forked from mirrors/qmk_userspace
		
	Merge branch 'layer_switch'
This commit is contained in:
		
				commit
				
					
						998dc6c17e
					
				
			
		
					 17 changed files with 467 additions and 373 deletions
				
			
		| 
						 | 
				
			
			@ -3,7 +3,7 @@ SRC +=	$(COMMON_DIR)/host.c \
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	$(COMMON_DIR)/keyboard.c \
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	$(COMMON_DIR)/action.c \
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	$(COMMON_DIR)/action_macro.c \
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	$(COMMON_DIR)/layer_stack.c \
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	$(COMMON_DIR)/layer_switch.c \
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	$(COMMON_DIR)/keymap.c \
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	$(COMMON_DIR)/command.c \
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	$(COMMON_DIR)/timer.c \
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						 | 
				
			
			
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		|||
							
								
								
									
										135
									
								
								common/action.c
									
										
									
									
									
								
							
							
						
						
									
										135
									
								
								common/action.c
									
										
									
									
									
								
							| 
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			@ -24,13 +24,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#include "util.h"
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#include "debug.h"
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#include "action.h"
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#include "layer_stack.h"
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/* default layer indicates base layer */
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uint8_t default_layer = 0;
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/* current layer indicates active layer at this time */
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uint8_t current_layer = 0;
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#include "layer_switch.h"
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static void process_action(keyrecord_t *record);
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			@ -213,23 +207,14 @@ static action_t get_action(key_t key)
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    action_t action;
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    action.code = ACTION_NO;
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    /* layer stack */
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    action = layer_stack_get_action(key);
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    /* layer_switch */
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    action = layer_switch_get_action(key);
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    if (action.code != ACTION_TRANSPARENT) {
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        return action;
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    }
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    /* current layer: 0 means default layer */
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    if (current_layer) {
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        action = action_for_key(current_layer, key);
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        if (action.code != ACTION_TRANSPARENT) {
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            debug("current layer: used. "); debug_dec(current_layer); debug("\n");
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            return action;
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        }
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    }
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    /* default layer */
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    debug("default layer: used. \n");
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    //debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n");
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    action = action_for_key(default_layer, key);
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    return action;
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}
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			@ -242,7 +227,8 @@ static void process_action(keyrecord_t *record)
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    if (IS_NOEVENT(event)) { return; }
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    action_t action = get_action(event.key);
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    debug("ACTION: "); debug_action(action); debug("\n");
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    debug("ACTION: "); debug_action(action); debug(" ");
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    layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n");
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    switch (action.kind.id) {
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        /* Key and Mods */
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			@ -383,57 +369,57 @@ static void process_action(keyrecord_t *record)
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            break;
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        /* Layer key */
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        case ACT_LAYER:
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        case ACT_LAYER_SET:
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            switch (action.layer.code) {
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                case LAYER_MOMENTARY:  /* momentary */
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                    if (event.pressed) {
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                        layer_switch(action.layer.val);
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                        layer_switch_move(action.layer.val);
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                    }
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                    else {
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                        // NOTE: This is needed by legacy keymap support
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                        layer_switch(0);
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                        layer_switch_move(0);
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                    }
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                    break;
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                case LAYER_ON_PRESS:
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                    if (event.pressed) {
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                        layer_switch(action.layer.val);
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                        layer_switch_move(action.layer.val);
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                    }
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                    break;
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                case LAYER_ON_RELEASE:
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                    if (!event.pressed) {
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                        layer_switch(action.layer.val);
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                        layer_switch_move(action.layer.val);
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                    }
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                    break;
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                case LAYER_ON_BOTH:
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                    layer_switch(action.layer.val);
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                    layer_switch_move(action.layer.val);
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                    break;
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                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
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                    if (event.pressed) {
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                        if (tap_count < TAPPING_TOGGLE) {
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                            layer_switch(action.layer.val);
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                            layer_switch_move(action.layer.val);
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                        }
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                    } else {
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                        if (tap_count >= TAPPING_TOGGLE) {
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                            debug("LAYER_PRESSED: tap toggle.\n");
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                            layer_switch(action.layer.val);
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                            layer_switch_move(action.layer.val);
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                        }
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                    }
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                    break;
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                case LAYER_SET_DEFAULT_ON_PRESS:
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                    if (event.pressed) {
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                        default_layer = action.layer.val;
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                        layer_switch(0);
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                        layer_switch_move(0);
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                    }
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                    break;
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                case LAYER_SET_DEFAULT_ON_RELEASE:
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                    if (!event.pressed) {
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                        default_layer = action.layer.val;
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                        layer_switch(0);
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                        layer_switch_move(0);
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                    }
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                    break;
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                case LAYER_SET_DEFAULT_ON_BOTH:
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                    default_layer = action.layer.val;
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                    layer_switch(0);
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                    layer_switch_move(0);
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                    break;
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                default:
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                    /* tap key */
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						 | 
				
