forked from mirrors/qmk_userspace
		
	New RGB Animations - 4 "Starlight" Animation Variations (#22212)
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					@ -656,6 +656,10 @@ enum rgb_matrix_effects {
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    RGB_MATRIX_MULTISPLASH,         // Full gradient & value pulse away from multiple key hits then fades value out
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					    RGB_MATRIX_MULTISPLASH,         // Full gradient & value pulse away from multiple key hits then fades value out
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    RGB_MATRIX_SOLID_SPLASH,        // Hue & value pulse away from a single key hit then fades value out
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					    RGB_MATRIX_SOLID_SPLASH,        // Hue & value pulse away from a single key hit then fades value out
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    RGB_MATRIX_SOLID_MULTISPLASH,   // Hue & value pulse away from multiple key hits then fades value out
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					    RGB_MATRIX_SOLID_MULTISPLASH,   // Hue & value pulse away from multiple key hits then fades value out
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					    RGB_MATRIX_STARLIGHT,           // LEDs turn on and off at random at varying brightness, maintaining user set color
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					    RGB_MATRIX_STARLIGHT_DUAL_HUE,  // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30
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					    RGB_MATRIX_STARLIGHT_DUAL_SAT,  // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30
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					    RGB_MATRIX_RIVERFLOW,           // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing
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    RGB_MATRIX_EFFECT_MAX
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					    RGB_MATRIX_EFFECT_MAX
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};
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					};
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```
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					```
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					@ -695,6 +699,10 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
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|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL`             |Enables `RGB_MATRIX_PIXEL_FRACTAL`            |
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					|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL`             |Enables `RGB_MATRIX_PIXEL_FRACTAL`            |
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|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW`                |Enables `RGB_MATRIX_PIXEL_FLOW`               |
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					|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW`                |Enables `RGB_MATRIX_PIXEL_FLOW`               |
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|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN`                |Enables `RGB_MATRIX_PIXEL_RAIN`               |
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					|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN`                |Enables `RGB_MATRIX_PIXEL_RAIN`               |
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					|`#define ENABLE_RGB_MATRIX_STARLIGHT`                 |Enables `RGB_MATRIX_STARLIGHT`                |
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					|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE`        |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE`       |
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					|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT`        |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT`       |
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					|`#define ENABLE_RGB_MATRIX_RIVERFLOW`                 |Enables `RGB_MATRIX_RIVERFLOW`                |
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|Framebuffer Defines                                   |Description                                   |
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					|Framebuffer Defines                                   |Description                                   |
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|------------------------------------------------------|----------------------------------------------|
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					|------------------------------------------------------|----------------------------------------------|
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					@ -39,3 +39,7 @@
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#include "solid_reactive_nexus.h"
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					#include "solid_reactive_nexus.h"
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#include "splash_anim.h"
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					#include "splash_anim.h"
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#include "solid_splash_anim.h"
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					#include "solid_splash_anim.h"
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					#include "starlight_anim.h"
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					#include "starlight_dual_sat_anim.h"
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					#include "starlight_dual_hue_anim.h"
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					#include "riverflow_anim.h"
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								quantum/rgb_matrix/animations/riverflow_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/riverflow_anim.h
									
										
									
									
									
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					@ -0,0 +1,22 @@
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					#ifdef ENABLE_RGB_MATRIX_RIVERFLOW
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					RGB_MATRIX_EFFECT(RIVERFLOW)
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					#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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					// inspired by @PleasureTek's Massdrop Alt LED animation
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					bool RIVERFLOW(effect_params_t* params) {
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					    RGB_MATRIX_USE_LIMITS(led_min, led_max);
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					    for (uint8_t i = led_min; i < led_max; i++) {
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					        HSV      hsv  = rgb_matrix_config.hsv;
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					        uint16_t time = scale16by8(g_rgb_timer + (i * 315), rgb_matrix_config.speed / 8);
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					        hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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					        RGB rgb       = rgb_matrix_hsv_to_rgb(hsv);
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					        RGB_MATRIX_TEST_LED_FLAGS();
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					        rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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					    }
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					    return rgb_matrix_check_finished_leds(led_max);
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					}
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					#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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					#endif     // ENABLE_RGB_MATRIX_RIVERFLOW
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								quantum/rgb_matrix/animations/starlight_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/starlight_anim.h
									
