[Keyboard] Create RGBKB Folder (#5858)

* Move Sol, Zen, & Zygomorph keyboards to RGBKB folder

* Updated default keymaps

* Fixing more areas due too folder moves

* Fixing Zen layer numbers

* Fixing zygomorph layer comments

* Fixing Colmak comments

* Fixing Sol Colmak readme

* Macro alignment

* Zen rev2 configuration json

* Fixing sol ifdef

* Fixing Sol info.json
This commit is contained in:
XScorpion2 2019-05-14 13:58:56 -05:00 committed by Drashna Jaelre
parent e8b27a965d
commit 4cdb86c730
83 changed files with 477 additions and 227 deletions

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/*
Copyright 2018 Fredric Silberberg
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
/* Select hand configuration */
//#define MASTER_LEFT
#define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#undef TAPPING_TERM
#define TAPPING_TERM 150

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#include QMK_KEYBOARD_H
#include "333fred.h"
extern keymap_config_t keymap_config;
enum custom_macros {
DLEFT,
DRIGHT,
PSCREEN_APP
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. .-----------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Esc | A | S | D | F | G | | H | J | K | L | ; | " |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | N | M | , | . | / |SHIFT |
* |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
* | Ctrl | F4 | F5 | GUI | Alt | Bksp |Lwr/VM||Enter|Space | NAV | - | = | Alt | Del |
* `------------------------------------------------''-----------------------------------------------'
*/
[BASE] = LAYOUT( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OSM(MOD_RSFT) , \
KC_LCTL, KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_BSPC, TD(TD_SYM_VIM), KC_ENT, KC_SPACE, OSL(VIM), KC_MINS, KC_EQL, KC_RALT, KC_DEL \
),
/* Symbols
* ,-----------------------------------------. .-----------------------------------------.
* | Caps | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | ! | @ | ( | ) | | | | 7 | 8 | 9 | * | ) | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | # | $ | { | } | ` | | 4 | 5 | 6 | + | } | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | APscr| % | ^ | [ | ] | ~ | | 1 | 2 | 3 | \ | Vol- | Vol+ |
* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
* | Pscr | | RESET| | | GAME | || | 0 | . | = | Prev | Next | Play |
* `------------------------------------------------- -------------------------------------------------'
*/
[SYMB] = LAYOUT( \
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
_______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
_______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
KC_PSCR, _______, RESET, _______, _______, TO(GAME), _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
),
/* Vim Movement
* ,-----------------------------------------. .-----------------------------------------.
* | | | | | | | | | | | | RESET| |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBSAI|RGBVAI|RGBSAD| LSFT | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | DLeft|DRight| LCTRL| LGUI | | | Left | Down | Up | Right| | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBHUD|RGBVAD|RGBHUI| | | | | | | | | |
* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
* | | | | | | | || | | | | | | |
* `------------------------------------------------..------------------------------------------------'
*/
[VIM] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, \
_______, RGB_SAI, RGB_VAI, RGB_SAD, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, \
_______, M(DLEFT), M(DRIGHT), KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
_______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/* Gaming mode (Raise)
* All one-shot mods are disabled on this layer
* ,-----------------------------------------. .-----------------------------------------.
* | ESC | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | CTRL | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | | | | | | | | | | | GUI |
* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
* | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY|
* `------------------------------------------------..-----------------------------------------------'
*/
[GAME] = LAYOUT( \
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
KC_ENT, TG(GAME_ARROW), KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
),
/* Gaming Arrow mode (Raise)
* Turns wasd into arrows
* ,-----------------------------------------. .-----------------------------------------.
* | ESC | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | Up | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | CTRL | Left | Down | Right| | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | | | | | | | | | | | GUI |
* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
* | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY|
* `------------------------------------------------..-----------------------------------------------'
*/
[GAME_ARROW] = LAYOUT( \
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
KC_ENT, _______, KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
)
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case DLEFT:
if (record->event.pressed) { // Windows move desktop left
return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
}
break;
case DRIGHT:
if (record->event.pressed) { // Windows move desktop right
return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
}
break;
case PSCREEN_APP:
if (record->event.pressed) {
return MACRO(D(LALT), T(PSCR), U(LALT), END);
}
break;
}
return MACRO_NONE;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
tap_dance_process_record(keycode);
return true;
}

