[Keyboard] Update default keymaps to use layer_state_t (#7444)

* Update default keymaps to use `layer_state_t`

* Convert binon32 as get_highest_layer in default keymaps
This commit is contained in:
Drashna Jaelre 2019-11-21 22:40:29 -08:00 committed by James Young
commit 6cf574396a
34 changed files with 44 additions and 47 deletions

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@ -143,7 +143,7 @@ layer_state_t layer_state_set_user(layer_state_t state)
{
turn_off_leds();
switch (biton32(state))
switch (get_highest_layer(state))
{
case NORMAL_LAYER:
break;

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@ -50,8 +50,8 @@ KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9,
};
/* Layer based ilumination, just binary */
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _FNONE:
palSetPad(GPIOA, 0); //OFF Color A
palClearPad(GPIOA, 1); //ON Color B

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@ -74,7 +74,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
};
uint32_t layer_state_set_user(uint32_t state) {
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

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@ -78,9 +78,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
uint32_t layer_state_set_user(uint32_t state) {
layer_state_t layer_state_set_user(layer_state_t state) {
#ifdef JOTANCK_LEDS
switch (biton32(state)) {
switch (get_highest_layer(state)) {
case _LOWER:
writePinHigh(JOTANCK_LED1);
writePinLow(JOTANCK_LED2);

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@ -132,9 +132,9 @@ void led_set_user(uint8_t usb_led) {
}
//function for layer indicator LED
uint32_t layer_state_set_user(uint32_t state)
layer_state_t layer_state_set_user(layer_state_t state)
{
if (biton32(state) == 2) {
if (get_highest_layer(state) == 2) {
writePinHigh(C6);
} else {
writePinLow(C6);

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@ -986,7 +986,7 @@ void process_doublespace(bool pressed, bool *isactive, bool *otheractive, bool *
}
#endif
uint32_t layer_state_set_kb(uint32_t state)
layer_state_t layer_state_set_user(layer_state_t state)
{
// turn on punc layer if both fun & num are on
if ((state & ((1UL<<_NUM) | (1UL<<_FUN))) == ((1UL<<_NUM) | (1UL<<_FUN))) {

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@ -99,6 +99,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
uint32_t layer_state_set_user(uint32_t state) {
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

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@ -102,7 +102,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
)
};
uint32_t layer_state_set_user(uint32_t state) {
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

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@ -87,7 +87,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
float tone_qwerty[][2] = TONE_QWERTY;
float tone_numpad[][2] = TONE_NUMPAD;
uint32_t default_layer_state_set_kb(uint32_t state) {
layer_state_t default_layer_state_set_kb(layer_state_t state) {
if (state == 1UL<<_QWERTY) {
PLAY_SONG(tone_qwerty);
} else if (state == 1UL<<_NUMPAD) {