[Keymap] Cleanup and updating of drashna keymap code (#11516)

* Update other keyboards for rgb matrix changes

* Remove customized bootmagic code

* Fix corne layout compilation error

* Fix compiler errors with all keymaps

* Add Simple Visualizer for ergodox infinity

* Fix compile issue with Corne

* Fix keymap stuff

* Add alias for mouse layer

* Add Halmak Keyboard layout

* Updates for Kyria

* Add support for oled interval

* Change RGB stuff

[CHANGE] Fix coexistence issues

* Fix rgb_stuff

* Add custom ploopyco mouse keymap

* Decrease default dwell time

* Updates based on last breaking changes update

* Disable command on dactyl

* Update ergodox to use proper commands for rgb matrix indicators

* Update all rgb matrix indicator functions

* Update rules for dactyl-manuform

* Reduce wait time for mouse layer off event

* Add more info to logger

* Add wrappers for get_tapping term

* Move version.h include into only file that actually needs it

* Update rgb sleep stuff

* Update key print function

* Change DM keymap settings

* Change pin for DM Manuform

* Add Proton C stuff for Corne keymap

* more arm corne tinkering

* Even more arm stuff for corne

* Cleanup corne stuff

* redirect default keymap to drashna

because I am a very bad man

* change corne rgb priority

* Update tractyl manuform to not conflict

* Add more secret stuff

* more dactyl tweaks

* Add more options to split transport

* Changes of oled support

* Change split settings

* Improve keylogger formatting more

* tweak oled stuff

* Oled and such tweaks

* Reduce brightness due to leds

* Decrease brightness more

* Only run layer code if master
This commit is contained in:
Drashna Jaelre 2021-01-22 08:23:03 -08:00 committed by GitHub
parent c16a3dcb54
commit 7a08b9d374
Failed to generate hash of commit
36 changed files with 588 additions and 270 deletions

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@ -178,7 +178,11 @@ layer_state_t layer_state_set_rgb_light(layer_state_t state) {
uint8_t mode = layer_state_cmp(state,_MODS) ? RGBLIGHT_MODE_BREATHING : RGBLIGHT_MODE_STATIC_LIGHT;
switch (get_highest_layer(state|default_layer_state)) {
case _MACROS:
rgblight_set_hsv_and_mode(HSV_ORANGE, userspace_config.is_overwatch ? RGBLIGHT_MODE_SNAKE + 2 : RGBLIGHT_MODE_SNAKE + 3);
# ifdef RGBLIGHT_EFFECT_TWINKLE
rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_TWINKLE + 5);
# else
rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_BREATHING + 3);
# endif
break;
case _MEDIA:
rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1);