forked from mirrors/qmk_userspace
		
	RGB Matrix Typing Heatmap (#5786)
* RGB Matrix Typing Heatmap Effect * Fixing file name and effect init
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					 5 changed files with 123 additions and 15 deletions
				
			
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					@ -201,7 +201,10 @@ enum rgb_matrix_effects {
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    RGB_MATRIX_RAINBOW_PINWHEELS,   // Full dual gradients spinning two halfs of keyboard
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					    RGB_MATRIX_RAINBOW_PINWHEELS,   // Full dual gradients spinning two halfs of keyboard
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    RGB_MATRIX_RAINDROPS,           // Randomly changes a single key's hue
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					    RGB_MATRIX_RAINDROPS,           // Randomly changes a single key's hue
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    RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
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					    RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
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					#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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					    RGB_MATRIX_TYPING_HEATMAP,      // How hot is your WPM!
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    RGB_MATRIX_DIGITAL_RAIN,        // That famous computer simulation
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					    RGB_MATRIX_DIGITAL_RAIN,        // That famous computer simulation
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					#endif
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#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
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					#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
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    RGB_MATRIX_SOLID_REACTIVE_SIMPLE,   // Pulses keys hit to hue & value then fades value out
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					    RGB_MATRIX_SOLID_REACTIVE_SIMPLE,   // Pulses keys hit to hue & value then fades value out
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    RGB_MATRIX_SOLID_REACTIVE,      // Static single hue, pulses keys hit to shifted hue then fades to current hue
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					    RGB_MATRIX_SOLID_REACTIVE,      // Static single hue, pulses keys hit to shifted hue then fades to current hue
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					@ -237,6 +240,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
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|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS`         |Disables `RGB_MATRIX_RAINBOW_PINWHEELS`        |
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					|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS`         |Disables `RGB_MATRIX_RAINBOW_PINWHEELS`        |
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|`#define DISABLE_RGB_MATRIX_RAINDROPS`                 |Disables `RGB_MATRIX_RAINDROPS`                |
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					|`#define DISABLE_RGB_MATRIX_RAINDROPS`                 |Disables `RGB_MATRIX_RAINDROPS`                |
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|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS`       |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS`      |
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					|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS`       |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS`      |
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					|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP`            |Disables `RGB_MATRIX_TYPING_HEATMAP`           |
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|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN`              |Disables `RGB_MATRIX_DIGITAL_RAIN`             |
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					|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN`              |Disables `RGB_MATRIX_DIGITAL_RAIN`             |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE`            |Disables `RGB_MATRIX_SOLID_REACTIVE`           |
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					|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE`            |Disables `RGB_MATRIX_SOLID_REACTIVE`           |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE`     |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE`    |
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					|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE`     |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE`    |
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					@ -38,6 +38,7 @@
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#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
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					#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
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#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
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					#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
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#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
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					#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
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					#include "rgb_matrix_animations/typing_heatmap_anim.h"
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#include "rgb_matrix_animations/digital_rain_anim.h"
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					#include "rgb_matrix_animations/digital_rain_anim.h"
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#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
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					#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
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#include "rgb_matrix_animations/solid_reactive_anim.h"
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					#include "rgb_matrix_animations/solid_reactive_anim.h"
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					@ -111,6 +112,10 @@ rgb_config_t rgb_matrix_config;
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rgb_counters_t g_rgb_counters;
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					rgb_counters_t g_rgb_counters;
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static uint32_t rgb_counters_buffer;
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					static uint32_t rgb_counters_buffer;
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					#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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					uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS] = {{0}};
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					#endif
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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					#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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  last_hit_t g_last_hit_tracker;
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					  last_hit_t g_last_hit_tracker;
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  static last_hit_t last_hit_buffer;
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					  static last_hit_t last_hit_buffer;
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					@ -206,6 +211,13 @@ bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
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    last_hit_buffer.count++;
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					    last_hit_buffer.count++;
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  }
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					  }
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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					#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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					#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
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					  if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) {
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					    process_rgb_matrix_typing_heatmap(record);
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					  }
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					#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
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  return true;
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					  return true;
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}
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					}
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					@ -370,11 +382,20 @@ static void rgb_task_render(uint8_t effect) {
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      rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params);   // Max 1ms Avg 0ms
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					      rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params);   // Max 1ms Avg 0ms
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      break;
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					      break;
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#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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					#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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					#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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					#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
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					    case RGB_MATRIX_TYPING_HEATMAP:
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					      rendering = rgb_matrix_typing_heatmap(&rgb_effect_params);        // Max 4ms Avg 3ms
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					      break;
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					#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP
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#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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					#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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    case RGB_MATRIX_DIGITAL_RAIN:
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					    case RGB_MATRIX_DIGITAL_RAIN:
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      rendering = rgb_matrix_digital_rain(&rgb_effect_params);         // Max 9ms Avg 8ms | this is expensive, fix it
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					      rendering = rgb_matrix_digital_rain(&rgb_effect_params);         // Max 9ms Avg 8ms | this is expensive, fix it
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      break;
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					      break;
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#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
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					#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
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					#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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					#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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					#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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    case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
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					    case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
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					@ -101,9 +101,14 @@ enum rgb_matrix_effects {
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#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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					#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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  RGB_MATRIX_JELLYBEAN_RAINDROPS,
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					  RGB_MATRIX_JELLYBEAN_RAINDROPS,
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#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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					#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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					#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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					#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
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					  RGB_MATRIX_TYPING_HEATMAP,
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					#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP
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#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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					#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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  RGB_MATRIX_DIGITAL_RAIN,
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					  RGB_MATRIX_DIGITAL_RAIN,