			
			@ -443,7 +429,7 @@ static void process_action(keyrecord_t *record)
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                             register_code(action.layer.code);
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                        } else {
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                             debug("LAYER_SET: No tap: layer_set(on press)\n");
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                             layer_switch(action.layer.val);
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                             layer_switch_move(action.layer.val);
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                        }
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                    } else {
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                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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			@ -452,7 +438,7 @@ static void process_action(keyrecord_t *record)
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                        } else {
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                            // NOTE: This is needed by legacy keymap support
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                            debug("LAYER_SET: No tap: return to default layer(on release)\n");
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                            layer_switch(0);
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                            layer_switch_move(0);
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                        }
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                    }
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                    break;
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			@ -462,52 +448,52 @@ static void process_action(keyrecord_t *record)
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            switch (action.layer.code) {
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                case LAYER_MOMENTARY:  /* momentary */
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                    if (event.pressed) {
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                        layer_switch(current_layer | action.layer.val);
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                        layer_switch_move(layer_switch_get_layer() | action.layer.val);
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                    } else {
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                        layer_switch(current_layer & ~action.layer.val);
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                        layer_switch_move(layer_switch_get_layer() & ~action.layer.val);
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                    }
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                    break;
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                case LAYER_ON_PRESS:
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                    if (event.pressed) {
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                        layer_switch(current_layer ^ action.layer.val);
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                        layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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                    }
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                    break;
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                case LAYER_ON_RELEASE:
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                    if (!event.pressed) {
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                        layer_switch(current_layer ^ action.layer.val);
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                        layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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                    }
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                    break;
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                case LAYER_ON_BOTH:
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                    layer_switch(current_layer ^ action.layer.val);
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                    layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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                    break;
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                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
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                    if (event.pressed) {
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                        if (tap_count < TAPPING_TOGGLE) {
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                            debug("LAYER_BIT: tap toggle(press).\n");
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                            layer_switch(current_layer ^ action.layer.val);
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                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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                        }
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                    } else {
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                        if (tap_count <= TAPPING_TOGGLE) {
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                            debug("LAYER_BIT: tap toggle(release).\n");
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                            layer_switch(current_layer ^ action.layer.val);
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                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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                        }
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                    }
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                    break;
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                case LAYER_SET_DEFAULT_ON_PRESS:
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                    if (event.pressed) {
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                        default_layer = default_layer ^ action.layer.val;
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                        layer_switch(0);
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                        layer_switch_move(default_layer);
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                    }
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                    break;
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                case LAYER_SET_DEFAULT_ON_RELEASE:
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                    if (!event.pressed) {
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                        default_layer = default_layer ^ action.layer.val;
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                        layer_switch(0);
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                        layer_switch_move(default_layer);
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                    }
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                    break;
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                case LAYER_SET_DEFAULT_ON_BOTH:
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                    default_layer = default_layer ^ action.layer.val;
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                    layer_switch(0);
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                    layer_switch_move(default_layer);
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                    break;
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                default:
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                    // tap key
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			@ -517,7 +503,7 @@ static void process_action(keyrecord_t *record)
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                            register_code(action.layer.code);
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                        } else {
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                            debug("LAYER_BIT: No tap: layer_bit(on press)\n");
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                            layer_switch(current_layer ^ action.layer.val);
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                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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                        }
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                    } else {
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                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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			@ -525,51 +511,44 @@ static void process_action(keyrecord_t *record)
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                            unregister_code(action.layer.code);
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                        } else {
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                            debug("LAYER_BIT: No tap: layer_bit(on release)\n");
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                            layer_switch(current_layer ^ action.layer.val);
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                            layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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                        }
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                    }
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                    break;
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            }
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            break;
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        case ACT_LAYER_STACK:
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        case ACT_LAYER_SWITCH:
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            switch (action.layer.code) {
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                case LAYER_MOMENTARY:  /* momentary */
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                    if (event.pressed) {
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                        layer_stack_remove_then_push(action.layer.val);
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                        layer_stack_debug();
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                        layer_switch_on(action.layer.val);
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                    } else {
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                        layer_stack_remove(action.layer.val);
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                        layer_stack_debug();
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                        layer_switch_off(action.layer.val);
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                    }
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                    break;
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                case LAYER_ON_PRESS:
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                    if (event.pressed) {
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                        layer_stack_remove_or_push(action.layer.val);
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                        layer_stack_debug();
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                        layer_switch_invert(action.layer.val);
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                    }
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                    break;
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                case LAYER_ON_RELEASE:
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                    if (!event.pressed) {
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                        layer_stack_remove_or_push(action.layer.val);
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                        layer_stack_debug();
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                        layer_switch_invert(action.layer.val);
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                    }
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                    break;
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                case LAYER_ON_BOTH:
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                    layer_stack_remove_or_push(action.layer.val);
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                    layer_stack_debug();
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                    layer_switch_invert(action.layer.val);
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                    break;
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                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
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                    if (event.pressed) {
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                        if (tap_count < TAPPING_TOGGLE) {
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                            debug("LAYER_STACK: tap toggle(press).\n");
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                            layer_stack_remove_or_push(action.layer.val);
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                            layer_stack_debug();
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                            debug("LAYER_SWITCH: tap toggle(press).\n");
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                            layer_switch_invert(action.layer.val);
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                        }
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                    } else {
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                        if (tap_count <= TAPPING_TOGGLE) {
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                            debug("LAYER_STACK: tap toggle(release).\n");
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                            layer_stack_remove_or_push(action.layer.val);
 | 
			
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                            layer_stack_debug();
 | 
			
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                            debug("LAYER_SWITCH: tap toggle(release).\n");
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                            layer_switch_invert(action.layer.val);
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                        }
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                    }
 | 
			
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                    break;
 | 
			