										
									
									
									
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					@ -0,0 +1,30 @@
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					#ifdef ENABLE_RGB_MATRIX_STARLIGHT
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					RGB_MATRIX_EFFECT(STARLIGHT)
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					#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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					void set_starlight_color(int i, effect_params_t* params) {
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					    uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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					    HSV      hsv  = rgb_matrix_config.hsv;
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					    hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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					    RGB rgb       = hsv_to_rgb(hsv);
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					    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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					}
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					bool STARLIGHT(effect_params_t* params) {
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					    if (!params->init) {
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					        if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
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					            int rand_led = rand() % RGB_MATRIX_LED_COUNT;
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					            set_starlight_color(rand_led, params);
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					        }
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					        return false;
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					    }
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					    RGB_MATRIX_USE_LIMITS(led_min, led_max);
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					    for (int i = led_min; i < led_max; i++) {
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					        set_starlight_color(i, params);
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					    }
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					    return rgb_matrix_check_finished_leds(led_max);
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					}
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					#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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					#endif     // ENABLE_RGB_MATRIX_STARLIGHT
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								quantum/rgb_matrix/animations/starlight_dual_hue_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/starlight_dual_hue_anim.h
									
										
									
									
									
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					@ -0,0 +1,31 @@
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					#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
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					RGB_MATRIX_EFFECT(STARLIGHT_DUAL_HUE)
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					#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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					void set_starlight_dual_hue_color(int i, effect_params_t* params) {
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					    uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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					    HSV      hsv  = rgb_matrix_config.hsv;
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					    hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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					    hsv.h         = hsv.h + (rand() % (30 + 1 - -30) + -30);
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					    RGB rgb       = hsv_to_rgb(hsv);
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					    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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					}
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					bool STARLIGHT_DUAL_HUE(effect_params_t* params) {
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					    if (!params->init) {
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					        if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
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					            int rand_led = rand() % RGB_MATRIX_LED_COUNT;
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					            set_starlight_dual_hue_color(rand_led, params);
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					        }
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					        return false;
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					    }
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					    RGB_MATRIX_USE_LIMITS(led_min, led_max);
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					    for (int i = led_min; i < led_max; i++) {
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					        set_starlight_dual_hue_color(i, params);
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					    }
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					    return rgb_matrix_check_finished_leds(led_max);
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					}
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					#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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					#endif     // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
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								quantum/rgb_matrix/animations/starlight_dual_sat_anim.h
									
										
									
									
									
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								quantum/rgb_matrix/animations/starlight_dual_sat_anim.h
									
										
									
									
									
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					@ -0,0 +1,31 @@
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					#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
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					RGB_MATRIX_EFFECT(STARLIGHT_DUAL_SAT)
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					#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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					void set_starlight_dual_sat_color(int i, effect_params_t* params) {
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					    uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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					    HSV      hsv  = rgb_matrix_config.hsv;
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					    hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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					    hsv.s         = hsv.s + (rand() % (30 + 1 - -30) + -30);
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					    RGB rgb       = hsv_to_rgb(hsv);
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					    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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					}
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					bool STARLIGHT_DUAL_SAT(effect_params_t* params) {
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					    if (!params->init) {
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					        if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
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					            int rand_led = rand() % RGB_MATRIX_LED_COUNT;
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					            set_starlight_dual_sat_color(rand_led, params);
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					        }
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					        return false;
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					    }
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					    RGB_MATRIX_USE_LIMITS(led_min, led_max);
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					    for (int i = led_min; i < led_max; i++) {
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					        set_starlight_dual_sat_color(i, params);
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					    }
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					    return rgb_matrix_check_finished_leds(led_max);
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					}
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					#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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					#endif     // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
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