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#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
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					#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
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					#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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					#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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					#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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  RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
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					  RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
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					@ -1,11 +1,13 @@
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#pragma once
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					#pragma once
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#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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					#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
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#ifndef RGB_DIGITAL_RAIN_DROPS
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					#ifndef RGB_DIGITAL_RAIN_DROPS
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    // lower the number for denser effect/wider keyboard
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					    // lower the number for denser effect/wider keyboard
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    #define RGB_DIGITAL_RAIN_DROPS 24
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					    #define RGB_DIGITAL_RAIN_DROPS 24
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#endif
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					#endif
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					extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
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bool rgb_matrix_digital_rain(effect_params_t* params) {
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					bool rgb_matrix_digital_rain(effect_params_t* params) {
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  // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
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					  // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
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  const uint8_t drop_ticks           = 28;
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					  const uint8_t drop_ticks           = 28;
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					@ -13,24 +15,24 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
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  const uint8_t max_brightness_boost = 0xc0;
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					  const uint8_t max_brightness_boost = 0xc0;
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  const uint8_t max_intensity        = 0xff;
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					  const uint8_t max_intensity        = 0xff;
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  static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}};
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  static uint8_t drop = 0;
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					  static uint8_t drop = 0;
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  if (params->init) {
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					  if (params->init) {
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    rgb_matrix_set_color_all(0, 0, 0);
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					    rgb_matrix_set_color_all(0, 0, 0);
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    memset(map, 0, sizeof map);
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					    memset(rgb_frame_buffer, 0, sizeof rgb_frame_buffer);
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    drop = 0;
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					    drop = 0;
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  }
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					  }
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  for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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					  for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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					    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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      if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
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					      if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
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        // top row, pixels have just fallen and we're
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					        // top row, pixels have just fallen and we're
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        // making a new rain drop in this column
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					        // making a new rain drop in this column
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        map[col][row] = max_intensity;
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					        rgb_frame_buffer[col][row] = max_intensity;
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      }
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					      }
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      else if (map[col][row] > 0 && map[col][row] < max_intensity) {
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					      else if (rgb_frame_buffer[col][row] > 0 && rgb_frame_buffer[col][row] < max_intensity) {
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        // neither fully bright nor dark, decay it
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					        // neither fully bright nor dark, decay it
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        map[col][row]--;
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					        rgb_frame_buffer[col][row]--;
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      }
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					      }
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      // set the pixel colour
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					      // set the pixel colour
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      uint8_t led[LED_HITS_TO_REMEMBER];
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					      uint8_t led[LED_HITS_TO_REMEMBER];
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					@ -38,32 +40,33 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
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      // TODO: multiple leds are supported mapped to the same row/column
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					      // TODO: multiple leds are supported mapped to the same row/column
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      if (led_count > 0) {
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					      if (led_count > 0) {
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        if (map[col][row] > pure_green_intensity) {
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					        if (rgb_frame_buffer[col][row] > pure_green_intensity) {
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          const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
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					          const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
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          rgb_matrix_set_color(led[0], boost, max_intensity, boost);
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					          rgb_matrix_set_color(led[0], boost, max_intensity, boost);
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        }
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					        }
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        else {
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					        else {
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          const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity);
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					          const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[col][row] / pure_green_intensity);
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          rgb_matrix_set_color(led[0], 0, green, 0);
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					          rgb_matrix_set_color(led[0], 0, green, 0);
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        }
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					        }
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      }
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					      }
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    }
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					    }
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  }
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					  }
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  if (++drop > drop_ticks) {
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					  if (++drop > drop_ticks) {
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    // reset drop timer
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					    // reset drop timer
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    drop = 0;
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					    drop = 0;
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    for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
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					    for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
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      for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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					      for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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        // if ths is on the bottom row and bright allow decay
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					        // if ths is on the bottom row and bright allow decay
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        if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) {
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					        if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[col][row] == max_intensity) {
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          map[col][row]--;
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					          rgb_frame_buffer[col][row]--;
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        }
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					        }
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        // check if the pixel above is bright
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					        // check if the pixel above is bright
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        if (map[col][row - 1] == max_intensity) {
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					        if (rgb_frame_buffer[col][row - 1] == max_intensity) {
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          // allow old bright pixel to decay
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					          // allow old bright pixel to decay
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          map[col][row - 1]--;
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					          rgb_frame_buffer[col][row - 1]--;
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          // make this pixel bright
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					          // make this pixel bright
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          map[col][row] = max_intensity;
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					          rgb_frame_buffer[col][row] = max_intensity;
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        }
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					        }
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      }
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					      }
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    }
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					    }
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					@ -71,4 +74,4 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
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  return false;
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					  return false;
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}
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					}
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#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
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					#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
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										75
									
								
								quantum/rgb_matrix_animations/typing_heatmap_anim.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										75
									
								
								quantum/rgb_matrix_animations/typing_heatmap_anim.h
									
										
									
