Normalise Unicode keycodes (#18898)

* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV`

* `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*`

* `UC_MAC` -> `UNICODE_MODE_MACOS`

* `UC_LNX` -> `UNICODE_MODE_LINUX`

* `UC_WIN` -> `UNICODE_MODE_WINDOWS`

* `UC_BSD` -> `UNICODE_MODE_BSD`

* `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE`

* `UC_EMACS` -> `UNICODE_MODE_EMACS`

* `UC__COUNT` -> `UNICODE_MODE_COUNT`

* `UC_M_MA` -> `UC_MAC`

* `UC_M_LN` -> `UC_LINX`

* `UC_M_WI` -> `UC_WIN`

* `UC_M_BS` -> `UC_BSD`

* `UC_M_WC` -> `UC_WINC`

* `UC_M_EM` -> `UC_EMAC`

* Docs

* Update quantum/unicode/unicode.h
This commit is contained in:
Ryan 2022-11-01 08:15:12 +11:00 committed by GitHub
parent 743524df32
commit 5974d989fe
Failed to generate hash of commit
132 changed files with 303 additions and 292 deletions

View file

@ -341,7 +341,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
set_unicode_input_mode(UC_LNX);
set_unicode_input_mode(UNICODE_MODE_LINUX);
};
// Runs constantly in the background, in a loop.

View file

@ -167,7 +167,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
[_ADJUST] = LAYOUT_ergodox_pretty_wrapper(
QK_MAKE, _______, _______, _______, _______, _______, UC_MOD, KC_NUKE, _________________ADJUST_R1_________________, QK_BOOT,
QK_MAKE, _______, _______, _______, _______, _______, UC_NEXT, KC_NUKE, _________________ADJUST_R1_________________, QK_BOOT,
VRSN, _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, EE_CLR,
_______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, RGB_IDL,
KEYLOCK, _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, TG_MODS,