = MAXKEYMAP(
_______, KC_F12, KC_F6, KC_6, \
_______, _______, KC_MINS, KC_7, \
_______, _______, KC_EQL, KC_8, \
_______, _______, KC_LBRC, KC_9, \
_______, _______, KC_RBRC, KC_0, \
_______, _______, KC_BSLS, KC_DEL),
};

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#include "atomic.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY - MIT ENHANCED / GRID COMPATIBLE
* .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | XXXXXX . BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | DEL |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
* | LCTRL1 | A | S | D | F | G | H | J | K | L | ; | ' | XXXXXX . ENTER | PG UP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
* | LSHIFT | Z | X | C | V | B | N | M | , | . | / | XXXXXX . RSHIFT | UP | PG DN |
* |--------+--------+--------+--------+--------+- 6.25u ---------+--------+--------+--------+--------+-----------------+--------+--------|
* | BRITE | LALT | FN | XXXXXX . SPACE | RCTRL | RALT | FN | LEFT | DOWN | RIGHT |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[0] = { /* QWERTY */
{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC },
{ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
{ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT, KC_PGUP },
{ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
{ M(0), KC_ALT, MO(1), KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RCTL, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT },
},
/* FUNCTION
* .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
* | GRV | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | XXXXXX . |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | SCR LK | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 | PAUSE | PR SCR |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
* | CAP LK | MS BT5 | MS BT4 | MS BT3 | MS BT2 | SLOW M | FAST M | NEXT | VOL+ | VOL- | PLAY | | XXXXXX . | WHEEL+ |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
* | NUM LK | | | | | | | | INSERT | END1 | HOME | XXXXXX . | MOUS U | WHEEL- |
* |--------+--------+--------+--------+--------+- 6.25 ------------+--------+--------+------+--------+-----------------+--------+--------|
* | | | FN | XXXXXX . MS BT1 | | | FN | MOUS L | MOUS D | MOUS R |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[1] = { /* FUNCTION LAYER*/
{ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
{ KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR },
{ KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U },
{ KC_NLCK, _______, _______, _______, _______, _______, _______, _______, KC_INSERT, KC_END, KC_HOME, ___T___, ___T___, KC_MS_U, KC_WH_D },
{ _______, _______, MO(1), _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, MO(1), KC_MS_L, KC_MS_D, KC_MS_R },
},
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1),
[2] = ACTION_LAYER_MOMENTARY(1),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};

View file

@ -39,8 +39,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LW] = { /* [> LOWER <] */
{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
{KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
{KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, RESET, KC_LCTL, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12},
{KC_TRNS, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, DF(_QW), KC_PSCR, KC_SLCK, KC_PAUS}
{KC_NO, KC_VOLU, KC_NO, KC_NO, RESET, KC_LCTL, KC_NO, KC_F1, KC_F2, KC_F3, KC_F12},
{KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, TO(_QW), KC_PSCR, KC_SLCK, KC_PAUS}
}};
const uint16_t PROGMEM fn_actions[] = {