									
									
										Normal file
									
								
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					@ -0,0 +1,75 @@
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					#pragma once
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					#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
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					extern rgb_config_t rgb_matrix_config;
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					extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
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					void process_rgb_matrix_typing_heatmap(keyrecord_t *record) {
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					    uint8_t row = record->event.key.row;
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					    uint8_t col = record->event.key.col;
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					    uint8_t m_row = row - 1;
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					    uint8_t p_row = row + 1;
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					    uint8_t m_col = col - 1;
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					    uint8_t p_col = col + 1;
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					    if (m_col < col)
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					      rgb_frame_buffer[row][m_col] = qadd8(rgb_frame_buffer[row][m_col], 16);
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					    rgb_frame_buffer[row][col] = qadd8(rgb_frame_buffer[row][col], 32);
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					    if (p_col < MATRIX_COLS)
 | 
				
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 | 
					      rgb_frame_buffer[row][p_col] = qadd8(rgb_frame_buffer[row][p_col], 16);
 | 
				
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 | 
					
 | 
				
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 | 
					    if (p_row < MATRIX_ROWS) {
 | 
				
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 | 
					      if (m_col < col)
 | 
				
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 | 
					        rgb_frame_buffer[p_row][m_col] = qadd8(rgb_frame_buffer[p_row][m_col], 13);
 | 
				
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 | 
					      rgb_frame_buffer[p_row][col] = qadd8(rgb_frame_buffer[p_row][col], 16);
 | 
				
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 | 
					      if (p_col < MATRIX_COLS)
 | 
				
			||||||
 | 
					        rgb_frame_buffer[p_row][p_col] = qadd8(rgb_frame_buffer[p_row][p_col], 13);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (m_row < row) {
 | 
				
			||||||
 | 
					      if (m_col < col)
 | 
				
			||||||
 | 
					        rgb_frame_buffer[m_row][m_col] = qadd8(rgb_frame_buffer[m_row][m_col], 13);
 | 
				
			||||||
 | 
					      rgb_frame_buffer[m_row][col] = qadd8(rgb_frame_buffer[m_row][col], 16);
 | 
				
			||||||
 | 
					      if (p_col < MATRIX_COLS)
 | 
				
			||||||
 | 
					        rgb_frame_buffer[m_row][p_col] = qadd8(rgb_frame_buffer[m_row][p_col], 13);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool rgb_matrix_typing_heatmap(effect_params_t* params) {
 | 
				
			||||||
 | 
					  // Modified version of RGB_MATRIX_USE_LIMITS to work off of matrix row / col size
 | 
				
			||||||
 | 
					  uint8_t led_min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter;
 | 
				
			||||||
 | 
					  uint8_t led_max = led_min + RGB_MATRIX_LED_PROCESS_LIMIT;
 | 
				
			||||||
 | 
					  if (led_max > sizeof(rgb_frame_buffer))
 | 
				
			||||||
 | 
					    led_max = sizeof(rgb_frame_buffer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  if (params->init) {
 | 
				
			||||||
 | 
					    rgb_matrix_set_color_all(0, 0, 0);
 | 
				
			||||||
 | 
					    memset(rgb_frame_buffer, 0, sizeof rgb_frame_buffer);
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  // Render heatmap & decrease
 | 
				
			||||||
 | 
					  for (int i = led_min; i < led_max; i++) {
 | 
				
			||||||
 | 
					    uint8_t row = i % MATRIX_ROWS;
 | 
				
			||||||
 | 
					    uint8_t col = i / MATRIX_ROWS;
 | 
				
			||||||
 | 
					    uint8_t val = rgb_frame_buffer[row][col];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // set the pixel colour
 | 
				
			||||||
 | 
					    uint8_t led[LED_HITS_TO_REMEMBER];
 | 
				
			||||||
 | 
					    uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
 | 
				
			||||||
 | 
					    for (uint8_t j = 0; j < led_count; ++j)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      if (!HAS_ANY_FLAGS(g_led_config.flags[led[j]], params->flags))
 | 
				
			||||||
 | 
					        continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      HSV hsv = { 170 - qsub8(val, 85), rgb_matrix_config.sat, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.val) };
 | 
				
			||||||
 | 
					      RGB rgb = hsv_to_rgb(hsv);
 | 
				
			||||||
 | 
					      rgb_matrix_set_color(led[j], rgb.r, rgb.g, rgb.b);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    rgb_frame_buffer[row][col] = qsub8(val, 1);
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  return led_max < sizeof(rgb_frame_buffer);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
 | 
				
			||||||
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