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| 
						 | 
				
			
			@ -577,21 +556,19 @@ static void process_action(keyrecord_t *record)
 | 
			
		|||
                    // tap key
 | 
			
		||||
                    if (event.pressed) {
 | 
			
		||||
                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
 | 
			
		||||
                            debug("LAYER_STACK: Tap: register_code\n");
 | 
			
		||||
                            debug("LAYER_SWITCH: Tap: register_code\n");
 | 
			
		||||
                            register_code(action.layer.code);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            debug("LAYER_STACK: No tap: layer_stack(on press)\n");
 | 
			
		||||
                            layer_stack_remove_or_push(action.layer.val);
 | 
			
		||||
                            layer_stack_debug();
 | 
			
		||||
                            debug("LAYER_SWITCH: No tap: layer_switch on press\n");
 | 
			
		||||
                            layer_switch_invert(action.layer.val);
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                        }
 | 
			
		||||
                    } else {
 | 
			
		||||
                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
 | 
			
		||||
                            debug("LAYER_STACK: Tap: unregister_code\n");
 | 
			
		||||
                            debug("LAYER_SWITCH: Tap: unregister_code\n");
 | 
			
		||||
                            unregister_code(action.layer.code);
 | 
			
		||||
                        } else {
 | 
			
		||||
                            debug("LAYER_STACK: No tap: layer_stack(on release)\n");
 | 
			
		||||
                            layer_stack_remove_or_push(action.layer.val);
 | 
			
		||||
                            layer_stack_debug();
 | 
			
		||||
                            debug("LAYER_SWITCH: No tap: layer_switch on release\n");
 | 
			
		||||
                            layer_switch_invert(action.layer.val);
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                        }
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		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
| 
						 | 
				
			
			@ -898,18 +875,6 @@ bool sending_anykey(void)
 | 
			
		|||
            host_last_sysytem_report() || host_last_consumer_report());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void layer_switch(uint8_t new_layer)
 | 
			
		||||
{
 | 
			
		||||
    if (current_layer != new_layer) {
 | 
			
		||||
        debug("Layer Switch: "); debug_hex(current_layer);
 | 
			
		||||
        debug(" -> "); debug_hex(new_layer); debug("\n");
 | 
			
		||||
 | 
			
		||||
        current_layer = new_layer;
 | 
			
		||||
        clear_keyboard_but_mods(); // To avoid stuck keys
 | 
			
		||||
        // NOTE: update mods with full scan of matrix? if modifier changes between layers
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool is_tap_key(key_t key)
 | 
			
		||||
{
 | 
			
		||||
    action_t action = get_action(key);
 | 
			
		||||
| 
						 | 
				
			
			@ -918,7 +883,7 @@ bool is_tap_key(key_t key)
 | 
			
		|||
        case ACT_LMODS_TAP:
 | 
			
		||||
        case ACT_RMODS_TAP:
 | 
			
		||||
            return true;
 | 
			
		||||
        case ACT_LAYER:
 | 
			
		||||
        case ACT_LAYER_SET:
 | 
			
		||||
        case ACT_LAYER_BIT:
 | 
			
		||||
            switch (action.layer.code) {
 | 
			
		||||
                case LAYER_MOMENTARY:
 | 
			
		||||
| 
						 | 
				
			
			@ -964,9 +929,9 @@ static void debug_action(action_t action)
 | 
			
		|||
        case ACT_RMODS_TAP:         debug("ACT_RMODS_TAP");         break;
 | 
			
		||||
        case ACT_USAGE:             debug("ACT_USAGE");             break;
 | 
			
		||||
        case ACT_MOUSEKEY:          debug("ACT_MOUSEKEY");          break;
 | 
			
		||||
        case ACT_LAYER:             debug("ACT_LAYER");             break;
 | 
			
		||||
        case ACT_LAYER_SET:         debug("ACT_LAYER_SET");         break;
 | 
			
		||||
        case ACT_LAYER_BIT:         debug("ACT_LAYER_BIT");         break;
 | 
			
		||||
        case ACT_LAYER_STACK:       debug("ACT_LAYER_STACK");       break;
 | 
			
		||||
        case ACT_LAYER_SWITCH:      debug("ACT_LAYER_SWITCH");      break;
 | 
			
		||||
        case ACT_MACRO:             debug("ACT_MACRO");             break;
 | 
			
		||||
        case ACT_COMMAND:           debug("ACT_COMMAND");           break;
 | 
			
		||||
        case ACT_FUNCTION:          debug("ACT_FUNCTION");          break;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -76,11 +76,6 @@ typedef union {
 | 
			
		|||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* layer used currently */
 | 
			
		||||
extern uint8_t current_layer;
 | 
			
		||||
/* layer to return or start with */
 | 
			
		||||
extern uint8_t default_layer;
 | 
			
		||||
 | 
			
		||||
/* Execute action per keyevent */
 | 
			
		||||
void action_exec(keyevent_t event);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -155,17 +150,14 @@ bool waiting_buffer_has_anykey_pressed(void);
 | 
			
		|||
 *
 | 
			
		||||
 * Mouse Keys
 | 
			
		||||
 * ----------
 | 
			
		||||
 * TODO: can be combined with 'Other HID Usage'? to save action kind id.
 | 
			
		||||
 * NOTE: can be combined with 'Other HID Usage'? to save action kind id.
 | 
			
		||||
 * ACT_MOUSEKEY(0110):
 | 
			
		||||
 * 0101|XXXX| keycode     Mouse key
 | 
			
		||||
 *
 | 
			
		||||
 *
 | 
			
		||||
 * Layer Actions
 | 
			
		||||
 * -------------
 | 
			
		||||
 * ACT_LAYER(1000):             Set layer
 | 
			
		||||
 * ACT_LAYER_BIT(1001):         Bit-op layer
 | 
			
		||||
 * ACT_LAYER_STACK:             Layer stack
 | 
			
		||||
 *
 | 
			
		||||
 * ACT_LAYER_SET(1000):         Set layer
 | 
			
		||||
 * 1000|LLLL|0000 0000   set current layer on press and return to default on release(momentary)
 | 
			
		||||
 * 1000|LLLL|0000 0001   set current layer on press
 | 
			
		||||
 * 1000|LLLL|0000 0010   set current layer on release
 | 
			
		||||
| 
						 | 
				
			
			@ -175,6 +167,7 @@ bool waiting_buffer_has_anykey_pressed(void);
 | 
			
		|||
 * 1000|DDDD|1111 1111   set default layer on press
 | 
			
		||||
 * L: 0 means default layer
 | 
			
		||||
 *
 | 
			
		||||
 * ACT_LAYER_BIT(1001):         Bit-op layer
 | 
			
		||||
 * 1001|BBBB|0000 0000   bit-on current layer on press and bit-off on release(momentary)
 | 
			