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RGBLIGHT_ENABLE = yes
NKRO_ENABLE = yes
KEY_LOCK_ENABLE = yes
TAP_DANCE_ENABLE = yes
CONSOLE_ENABLE = no
EXTRAFLAGS += -flto

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/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_NAV
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
NAV,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. .-----------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |CAPS(NAV)|A | S | D | F | G | | H | J | K | L | ; | " |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
* | Ctrl | GUI | Alt |RGBTOG| NAV |Space |Delete||Enter|Space | NAV | - | = | PGUP | PGDN |
* `------------------------------------------------''-----------------------------------------------'
*/
[_QWERTY] = LAYOUT( \
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
LT(_NAV, KC_CAPS),KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, MO(_NAV), KC_SPC, KC_DEL, KC_ENT, KC_SPACE, MO(_NAV), KC_MINS, KC_EQL, KC_PGUP, KC_PGDN \
),
/* NAV
* ,-----------------------------------------. .-----------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBSAI|RGBVAI|RGBSAD| RESET| [ | | ] | Pgup | Up | Pgdn |Insert| Home |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBHUD|RGBVAD|RGBHUI| | | | | Left | Down | Right|Delete| End |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |Shift | | | | | | | NKRO | | | Pause| Back | Next |
* |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
* | Ctrl | GUI | Alt |RGBMOD| | | || | | | | Mute | VOLUP| VOLDN|
* `------------------------------------------------''-----------------------------------------------'
*/
[_NAV] = LAYOUT( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
_______, RGB_SAI, RGB_VAI, RGB_SAD, RESET, KC_LBRC, KC_RBRC, KC_PGUP, KC_UP, KC_PGDN, KC_INS, KC_HOME, \
_______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_END, \
KC_LSFT, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, _______, _______, KC_MPLY, KC_MPRV, KC_MNXT, \
KC_LCTL, KC_LGUI, KC_LALT, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD \
),
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
//case COLEMAK:
//if (record->event.pressed) {
//#ifdef AUDIO_ENABLE
//PLAY_NOTE_ARRAY(tone_colemak, false, 0);
//#endif
//persistant_default_layer_set(1UL<<_COLEMAK);
//}
//return false;
//break;
}
return true;
}

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RGBLIGHT_ENABLE = yes

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/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _NAV 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
NAV,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. .-----------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |CAPS(NAV)|A | S | D | F | G | | H | J | K | L | ; | " |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | N | M | , | . | / |Shift |
* |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | GUI | NAV |Space |Delete||Enter|Space | NAV | - | = |RGBTOG|Enter |
* `------------------------------------------------''-----------------------------------------------'
*/
[_QWERTY] = LAYOUT( \
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
LT(_NAV, KC_CAPS),KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LALT, KC_LGUI, KC_LGUI, MO(_NAV), KC_SPC, KC_DEL, KC_ENT, KC_SPACE, MO(_NAV), KC_MINS, KC_EQL, RGB_TOG, KC_ENT \
),
/* NAV
* ,-----------------------------------------. .-----------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBSAI|RGBVAI|RGBSAD| RESET| [ | | ] | Pgup | Up | Pgdn |Insert| Home |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBHUD|RGBVAD|RGBHUI|RGBMOD| | | | Left | Down | Right|Delete| End |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |Shift | | | | | | | NKRO | | | Pause| Back | Next |
* |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | | | | || | | | | Mute | VOLUP| VOLDN|
* `------------------------------------------------''-----------------------------------------------'
*/
[_NAV] = LAYOUT( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
_______, RGB_SAI, RGB_VAI, RGB_SAD, RESET, KC_LBRC, KC_RBRC, KC_PGUP, KC_UP, KC_PGDN, KC_INS, KC_HOME, \
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_MOD, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_END, \
KC_LSFT, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, _______, _______, KC_MPLY, KC_MPRV, KC_MNXT, \
KC_LCTL, KC_LALT, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD \
),
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
//case COLEMAK:
//if (record->event.pressed) {
//#ifdef AUDIO_ENABLE
//PLAY_NOTE_ARRAY(tone_colemak, false, 0);
//#endif
//persistant_default_layer_set(1UL<<_COLEMAK);
//}
//return false;
//break;
}
return true;
}

