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[Keyboard] Add: Initial steamvan firmware code (#6501)
* Add: Initial steamvan firmware code * Apply suggestions from code review Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update: Remove old macro commands, per reviewer comments * Apply suggestions from code review Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Update: Remove redundant backlight struct * Update: Replace preprocessor defines with enum
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keyboards/handwired/steamvan/rev1/rev1.h
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keyboards/handwired/steamvan/rev1/rev1.h
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/* Copyright 2019 Jack Humbert <jmdaly@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#include "backlight.h"
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// This a shortcut to help you visually see your layout.
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// There are a number of variations depending on the layout of your bottom row.
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// The arrow variant adds an additional key on the bottom-right, while the
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// command variant adds an additional key on the bottom-left. arrow-command is a
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// combination of both of those, having an additional key on both sides.
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//
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// Please note that the numbering of the macro arguments are based on the
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// numbers of the keys on the PCB.
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#define LAYOUT_standard( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
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K30, K31, K33, K34, K36, K38, K39, K3B \
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) \
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{ \
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
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{ K30, K31, KC_NO, K33, K34, KC_NO, K36, KC_NO, K38, K39, KC_NO, K3B } \
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}
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#define LAYOUT_arrow( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
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K30, K31, K33, K34, K36, K38, K39, K3A, K3B \
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) \
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{ \
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
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{ K30, K31, KC_NO, K33, K34, KC_NO, K36, KC_NO, K38, K39, K3A, K3B } \
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}
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#define LAYOUT_command( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
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K30, K31, K32, K33, K34, K36, K38, K39, K3B \
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) \
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{ \
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
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{ K30, K31, K32, K33, K34, KC_NO, K36, KC_NO, K38, K39, KC_NO, K3B } \
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}
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#define LAYOUT_arrow_command( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
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K30, K31, K32, K33, K34, K36, K38, K39, K3A, K3B \
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) \
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{ \
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
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{ K30, K31, K32, K33, K34, KC_NO, K36, KC_NO, K38, K39, K3A, K3B } \
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}
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// Backlighting
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extern backlight_config_t kb_backlight_config;
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extern bool kb_backlight_breathing;
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void backlight_init_ports(void);
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void backlight_set(uint8_t level);
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bool is_breathing(void);
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void breathing_enable(void);
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void breathing_disable(void);
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