		||||
 * 1001|BBBB|0000 0001   bit-xor current layer on press
 | 
			
		||||
 * 1001|BBBB|0000 0010   bit-xor current layer on release
 | 
			
		||||
| 
						 | 
				
			
			@ -183,12 +176,13 @@ bool waiting_buffer_has_anykey_pressed(void);
 | 
			
		|||
 * 1001|BBBB|1111 0000   bit-xor current layer on hold and toggle on several taps
 | 
			
		||||
 * 1001|BBBB|1111 1111   bit-xor default layer on both
 | 
			
		||||
 *
 | 
			
		||||
 * 1011|LLLL|0000 0000   push on press and remove on release(momentary)
 | 
			
		||||
 * 1011|LLLL|0000 0001   push or remove on press
 | 
			
		||||
 * 1011|LLLL|0000 0010   push or remove on release
 | 
			
		||||
 * 1011|LLLL|0000 0011   push or remove on both
 | 
			
		||||
 * 1011|LLLL| keycode    push or remove on hold and send key on tap
 | 
			
		||||
 * 1011|LLLL|1111 0000   push or remove on hold and toggle on several taps
 | 
			
		||||
 * ACT_LAYER_SWITCH:            Switch
 | 
			
		||||
 * 1011|LLLL|0000 0000   On on press and Off on release(momentary)
 | 
			
		||||
 * 1011|LLLL|0000 0001   Invert on press
 | 
			
		||||
 * 1011|LLLL|0000 0010   Invert on release
 | 
			
		||||
 * 1011|LLLL|0000 0011   Invert on both
 | 
			
		||||
 * 1011|LLLL| keycode    Invert on hold and send key on tap
 | 
			
		||||
 * 1011|LLLL|1111 0000   Invert on hold and toggle on several taps
 | 
			
		||||
 * 1011|LLLL|1111 1111   (not used)
 | 
			
		||||
 *
 | 
			
		||||
 *
 | 
			
		||||
| 
						 | 
				
			
			@ -217,9 +211,9 @@ enum action_kind_id {
 | 
			
		|||
    ACT_USAGE           = 0b0100,
 | 
			
		||||
    ACT_MOUSEKEY        = 0b0101,
 | 
			
		||||
 | 
			
		||||
    ACT_LAYER           = 0b1000,
 | 
			
		||||
    ACT_LAYER_SET       = 0b1000,
 | 
			
		||||
    ACT_LAYER_BIT       = 0b1001,
 | 
			
		||||
    ACT_LAYER_STACK     = 0b1011,
 | 
			
		||||
    ACT_LAYER_SWITCH    = 0b1011,
 | 
			
		||||
 | 
			
		||||
    ACT_MACRO           = 0b1100,
 | 
			
		||||
    ACT_COMMAND         = 0b1110,
 | 
			
		||||
| 
						 | 
				
			
			@ -233,7 +227,7 @@ enum action_kind_id {
 | 
			
		|||
#define ACTION(kind, param)             ((kind)<<12 | (param))
 | 
			
		||||
#define MODS4(mods)                     (((mods)>>4 | (mods)) & 0x0F)
 | 
			
		||||
 | 
			
		||||
/* 
 | 
			
		||||
/*
 | 
			
		||||
 * Key
 | 
			
		||||
 */
 | 
			
		||||
#define ACTION_KEY(key)                 ACTION(ACT_LMODS,    key)
 | 
			
		||||
| 
						 | 
				
			
			@ -278,14 +272,14 @@ enum layer_codes {
 | 
			
		|||
 */
 | 
			
		||||
/* set default layer */
 | 
			
		||||
#define ACTION_LAYER_SET_DEFAULT(layer)         ACTION_LAYER_SET_DEFAULT_R(layer)
 | 
			
		||||
#define ACTION_LAYER_SET_DEFAULT_P(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
 | 
			
		||||
#define ACTION_LAYER_SET_DEFAULT_R(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
 | 
			
		||||
#define ACTION_LAYER_SET_DEFAULT_B(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
 | 
			
		||||
#define ACTION_LAYER_SET_DEFAULT_P(layer)       ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
 | 
			
		||||
#define ACTION_LAYER_SET_DEFAULT_R(layer)       ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
 | 
			
		||||
#define ACTION_LAYER_SET_DEFAULT_B(layer)       ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
 | 
			
		||||
/* bit-xor default layer */
 | 
			
		||||
#define ACTION_LAYER_BIT_DEFAULT(bits)          ACTION_LAYER_BIT_DEFAULT_R(bits)
 | 
			
		||||
#define ACTION_LAYER_BIT_DEFAULT_P(bits)        ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
 | 
			
		||||
#define ACTION_LAYER_BIT_DEFAULT_R(bits)        ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
 | 
			
		||||
#define ACTION_LAYER_BIT_DEFAULT_B(bits)        ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
 | 
			
		||||
#define ACTION_LAYER_BIT_DEFAULT_P(bits)        ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
 | 
			
		||||
#define ACTION_LAYER_BIT_DEFAULT_R(bits)        ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
 | 
			
		||||
#define ACTION_LAYER_BIT_DEFAULT_B(bits)        ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
 | 
			
		||||
/*
 | 
			
		||||
 * Current layer: Return to default layer
 | 
			
		||||
 */
 | 
			
		||||
| 
						 | 
				
			
			@ -297,13 +291,13 @@ enum layer_codes {
 | 
			
		|||
 * Current layer: Set
 | 
			
		||||
 */
 | 
			
		||||
#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_P(layer)
 | 
			
		||||
#define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
 | 
			
		||||
#define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_MOMENTARY)
 | 
			
		||||
#define ACTION_LAYER_SET_TOGGLE(layer)          ACTION_LAYER_SET_R(layer)
 | 
			