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RGBLIGHT_ENABLE = yes

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#include QMK_KEYBOARD_H
#include "kageurufu.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
extern keymap_config_t keymap_config;
extern uint8_t is_master;
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
#define _BASE_LAYOUT( \
_00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
_10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
_20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
) \
EXPAND_LAYOUT( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, KC_BSLS, \
FN_ESC, _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, KC_QUOT, \
KC_LSPO, _20, _21, _22, _23, _24, _25, _26, _27, _28, _29, KC_RSPC, \
KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, KC_BSPC, KC_ENT, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN \
)
#define BASE_LAYOUT(...) _BASE_LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = BASE_LAYOUT( \
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________ \
),
[_COLEMAK] = BASE_LAYOUT( \
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________, \
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________, \
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________ \
),
[_COLEMAK_DH] = BASE_LAYOUT( \
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________, \
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________, \
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________ \
),
[_FN] = EXPAND_LAYOUT( \
________________FUNCTION_L1________________, ________________FUNCTION_R1________________, \
________________FUNCTION_L2________________, ________________FUNCTION_R2________________, \
________________FUNCTION_L3________________, ________________FUNCTION_R3________________, \
________________FUNCTION_L4________________, ________________FUNCTION_R4________________, \
________________FUNCTION_L5________________, _______, KC_DEL, ________________FUNCTION_R5________________ \
),
[_ADJ] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________ \
)
};

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/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
#define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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/* This is the Zen keyboard layout by Xyverz aka u/Zrevyx on r/mk.
This is pretty much a direct port of my Atreus62 keymap.
The bottom row is fairly Kinesis-ish since the Contour and Advantage
keyboards have been my daily drivers for the last 17 years. I hope
You can get some enjoyment out of this layout should you chose it!
CHANGELOG:
0.1 - Initial commit. Based off of Profet's default keymap.
TODO:
* Figure out how to make the bottom row work best for me.
* Add legends in comments for each layer. Maybe.
*/
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DVORAK 0
#define _QWERTY 1
#define _COLEMAK 2
#define _WOW 3
#define _LOWER 4
#define _RAISE 5
#define _ADJUST 16
enum atreus52_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
COLEMAK,
WOW,
LOWER,
RAISE
};
// Aliases to make the keymap clearer.
#define CTLBSPC CTL_T(KC_BSPC) // CTRL when held, BSPC when tapped.
#define RGB_SWR RGB_M_SW // Swirl Animation alias
#define RGB_SNK RGB_M_SN // Snake Animation alias
#define ADJUST MO(_ADJUST)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = LAYOUT( \
KC_RBRC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, \
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
LOWER, KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, KC_UP, KC_DOWN, KC_SLSH, KC_EQL, RAISE \
),
[_QWERTY] = LAYOUT( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL , \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
LOWER, KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, RAISE \
),
[_COLEMAK] = LAYOUT( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, \
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL , \
KC_CAPS, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
LOWER, KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, RAISE \
),
[_WOW] = LAYOUT( \
KC_RBRC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, \
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
LOWER, KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, CTLBSPC, KC_LALT, KC_ENT, KC_SPC, KC_UP, KC_DOWN, KC_SLSH, KC_EQL, RAISE \
),
[_LOWER] = LAYOUT( \
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 , \
KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE, \
KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______, \
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, \
_______, _______, _______, KC_HOME, KC_END, KC_DEL, _______, _______, KC_INS, KC_PGUP, KC_PGDN, _______, _______, _______ \
),
[_RAISE] = LAYOUT( \
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 , \
KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE, \
KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______, \
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, \
_______, _______, _______, KC_HOME, KC_END, KC_DEL, _______, _______, KC_INS, KC_PGUP, KC_PGDN, _______, _______, _______ \
),
[_ADJUST] = LAYOUT( \
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, RGB_M_P, RGB_M_B, RGB_M_R, RGB_SNK, _______, QWERTY, COLEMAK, DVORAK, WOW, _______, \
RGB_TOG, RGB_MOD, RGB_SWR, RGB_M_K, RGB_M_G, RGB_HUI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
void matrix_init_user(void) {
// This will disable the red LEDs on the ProMicros
DDRD &= ~(1<<5);
PORTD &= ~(1<<5);
DDRB &= ~(1<<0);
PORTB &= ~(1<<0);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case DVORAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case WOW:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_WOW);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true;
};

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RGBLIGHT_ENABLE = yes