View file

@ -12,49 +12,156 @@ extern keymap_config_t keymap_config;
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DV 0
#define _QW 1
#define _CM 2
#define _L1 3
#define _L2 4
#define _DVORAK 0
#define _QWERTY 1
#define _COLEMAK 2
#define _DVORMAC 3
#define _LOWER 4
#define _RAISE 5
#define _ADJUST 16
// Macro name shortcuts
#define DVORAK M(_DV)
#define QWERTY M(_QW)
#define COLEMAK M(_CM)
enum planck_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK,
DVORMAC,
LOWER,
RAISE,
BACKLIT
};
// Adding macros to make the keymaps below much easier to read.
#define SFTSCLN SFT_T(KC_SCLN)
#define SFTSLSH SFT_T(KC_SLSH)
#define SFTZED SFT_T(KC_Z)
#define ALTENT ALT_T(KC_ENT)
#define ESCTRL CTL_T(KC_ESC)
#define TABALT ALT_T(KC_TAB)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DV] = { /* Dvorak */
{KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_NO, KC_F, KC_G, KC_C, KC_R, KC_L },
{KC_A, KC_O, KC_E, KC_U, KC_I, KC_NO, KC_D, KC_H, KC_T, KC_N, KC_S },
{SFT_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, CTL_T(KC_DEL), KC_B, KC_M, KC_W, KC_V, SFT_T(KC_Z) },
{KC_ESC, KC_TAB, KC_LGUI, MO(_L2), KC_BSPC, ALT_T(KC_ENT), KC_SPC, MO(_L1), KC_MINS, KC_SLSH, KC_EQL}
/* Dvorak Layer
,----------------------------------. ,----------------------------------.
| ' | , | . | P | Y | | F | G | C | R | L |
|------+------+------+------+------| |------+------+------+------+------|
| A | O | E | U | I | | D | H | T | N | S |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|SFT/ ;| Q | J | K | X | CTRL ||Alt / | B | M | W | V |SFT/ Z|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
`----------------------------------' `----------------------------------' */
[_DVORAK] = {
{KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, XXXXXXX, KC_F, KC_G, KC_C, KC_R, KC_L },
{KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S },
{SFTSCLN, KC_Q, KC_J, KC_K, KC_X, KC_LCTL, KC_B, KC_M, KC_W, KC_V, SFTZED },
{ESCTRL, TABALT, KC_LGUI, LOWER, KC_BSPC, ALTENT, KC_SPC, RAISE, KC_MINS, KC_SLSH, KC_BSLS}
},
[_QW] = { /* Qwerty */
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
{SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, CTL_T(KC_DEL), KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH) },
{KC_ESC, KC_TAB, KC_LGUI, MO(_L2), KC_BSPC, ALT_T(KC_ENT), KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT}
/* QWERTY Layer
,----------------------------------. ,----------------------------------.
| Q | W | E | R | T | | Y | U | I | O | P |
|------+------+------+------+------| |------+------+------+------+------|
| A | S | D | F | G | | H | J | K | L | ; |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|SFT/ Z| X | C | V | B | CTRL ||Alt / | N | M | , | . |SFT/ /|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
`----------------------------------' `----------------------------------' */
[_QWERTY] = {
{KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
{SFTZED, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_N, KC_M, KC_COMM, KC_DOT, SFTSLSH},
{ESCTRL, TABALT, KC_LGUI, LOWER, KC_BSPC, ALTENT, KC_SPC, RAISE, KC_MINS, KC_QUOT, KC_BSLS}
},
[_CM] = { /* Colemak */
{KC_Q, KC_W, KC_F, KC_P, KC_G, KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN},
{KC_A, KC_R, KC_S, KC_T, KC_D, KC_NO, KC_H, KC_N, KC_E, KC_I, KC_O },
{SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, CTL_T(KC_DEL), KC_K, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH) },
{KC_ESC, KC_TAB, KC_LGUI, MO(_L2), KC_BSPC, ALT_T(KC_ENT), KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT}
/* Colemak Layer
,----------------------------------. ,----------------------------------.
| Q | W | F | P | G | | J | L | U | Y | L |
|------+------+------+------+------| |------+------+------+------+------|
| A | R | S | T | D | | H | N | E | I | S |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|SFT/ Z| X | C | V | B | CTRL ||Alt / | K | M | , | . |SFT/ /|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
`----------------------------------' `----------------------------------'*/
[_COLEMAK] = {
{KC_Q, KC_W, KC_F, KC_P, KC_G, XXXXXXX, KC_J, KC_L, KC_U, KC_Y, KC_SCLN},
{KC_A, KC_R, KC_S, KC_T, KC_D, XXXXXXX, KC_H, KC_N, KC_E, KC_I, KC_O },
{SFTZED, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_K, KC_M, KC_COMM, KC_DOT, SFTSLSH},
{ESCTRL, TABALT, KC_LGUI, LOWER, KC_BSPC, ALTENT, KC_SPC, RAISE, KC_MINS, KC_QUOT, KC_BSLS}
},
[_L1] = { /* LAYER 1 */
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_NO, KC_6, KC_7, KC_8, KC_9, KC_0 },
{KC_TAB, KC_INS, KC_UP, KC_DEL, KC_HOME, KC_NO, KC_PGUP, KC_MUTE, KC_VOLD, KC_VOLU, KC_EQL },
{KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_LCTL, KC_PGDN, KC_MPRV, KC_MPLY, KC_MNXT, KC_BSLS},
{KC_TRNS, KC_GRV, KC_LGUI, KC_TRNS, KC_DEL, KC_LALT, KC_SPC, KC_TRNS, KC_LBRC, KC_RBRC, KC_ENT }
/* Dvorak Layer with Command key on left thumb instead of Control