		||||
#define ACTION_LAYER_SET_P(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
 | 
			
		||||
#define ACTION_LAYER_SET_R(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
 | 
			
		||||
#define ACTION_LAYER_SET_B(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH)
 | 
			
		||||
#define ACTION_LAYER_SET_TAP_TOGGLE(layer)      ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
 | 
			
		||||
#define ACTION_LAYER_SET_TAP_KEY(layer, key)    ACTION(ACT_LAYER, (layer)<<8 | (key))
 | 
			
		||||
#define ACTION_LAYER_SET_P(layer)               ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_PRESS)
 | 
			
		||||
#define ACTION_LAYER_SET_R(layer)               ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_RELEASE)
 | 
			
		||||
#define ACTION_LAYER_SET_B(layer)               ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_BOTH)
 | 
			
		||||
#define ACTION_LAYER_SET_TAP_TOGGLE(layer)      ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_TAP_TOGGLE)
 | 
			
		||||
#define ACTION_LAYER_SET_TAP_KEY(layer, key)    ACTION(ACT_LAYER_SET, (layer)<<8 | (key))
 | 
			
		||||
/*
 | 
			
		||||
 * Current layer: Bit-op
 | 
			
		||||
 */
 | 
			
		||||
| 
						 | 
				
			
			@ -316,17 +310,17 @@ enum layer_codes {
 | 
			
		|||
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits)       ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
 | 
			
		||||
#define ACTION_LAYER_BIT_TAP_KEY(bits, key)     ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
 | 
			
		||||
/*
 | 
			
		||||
 * Layer Stack
 | 
			
		||||
 * Layer SWITCH
 | 
			
		||||
 */
 | 
			
		||||
/* momentary */
 | 
			
		||||
#define ACTION_LAYER_STACK(layer)               ACTION_LAYER_STACK_MOMENTARY(layer)
 | 
			
		||||
#define ACTION_LAYER_STACK_MOMENTARY(layer)     ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY)
 | 
			
		||||
#define ACTION_LAYER_STACK_TOGGLE(layer)        ACTION_LAYER_STACK_R(layer)
 | 
			
		||||
#define ACTION_LAYER_STACK_P(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS)
 | 
			
		||||
#define ACTION_LAYER_STACK_R(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE)
 | 
			
		||||
#define ACTION_LAYER_STACK_B(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH)
 | 
			
		||||
#define ACTION_LAYER_STACK_TAP_TOGGLE(layer)    ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE)
 | 
			
		||||
#define ACTION_LAYER_STACK_TAP_KEY(layer, key)  ACTION(ACT_LAYER_STACK, (layer)<<8 | (key))
 | 
			
		||||
#define ACTION_LAYER_SWITCH(layer)              ACTION_LAYER_SWITCH_MOMENTARY(layer)
 | 
			
		||||
#define ACTION_LAYER_SWITCH_MOMENTARY(layer)    ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY)
 | 
			
		||||
#define ACTION_LAYER_SWITCH_TOGGLE(layer)       ACTION_LAYER_SWITCH_R(layer)
 | 
			
		||||
#define ACTION_LAYER_SWITCH_P(layer)            ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS)
 | 
			
		||||
#define ACTION_LAYER_SWITCH_R(layer)            ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE)
 | 
			
		||||
#define ACTION_LAYER_SWITCH_B(layer)            ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH)
 | 
			
		||||
#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer)   ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE)
 | 
			
		||||
#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -26,8 +26,8 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		|||
#include "timer.h"
 | 
			
		||||
#include "keyboard.h"
 | 
			
		||||
#include "bootloader.h"
 | 
			
		||||
#include "layer_switch.h"
 | 
			
		||||
#include "command.h"
 | 
			
		||||
#include "layer_stack.h"
 | 
			
		||||
 | 
			
		||||
#ifdef MOUSEKEY_ENABLE
 | 
			
		||||
#include "mousekey.h"
 | 
			
		||||
| 
						 | 
				
			
			@ -543,12 +543,9 @@ static uint8_t numkey2num(uint8_t code)
 | 
			
		|||
 | 
			
		||||
static void switch_default_layer(uint8_t layer)
 | 
			
		||||
{
 | 
			
		||||
    print_val_hex8(current_layer);
 | 
			
		||||
    print_val_hex8(default_layer);
 | 
			
		||||
    print("switch to "); print_val_hex8(layer);
 | 
			
		||||
 | 
			
		||||
    // TODO check existence of layer or whether it can be used as default layer
 | 
			
		||||
    print("switch_default_layer: "); print_dec(default_layer); print(" to "); print_dec(layer); 
 | 
			
		||||
    default_layer = layer;
 | 
			
		||||
    current_layer = 0;  /* 0 means default_layer */
 | 
			
		||||
    layer_stack_clear();
 | 
			
		||||
    layer_switch_clear();
 | 
			
		||||
    clear_keyboard();
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,108 +0,0 @@
 | 
			
		|||
#include <stdint.h>
 | 
			
		||||
#include "keyboard.h"
 | 
			
		||||
#include "layer_stack.h"
 | 
			
		||||
#include "debug.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static uint8_t top_layer = 0;
 | 
			
		||||
 | 
			
		||||
/* [0] always works as sentinel and not used for store.*/
 | 
			
		||||
static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void layer_stack_clear(void)
 | 
			
		||||
{
 | 
			
		||||
    for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
 | 
			
		||||
        layer_stack[i] = (layer_item_t){ .layer = 0,
 | 
			
		||||
                                         .next = 0,
 | 
			
		||||
                                         .used = false };
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool layer_stack_push(uint8_t layer)
 | 
			
