Fix KBDPad MKI backlight, Num Lock LEDs; clean up firmware a bit (#6883)

* Update keyboard kit URL

* Replace custom RGB driver with new one from #7183

* Replace backlight with standard impl

* Remove some unnecessary default settings

* Disable COMMAND since docs want it off by default

(There's no working IS_COMMAND set for this board anyway, so it's
already a nop.)
This commit is contained in:
Jonathan Rascher 2019-11-03 16:30:15 -06:00 committed by fauxpark
parent e9c44e396d
commit 732d1dd4f6
5 changed files with 17 additions and 77 deletions

View file

@ -13,76 +13,17 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "i2c_master.h"
#include "quantum.h"
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
extern rgblight_config_t rgblight_config;
void rgblight_set(void) {
if (!rgblight_config.enable) {
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
}
i2c_init();
i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
}
#endif
#define NUMLOCK_PIN D0
void matrix_init_kb(void) {
#ifdef RGBLIGHT_ENABLE
if (rgblight_config.enable) {
i2c_init();
i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
}
#endif
// call user level keymaps, if any
setPinOutput(NUMLOCK_PIN);
matrix_init_user();
}
void matrix_scan_kb(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_task();
#endif
matrix_scan_user();
/* Nothing else for now. */
void led_set_kb(uint8_t usb_led) {
writePin(NUMLOCK_PIN, IS_LED_ON(usb_led, USB_LED_NUM_LOCK));
led_set_user(usb_led);
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
void backlight_init_ports(void) {
// initialize pins D0, D1, D4 and D6 as output
setPinOutput(D0);
setPinOutput(D1);
setPinOutput(D4);
setPinOutput(D6);
// turn backlight LEDs on
writePinHigh(D0);
writePinHigh(D1);
writePinHigh(D4);
writePinHigh(D6);
}
void backlight_set(uint8_t level) {
if (level == 0) {
// turn backlight LEDs off
writePinLow(D0);
writePinLow(D1);
writePinLow(D4);
writePinLow(D6);
} else {
// turn backlight LEDs on
writePinHigh(D0);
writePinHigh(D1);
writePinHigh(D4);
writePinHigh(D6);
}
}