,----------------------------------. ,----------------------------------.
| ' | , | . | P | Y | | F | G | C | R | L |
|------+------+------+------+------| |------+------+------+------+------|
| A | O | E | U | I | | D | H | T | N | S |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|SFT/ ;| Q | J | K | X | CMD ||Alt / | B | M | W | V |SFT/ Z|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
`----------------------------------' `----------------------------------' */
[_DVORMAC] = {
{KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, XXXXXXX, KC_F, KC_G, KC_C, KC_R, KC_L },
{KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S },
{SFTSCLN, KC_Q, KC_J, KC_K, KC_X, KC_LGUI, KC_B, KC_M, KC_W, KC_V, SFTZED },
{ESCTRL, TABALT, KC_LGUI, LOWER, KC_BSPC, ALTENT, KC_SPC, RAISE, KC_MINS, KC_SLSH, KC_BSLS}
},
[_L2] = { /* LAYER 2 */
{KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_NO, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO, KC_TRNS, KC_F6, KC_F7, KC_F8, KC_PLUS},
{KC_TRNS, KC_TRNS, DVORAK, QWERTY, COLEMAK, KC_LCTL, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12 },
{KC_TRNS, KC_TRNS, KC_LGUI, KC_TRNS, KC_BSPC, KC_LALT, KC_SPC, KC_TRNS, LSFT(KC_LBRC), LSFT(KC_RBRC), RESET}
/* LOWER Layer
,----------------------------------. ,----------------------------------.
| ! | @ | # | $ | % | | ^ | & | * | ( | ) |
|------+------+------+------+------| |------+------+------+------+------|
| CAPS | | UP | | Home | | PgDn | | + | { | } |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| | Left | Down | Right| End | || | PgUp | Mute | Vol- | Vol+ | |
|------+------+------+------+------| || |------+------+------+------+------|
| ~ | | | | Del |------'`------| Ins | | | | |
`----------------------------------' `----------------------------------'*/
[_LOWER] = {
{KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, XXXXXXX, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
{KC_CAPS, _______, KC_UP, _______, KC_HOME, XXXXXXX, KC_PGUP, _______, KC_PLUS, KC_LCBR, KC_RCBR},
{_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, _______},
{KC_TILD, _______, _______, _______, KC_DEL, _______, KC_INS, _______, _______, _______, _______}
},
/* RAISE Layer
,----------------------------------. ,----------------------------------.
| 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
|------+------+------+------+------| |------+------+------+------+------|
| CAPS | | UP | | Home | | PgDn | | = | [ | ] |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| | Left | Down | Right| End | || | PgUp | Prev | Play | Next | |
|------+------+------+------+------| || |------+------+------+------+------|
| ` | | | | Del |------'`------| Ins | | | | |
`----------------------------------' `----------------------------------'*/
[_RAISE] = {
{KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, KC_6, KC_7, KC_8, KC_9, KC_0 },
{KC_CAPS, _______, KC_UP, _______, KC_HOME, XXXXXXX, KC_PGUP, _______, KC_EQL, KC_LBRC, KC_RBRC},
{_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______, KC_PGDN, KC_MPRV, KC_MPLY, KC_MNXT, _______},
{KC_GRV, _______, _______, _______, KC_DEL, _______, KC_INS, _______, _______, _______, _______}
},
/* ADJUST Layer
,----------------------------------. ,----------------------------------.
| F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 |
|------+------+------+------+------| |------+------+------+------+------|
| F11 | | | | | | | PrSc | ScLk | Paus | F12 |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| |QWERTY|COLEMK|DVORAK|DVORMC| || | | | | | |
|------+------+------+------+------| || |------+------+------+------+------|
| | | | | |------'`------| | | | | RESET|
`----------------------------------' `----------------------------------'*/
[_ADJUST] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, XXXXXXX, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 },
{KC_F11, _______, _______, _______, _______, XXXXXXX, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_F12 },
{_______, QWERTY, COLEMAK, DVORAK, DVORMAC, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET }
}
};
const uint16_t PROGMEM fn_actions[] = {
@ -66,24 +173,52 @@ void persistant_default_layer_set(uint16_t default_layer) {
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _DV:
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_DV);
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case _QW:
case COLEMAK:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_QW);
persistant_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case _CM:
case DVORAK:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_CM);
persistant_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case DVORMAC:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_DVORMAC);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return MACRO_NONE;
return true;
};