		||||
{
 | 
			
		||||
    for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
 | 
			
		||||
        if (!layer_stack[i].used) {
 | 
			
		||||
            layer_stack[i] = (layer_item_t){ .layer = layer,
 | 
			
		||||
                                             .next = top_layer,
 | 
			
		||||
                                             .used = true };
 | 
			
		||||
            top_layer = i;
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool layer_stack_pop(void)
 | 
			
		||||
{
 | 
			
		||||
    if (layer_stack[top_layer].used) {
 | 
			
		||||
        uint8_t popped = top_layer;
 | 
			
		||||
        top_layer = layer_stack[popped].next;
 | 
			
		||||
        layer_stack[popped] = (layer_item_t){};
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool layer_stack_remove(uint8_t layer)
 | 
			
		||||
{
 | 
			
		||||
    if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
 | 
			
		||||
        layer_stack_pop();
 | 
			
		||||
        debug("layer_stack_remove: top_layer\n");
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
 | 
			
		||||
        debug("layer_stack_remove: ["); debug_dec(i); debug("]");
 | 
			
		||||
        debug_dec(layer_stack[i].layer); debug("\n");
 | 
			
		||||
        uint8_t removed = layer_stack[i].next;
 | 
			
		||||
        if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
 | 
			
		||||
            layer_stack[i].next = layer_stack[removed].next;
 | 
			
		||||
            layer_stack[removed] = (layer_item_t){};
 | 
			
		||||
            debug("layer_stack_remove: removed.\n");
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool layer_stack_remove_then_push(uint8_t layer)
 | 
			
		||||
{
 | 
			
		||||
    layer_stack_remove(layer);
 | 
			
		||||
    return layer_stack_push(layer);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool layer_stack_remove_or_push(uint8_t layer)
 | 
			
		||||
{
 | 
			
		||||
    return (layer_stack_remove(layer)) || layer_stack_push(layer);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void layer_stack_debug(void)
 | 
			
		||||
{
 | 
			
		||||
    debug("layer_stack: ");
 | 
			
		||||
    layer_item_t item = layer_stack[top_layer];
 | 
			
		||||
    while (item.used) {
 | 
			
		||||
        debug_dec(item.layer);
 | 
			
		||||
        debug("["); debug_dec(item.next); debug("] ");
 | 
			
		||||
        item = layer_stack[item.next];
 | 
			
		||||
    }
 | 
			
		||||
    debug("\n");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
action_t layer_stack_get_action(key_t key)
 | 
			
		||||
{
 | 
			
		||||
    action_t action;
 | 
			
		||||
    action.code = ACTION_TRANSPARENT;
 | 
			
		||||
 | 
			
		||||
    /* layer stack */
 | 
			
		||||
    for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
 | 
			
		||||
        action = action_for_key(i.layer, key);
 | 
			
		||||
        if (action.code != ACTION_TRANSPARENT) {
 | 
			
		||||
            layer_stack_debug();
 | 
			
		||||
            debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
 | 
			
		||||
            return action;
 | 
			
		||||
        }
 | 
			
		||||
        debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
 | 
			
		||||
    }
 | 
			
		||||
    return action;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,45 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
Copyright 2013 Jun Wako <wakojun@gmail.com>
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
#ifndef LAYER_STACK_H
 | 
			
		||||
#define LAYER_STACK_H
 | 
			
		||||
 | 
			
		||||
#include <stdint.h>
 | 
			
		||||
#include "action.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Layer stack
 | 
			
		||||
 */
 | 
			
		||||
#define LAYER_STACK_SIZE 8
 | 
			
		||||
typedef struct {
 | 
			
		||||
    uint8_t layer:4;
 | 
			
		||||
    uint8_t next:3;
 | 
			
		||||
    bool    used;
 | 
			
		||||
} layer_item_t;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void layer_stack_clear(void);
 | 
			
		||||
bool layer_stack_push(uint8_t layer);
 | 
			
		||||
bool layer_stack_pop(void);
 | 
			
		||||
bool layer_stack_remove(uint8_t layer);
 | 
			
		||||
bool layer_stack_remove_then_push(uint8_t layer);
 | 
			
		||||
bool layer_stack_remove_or_push(uint8_t layer);
 | 
			
		||||
void layer_stack_debug(void);
 | 
			
		||||
action_t layer_stack_get_action(key_t key);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										104
									
								
								common/layer_switch.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										104
									
								
								common/layer_switch.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,104 @@
 | 
			
		|||
#include <stdint.h>
 | 
			
		||||
#include "keyboard.h"
 | 
			
		||||
#include "action.h"
 | 
			
		||||
#include "debug.h"
 | 
			
		||||
#include "util.h"
 | 
			
		||||
#include "layer_switch.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
uint8_t default_layer = 0;
 | 
			
		||||
 | 
			
		||||
uint16_t layer_switch_stat = 0;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
uint16_t layer_switch_get_stat(void)
 | 
			
		||||
{
 | 
			
		||||
    return layer_switch_stat;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* return highest layer whose state is on */
 | 
			
		||||
uint8_t layer_switch_get_layer(void)
 | 
			
		||||
{
 | 
			
		||||
    return biton16(layer_switch_stat);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static inline void stat_set(uint16_t stat)
 | 
			
		||||
{
 | 
			
		||||
    debug("layer_switch: ");
 | 
			
		||||
    layer_switch_debug(); debug(" to ");
 | 
			
		||||
 | 
			
		||||
    layer_switch_stat = stat;
 | 
			
		||||
 | 
			
		||||
    layer_switch_debug(); debug("\n");
 | 
			
		||||
 | 
			
		||||
    clear_keyboard_but_mods(); // To avoid stuck keys
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void layer_switch_clear(void)
 | 
			
