Update my code to use layer_state_t typedef

This commit is contained in:
Drashna Jaelre 2019-05-17 15:21:45 -07:00
parent 356521864e
commit 89e9785d7a
Failed to generate hash of commit
6 changed files with 12 additions and 12 deletions

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@ -187,13 +187,13 @@ void matrix_scan_user(void) {
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
state = layer_state_set_rgb(state);
@ -203,12 +203,12 @@ uint32_t layer_state_set_user(uint32_t state) {
__attribute__ ((weak))
uint32_t default_layer_state_set_keymap (uint32_t state) {
layer_state_t default_layer_state_set_keymap (layer_state_t state) {
return state;
}
// Runs state check and changes underglow color and animation
uint32_t default_layer_state_set_user(uint32_t state) {
layer_state_t default_layer_state_set_user(layer_state_t state) {
state = default_layer_state_set_keymap(state);
#if 0
#ifdef RGBLIGHT_ENABLE