View file

@ -0,0 +1,107 @@
# Xyverz's Atreus Keymap
## About this keymap:
This is the second iteration of my Atreus keymap. The first one was as close to the planck as I could get at the
time, but still very much like the original Atreus keymap. I've managed to get things working better now and have
implemented (more like copied) the RAISE/LOWER/ADJUST layers. This is a work in progress, but I think I'm closer
to a final go with this.
I'm using MOD_TAP quite a bit in this keymap. On all layers, R4 pinky keys use mod-tap and are SHIFT when held
and their normal keys when tapped. In addition, ESC and TAB are also set as Ctrl and ALT respectively when held,
and Enter/ALT on the right thumb key for all layers.
I've enabled persistent keymaps for Qwerty, Dvorak and Colemak layers, similar to the default Planck layouts.
Recently added: Documentation, Formatting, and another Dvorak layer that has Command on the left thumb, instead of
Control.
## Still to do:
* Enjoy this revision; figure out new things later.
### Layer 0: Dvorak layer
,----------------------------------. ,----------------------------------.
| ' | , | . | P | Y | | F | G | C | R | L |
|------+------+------+------+------| |------+------+------+------+------|
| A | O | E | U | I | | D | H | T | N | S |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|Shft ;| Q | J | K | X | CTRL ||Alt / | B | M | W | V |Shft Z|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
`----------------------------------' `----------------------------------'
### Layer 1: QWERTY layer
,----------------------------------. ,----------------------------------.
| Q | W | E | R | T | | Y | U | I | O | P |
|------+------+------+------+------| |------+------+------+------+------|
| A | S | D | F | G | | H | J | K | L | ; |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|Shft Z| X | C | V | B | CTRL ||Alt / | N | M | , | . |Shft /|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
`----------------------------------' `----------------------------------'
### Keymap 2: Colemak layer
,----------------------------------. ,----------------------------------.
| Q | W | F | P | G | | J | L | U | Y | L |
|------+------+------+------+------| |------+------+------+------+------|
| A | R | S | T | D | | H | N | E | I | S |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|Shft Z| X | C | V | B | CTRL ||Alt / | K | M | , | . |Shft /|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
`----------------------------------' `----------------------------------'
### Keymap 3: Dvorak for Mac layout
,----------------------------------. ,----------------------------------.
| ' | , | . | P | Y | | F | G | C | R | L |
|------+------+------+------+------| |------+------+------+------+------|
| A | O | E | U | I | | D | H | T | N | S |
|------+------+------+------+------|------.,------|------+------+------+------+------|
|SFT/ ;| Q | J | K | X | CMD ||Alt / | B | M | W | V |SFT/ Z|
|------+------+------+------+------| ||Enter |------+------+------+------+------|
| Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
`----------------------------------' `----------------------------------'
### Keymap 4: LOWER layer
,----------------------------------. ,----------------------------------.
| ! | @ | # | $ | % | | ^ | & | * | ( | ) |
|------+------+------+------+------| |------+------+------+------+------|
| CAPS | | UP | | Home | | PgDn | | + | { | } |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| | Left | Down | Right| End | || | PgUp | Mute | Vol- | Vol+ | |
|------+------+------+------+------| || |------+------+------+------+------|
| ~ | | | | Del |------'`------| Ins | | | | |
`----------------------------------' `----------------------------------'
### Keymap 5: RAISE layer
,----------------------------------. ,----------------------------------.
| 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
|------+------+------+------+------| |------+------+------+------+------|
| CAPS | | UP | | Home | | PgDn | | = | [ | ] |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| | Left | Down | Right| End | || | PgUp | Prev | Play | Next | |
|------+------+------+------+------| || |------+------+------+------+------|
| ` | | | | Del |------'`------| Ins | | | | |
`----------------------------------' `----------------------------------'
### Keymap 6: ADJUST layer
,----------------------------------. ,----------------------------------.
| F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 |
|------+------+------+------+------| |------+------+------+------+------|
| F11 | | | | | | | PScr | SLck | Paus | F12 |
|------+------+------+------+------|------.,------|------+------+------+------+------|
| |QWERTY|COLEMK|DVORAK|DVORMC| || | | | | | |
|------+------+------+------+------| || |------+------+------+------+------|
| | | | | |------'`------| | | | | RESET|
`----------------------------------' `----------------------------------'