		||||
{
 | 
			
		||||
    stat_set(0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void layer_switch_set(uint16_t stat)
 | 
			
		||||
{
 | 
			
		||||
    stat_set(stat);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void layer_switch_move(uint8_t layer)
 | 
			
		||||
{
 | 
			
		||||
    if (layer)
 | 
			
		||||
        stat_set(1<<layer);
 | 
			
		||||
    else
 | 
			
		||||
        stat_set(0);    // fall back to default layer
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void layer_switch_on(uint8_t layer)
 | 
			
		||||
{
 | 
			
		||||
    stat_set(layer_switch_stat | (1<<layer));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void layer_switch_off(uint8_t layer)
 | 
			
		||||
{
 | 
			
		||||
    stat_set(layer_switch_stat & ~(1<<layer));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void layer_switch_invert(uint8_t layer)
 | 
			
		||||
{
 | 
			
		||||
    stat_set(layer_switch_stat ^ (1<<layer));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void layer_switch_or(uint16_t stat)
 | 
			
		||||
{
 | 
			
		||||
    stat_set(layer_switch_stat | stat);
 | 
			
		||||
}
 | 
			
		||||
void layer_switch_and(uint16_t stat)
 | 
			
		||||
{
 | 
			
		||||
    stat_set(layer_switch_stat & stat);
 | 
			
		||||
}
 | 
			
		||||
void layer_switch_xor(uint16_t stat)
 | 
			
		||||
{
 | 
			
		||||
    stat_set(layer_switch_stat ^ stat);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void layer_switch_debug(void)
 | 
			
		||||
{
 | 
			
		||||
    debug_hex16(layer_switch_stat); debug("("); debug_dec(layer_switch_get_layer()); debug(")");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
action_t layer_switch_get_action(key_t key)
 | 
			
		||||
{
 | 
			
		||||
    action_t action;
 | 
			
		||||
    action.code = ACTION_TRANSPARENT;
 | 
			
		||||
 | 
			
		||||
    /* higher layer first */
 | 
			
		||||
    for (int8_t i = 15; i >= 0; i--) {
 | 
			
		||||
        if (layer_switch_stat & (1<<i)) {
 | 
			
		||||
            action = action_for_key(i, key);
 | 
			
		||||
            if (action.code != ACTION_TRANSPARENT) {
 | 
			
		||||
                return action;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return action;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										59
									
								
								common/layer_switch.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										59
									
								
								common/layer_switch.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,59 @@
 | 
			
		|||
/*
 | 
			
		||||
Copyright 2013 Jun Wako <wakojun@gmail.com>
 | 
			
		||||
 | 
			
		||||
This program is free software: you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation, either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License
 | 
			
		||||
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
*/
 | 
			
		||||
#ifndef LAYER_SWITCH_H
 | 
			
		||||
#define LAYER_SWITCH_H
 | 
			
		||||
 | 
			
		||||
#include <stdint.h>
 | 
			
		||||
#include "keyboard.h"
 | 
			
		||||
#include "action.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* base layer to fall back */
 | 
			
		||||
extern uint8_t default_layer;
 | 
			
		||||
 | 
			
		||||
/* layer status */
 | 
			
		||||
extern uint16_t layer_switch_stat;
 | 
			
		||||
 | 
			
		||||
/* return layer status */
 | 
			
		||||
uint16_t layer_switch_get_stat(void);
 | 
			
		||||
/* return current active layer */
 | 
			
		||||
uint8_t layer_switch_get_layer(void);
 | 
			
		||||
 | 
			
		||||
/* switch off all layers */
 | 
			
		||||
void layer_switch_clear(void);
 | 
			
		||||
/* set layer status */
 | 
			
		||||
void layer_switch_set(uint16_t stat);
 | 
			
		||||
/* move to layer */
 | 
			
		||||
void layer_switch_move(uint8_t layer);
 | 
			
		||||
/* switch on layer */
 | 
			
		||||
void layer_switch_on(uint8_t layer);
 | 
			
		||||
/* switch off layer */
 | 
			
		||||
void layer_switch_off(uint8_t layer);
 | 
			
		||||
/* switch state of layer */
 | 
			
		||||
void layer_switch_invert(uint8_t layer);
 | 
			
		||||
 | 
			
		||||
/* bitwise operation against layer status */
 | 
			
		||||
void layer_switch_or(uint16_t stat);
 | 
			
		||||
void layer_switch_and(uint16_t stat);
 | 
			
		||||
void layer_switch_xor(uint16_t stat);
 | 
			
		||||
 | 
			
		||||
void layer_switch_debug(void);
 | 
			
		||||
 | 
			
		||||
/* return action depending on current layer status */
 | 
			
		||||
action_t layer_switch_get_action(key_t key);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			@ -39,6 +39,7 @@ uint8_t bitpop16(uint16_t bits)
 | 
			
		|||
}
 | 
			
		||||
 | 
			
		||||
// most significant on-bit - return highest location of on-bit
 | 
			
		||||
// NOTE: return 0 when bit0 is on or all bits are off
 | 
			
		||||
uint8_t biton(uint8_t bits)
 | 
			
		||||
{
 | 
			
		||||
    uint8_t n = 0;
 | 
			
		||||
| 
						 | 
				
			
			@ -47,3 +48,13 @@ uint8_t biton(uint8_t bits)
 | 
			
		|||
    if (bits >> 1) { bits >>= 1; n += 1;}
 | 
			
		||||
    return n;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uint8_t biton16(uint16_t bits)
 | 
			
