forked from mirrors/qmk_userspace
		
	adds multiple voices and the ability to iterate/deiterate between them
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					 3 changed files with 53 additions and 5 deletions
				
			
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			@ -3,7 +3,6 @@
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#include "eeconfig.h"
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#ifdef AUDIO_ENABLE
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  #include "audio.h"
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  #include "song_list.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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			@ -31,6 +30,8 @@
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#endif
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#define MUS_OFF M(8)
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#define MUS_ON M(9)
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#define VC_IN M(10)
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#define VC_DE M(11)
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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			@ -171,7 +172,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  {KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12},
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  {_______, RESET,   _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
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  {_______, _______, _______, AUD_ON,  AUD_OFF, AG_NORM, AG_SWAP,  QWERTY, COLEMAK, DVORAK,  _______, _______},
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  {_______, _______, _______, MUS_ON,  MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
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  {_______, VC_DE,   VC_IN,   MUS_ON,  MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
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  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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}
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			@ -289,6 +290,22 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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            #endif
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          }
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        break;
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        case 10:
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          if (record->event.pressed) {
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            #ifdef AUDIO_ENABLE
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              voice_iterate();
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              PLAY_NOTE_ARRAY(music_scale, false, 0);
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            #endif
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          }
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        break;
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        case 11:
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          if (record->event.pressed) {
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            #ifdef AUDIO_ENABLE
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              voice_deiterate();
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              PLAY_NOTE_ARRAY(music_scale, false, 0);
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            #endif
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          }
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        break;
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      }
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    return MACRO_NONE;
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};
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			@ -1,23 +1,35 @@
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#include "voices.h"
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// these are imported from audio.c
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extern uint16_t envelope_index;
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extern float note_timbre;
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extern float polyphony_rate;
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voice_type voice = default_voice;
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voice_type voice = duty_osc;
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void set_voice(voice_type v) {
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    voice = v;
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}
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void voice_iterate() {
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    voice = (voice + 1) % number_of_voices;
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}
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void voice_deiterate() {
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    voice = (voice - 1) % number_of_voices;
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}
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float voice_envelope(float frequency) {
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    // envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
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    uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
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    switch (voice) {
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        case default_voice:
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            // nothing here on purpose
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            note_timbre = TIMBRE_50;
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            polyphony_rate = 0;
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        break;
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        case butts_fader:
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            polyphony_rate = 0;
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            switch (compensated_index) {
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                case 0 ... 9:
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                    frequency = frequency / 4;
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			@ -36,6 +48,7 @@ float voice_envelope(float frequency) {
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            }
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        break;
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        case octave_crunch:
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            polyphony_rate = 0;
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            switch (compensated_index) {
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                case 0 ... 9:
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                case 20 ... 24:
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			@ -54,6 +67,20 @@ float voice_envelope(float frequency) {
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                break;
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            }
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        break;
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        case duty_osc:
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            // This slows the loop down a substantial amount, so higher notes may freeze
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            polyphony_rate = 0;
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            switch (compensated_index) {
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                default:
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                    #define SPEED 10
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                    #define AMP   .75
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                    // sine wave is slow
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                    // note_timbre = (sin((float)compensated_index/10000*SPEED) * AMP / 2) + .5;
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                    // triangle wave is a bit faster
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                    note_timbre = (float)abs((compensated_index*SPEED % 3000) - 1500) * ( AMP / 1500 ) + (1 - AMP) / 2;
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                break;
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            }
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        break;
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    }
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    return frequency;
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			@ -13,9 +13,13 @@ float voice_envelope(float frequency);
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typedef enum {
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    default_voice,
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    butts_fader,
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    octave_crunch
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    octave_crunch,
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    duty_osc,
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    number_of_voices // important that this is last
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} voice_type;
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void set_voice(voice_type v);
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void voice_iterate();
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void voice_deiterate();
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#endif
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