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/* This is the Atreus62 keyboard layout by Xyverz aka u/Zrevyx on r/mk
I've blatantly stolen what works for me from the Planck and Preonic
layouts and modified this file to fit me. Initial credet goes to
u/profet23 for the doing all the work and adding this keyboard to
QMK in the first place.
I've got Dvorak, Qwerty, and Colemak layouts at this time, with the
possibility of adding more in the future.
The bottom row is fairly Kinesis-ish since the Contour and Advantage
keyboards have been my daily drivers for the last 17 years. I hope
You can get some enjoyment out of this layout should you chose it!
CHANGELOG:
0.1 - Initial commit. Based off of Profet's default keymap.
0.2 - Converted to a more Planck/Preonic keymap style file with
persistent layers enabled. Renamed layers to reflect OLKB maps.
Added a TODO list.
TODO:
* Make the layout more efficient, even if it means changing the RAISE
and LOWER functionality.
* Add legends in comments for each layer. Maybe.
* Add a gaming layer.
*/
// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include "atreus62.h"
#include "action_layer.h"
#include "eeconfig.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DVORAK 0
#define _QWERTY 1
#define _COLEMAK 2
#define _WOW 3
#define _LOWER 4
#define _RAISE 5
#define _ADJUST 16
enum atreus52_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK,
WOW,
LOWER,
RAISE
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = { /* dvorak */
{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS },
{ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH },
{ KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS },
{ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LGUI, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT },
{ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL }
},
[_QWERTY] = { /* qwerty */
{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS },
{ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL },
{ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
{ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
{ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL }
},
[_COLEMAK] = { /* colemak */
{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS },
{ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL },
{ KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, _______, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT },
{ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
{ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL}
},
[_WOW] = { /* Dvorak with minor modifications for playing World of Warcraft */
{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS },
{ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH },
{ KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS },
{ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LALT, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT },
{ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, CTL_T(KC_ENT), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
},
[_LOWER] = {
{ KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
{ KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______ },
{ _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ }
},
[_RAISE] = {
{ KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
{ KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______ },
{ _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ }
},
[_ADJUST] = {
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, WOW },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
},
};
const uint16_t PROGMEM fn_actions[] = {
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case WOW:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_WOW);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true;
};

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@ -0,0 +1,4 @@
MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes

View file

@ -0,0 +1,103 @@
#include "clueboard.h"
// Helpful defines
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _ME 2
#define _CL 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = KEYMAP(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
F(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RGUI, MO(_FL), MO(_ME), KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = KEYMAP(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_HOME, \
_______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, KC_PSCR, KC_END, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
_______, _______, _______, _______, _______,_______, _______, _______, MO(_FL), MO(_ME), KC_HOME, KC_PGDN, KC_END),
/* Keymap _FL: Function Layer
*/
[_ME] = KEYMAP(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
_______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, KC_VOLD, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______ , _______, _______, \
_______, _______, _______, _______, _______,_______, _______, _______, MO(_FL), MO(_ME), KC_MPRV, KC_MPLY, KC_MNXT),
/* Keymap _CL: Control layer
*/
[_CL] = KEYMAP(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
_______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, MO(_FL), _______, RGB_SAI, \
_______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
};
/* This is a list of user defined functions. F(N) corresponds to item N
of this list.
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(0), // Calls action_function()
[1] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
static bool mod_flag;
switch (id) {
case 0:
/* Handle the combined Grave/Esc key
*/
mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
if (record->event.pressed) {
/* The key is being pressed.
*/
if (mods_pressed) {
mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
/* The key is being released.
*/
if (mod_flag) {
mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
case 1:
if(record->event.pressed) {
del_key(KC_ESC);
}
break;
}
}

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