[Keymap] Cleanup and updating of drashna keymap code (#11516)

* Update other keyboards for rgb matrix changes

* Remove customized bootmagic code

* Fix corne layout compilation error

* Fix compiler errors with all keymaps

* Add Simple Visualizer for ergodox infinity

* Fix compile issue with Corne

* Fix keymap stuff

* Add alias for mouse layer

* Add Halmak Keyboard layout

* Updates for Kyria

* Add support for oled interval

* Change RGB stuff

[CHANGE] Fix coexistence issues

* Fix rgb_stuff

* Add custom ploopyco mouse keymap

* Decrease default dwell time

* Updates based on last breaking changes update

* Disable command on dactyl

* Update ergodox to use proper commands for rgb matrix indicators

* Update all rgb matrix indicator functions

* Update rules for dactyl-manuform

* Reduce wait time for mouse layer off event

* Add more info to logger

* Add wrappers for get_tapping term

* Move version.h include into only file that actually needs it

* Update rgb sleep stuff

* Update key print function

* Change DM keymap settings

* Change pin for DM Manuform

* Add Proton C stuff for Corne keymap

* more arm corne tinkering

* Even more arm stuff for corne

* Cleanup corne stuff

* redirect default keymap to drashna

because I am a very bad man

* change corne rgb priority

* Update tractyl manuform to not conflict

* Add more secret stuff

* more dactyl tweaks

* Add more options to split transport

* Changes of oled support

* Change split settings

* Improve keylogger formatting more

* tweak oled stuff

* Oled and such tweaks

* Reduce brightness due to leds

* Decrease brightness more

* Only run layer code if master
This commit is contained in:
Drashna Jaelre 2021-01-22 08:23:03 -08:00 committed by GitHub
parent c16a3dcb54
commit 7a08b9d374
Failed to generate hash of commit
36 changed files with 588 additions and 270 deletions

View file

@ -49,21 +49,6 @@ bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this
return false;
}
void bootmagic_lite(void) {
matrix_scan();
#if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
wait_ms(DEBOUNCING_DELAY * 2);
#elif defined(DEBOUNCE) && DEBOUNCE > 0
wait_ms(DEBOUNCE * 2);
#else
wait_ms(30);
#endif
matrix_scan();
if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
bootloader_jump();
}
}
__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
void keyboard_pre_init_user(void) {
@ -75,6 +60,7 @@ void keyboard_pre_init_user(void) {
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
__attribute__((weak)) void matrix_init_keymap(void) {}
__attribute__((weak)) void matrix_init_secret(void) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
@ -86,6 +72,8 @@ void matrix_init_user(void) {
DDRB &= ~(1 << 0);
PORTB &= ~(1 << 0);
#endif
matrix_init_secret();
matrix_init_keymap();
}
@ -103,7 +91,9 @@ void keyboard_post_init_user(void) {
__attribute__((weak)) void shutdown_keymap(void) {}
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_update_pwm_buffers(void);
#endif
void shutdown_user(void) {
#ifdef RGBLIGHT_ENABLE
@ -129,6 +119,8 @@ void suspend_wakeup_init_user(void) { suspend_wakeup_init_keymap(); }
__attribute__((weak)) void matrix_scan_keymap(void) {}
__attribute__((weak)) void matrix_scan_secret(void) {}
// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
@ -149,6 +141,8 @@ void matrix_scan_user(void) {
matrix_scan_rgb_matrix();
#endif
matrix_scan_secret();
matrix_scan_keymap();
}
@ -157,6 +151,8 @@ __attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state)
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
layer_state_t layer_state_set_user(layer_state_t state) {
if (!is_keyboard_master()) { return state; }
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#if defined(RGBLIGHT_ENABLE)
state = layer_state_set_rgb_light(state);
@ -168,6 +164,8 @@ __attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t
// Runs state check and changes underglow color and animation
layer_state_t default_layer_state_set_user(layer_state_t state) {
if (!is_keyboard_master()) { return state; }
state = default_layer_state_set_keymap(state);
#if 0
# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)