		||||
{
 | 
			
		||||
    uint8_t n = 0;
 | 
			
		||||
    if (bits >> 8) { bits >>= 8; n += 8;}
 | 
			
		||||
    if (bits >> 4) { bits >>= 4; n += 4;}
 | 
			
		||||
    if (bits >> 2) { bits >>= 2; n += 2;}
 | 
			
		||||
    if (bits >> 1) { bits >>= 1; n += 1;}
 | 
			
		||||
    return n;
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -31,5 +31,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		|||
uint8_t bitpop(uint8_t bits);
 | 
			
		||||
uint8_t bitpop16(uint16_t bits);
 | 
			
		||||
uint8_t biton(uint8_t bits);
 | 
			
		||||
uint8_t biton16(uint16_t bits);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -125,5 +125,8 @@ plain: all
 | 
			
		|||
poker: OPT_DEFS += -DKEYMAP_POKER
 | 
			
		||||
poker: all
 | 
			
		||||
 | 
			
		||||
poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
 | 
			
		||||
poker_stack: all
 | 
			
		||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
 | 
			
		||||
poker_bit: all
 | 
			
		||||
 | 
			
		||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
 | 
			
		||||
poker_bit: all
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -95,5 +95,8 @@ plain: all
 | 
			
		|||
poker: OPT_DEFS += -DKEYMAP_POKER
 | 
			
		||||
poker: all
 | 
			
		||||
 | 
			
		||||
poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
 | 
			
		||||
poker_stack: all
 | 
			
		||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
 | 
			
		||||
poker_bit: all
 | 
			
		||||
 | 
			
		||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
 | 
			
		||||
poker_bit: all
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -47,7 +47,7 @@ See [keymap_plain.h](keymap_plain.h) for detail.
 | 
			
		|||
    `-----------------------------------------------------------'
 | 
			
		||||
 | 
			
		||||
### 2  Poker keymap
 | 
			
		||||
Poker layer emulation without Esc/grave bug :)
 | 
			
		||||
Poker layer emulation
 | 
			
		||||
 | 
			
		||||
See [keymap_poker.h](keymap_poker.h) for detail.
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -64,8 +64,10 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
			
		|||
    #include "keymap_plain.h"
 | 
			
		||||
#elif defined(KEYMAP_POKER)
 | 
			
		||||
    #include "keymap_poker.h"
 | 
			
		||||
#elif defined(KEYMAP_POKER_STACK)
 | 
			
		||||
    #include "keymap_poker_stack.h"
 | 
			
		||||
#elif defined(KEYMAP_POKER_SET)
 | 
			
		||||
    #include "keymap_poker_set.h"
 | 
			
		||||
#elif defined(KEYMAP_POKER_BIT)
 | 
			
		||||
    #include "keymap_poker_bit.h"
 | 
			
		||||
#else
 | 
			
		||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    /*
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,8 +1,5 @@
 | 
			
		|||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    /*
 | 
			
		||||
     * Poker Layer
 | 
			
		||||
     */
 | 
			
		||||
    /* Layer x000: Poker Default Layer
 | 
			
		||||
    /* Poker Default Layer
 | 
			
		||||
     * ,-----------------------------------------------------------.
 | 
			
		||||
     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
| 
						 | 
				
			
			@ -15,85 +12,55 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
 | 
			
		||||
     * `-----------------------------------------------------------'
 | 
			
		||||
     */
 | 
			
		||||
    /* Layer 0: qwerty */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
			
		||||
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
 | 
			
		||||
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
			
		||||
    /* Layer x001: Poker with Arrow */
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
			
		||||
    /* Layer 1: colemak */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
 | 
			
		||||
    /* Layer x010: Poker with Esc */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer x011: Poker with Arrow and Esc */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
 | 
			
		||||
    /*
 | 
			
		||||
     * Poker Momentary Fn Layer
 | 
			
		||||
     */
 | 
			
		||||
    /* Layer x100: Poker Default + Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer x101: Poker with Arrow + Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
 | 
			
		||||
    /* Layer x110: Poker with Esc + Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer x111: Poker with Arrow and Esc + Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
 | 
			
		||||
    /* colemak */
 | 
			
		||||
    [8] = KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
 | 
			
		||||
        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
 | 
			
		||||
        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
			
		||||
    /* dvorak */
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
			
		||||
    /* Layer 2: dvorak */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
 | 
			
		||||
        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
 | 
			
		||||
        LCTL,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
 | 
			
		||||
        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
 | 
			
		||||
        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
			
		||||
    /* workman */
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
			
		||||
    /* Layer3: workman */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
 | 
			
		||||
        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
 | 
			
		||||
        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
			
		||||
    /* Layer 4: Poker with Arrow */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN0, LEFT,DOWN,RGHT),
 | 
			
		||||
    /* Layer 5: Poker with Esc */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN0, TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer 6: Poker Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        TRNS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN1,                     FN0, TRNS,TRNS,TRNS),
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
| 
						 | 
				
			
			@ -101,9 +68,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
 */
 | 
			
		||||
static const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
    /* Poker Layout */
 | 
			
		||||
    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
 | 
			
		||||
    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
 | 
			
		||||
    [2] = ACTION_LAYER_BIT(4),                     // FN2 Poker Fn
 | 
			
		||||
    [0] = ACTION_LAYER_SWITCH_MOMENTARY(6),  // FN0 switch to Fn
 | 
			
		||||
    [1] = ACTION_LAYER_SWITCH_TOGGLE(4),     // FN1 toggle arrow
 | 
			
		||||
    [2] = ACTION_LAYER_SWITCH_TOGGLE(5),     // FN2 toggle Esc
 | 
			
		||||
    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -21,29 +21,60 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
 | 
			
		||||
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
			
		||||
    /* Layer 1: Poker with Arrow */
 | 
			
		||||
    /* Layer x001: Poker with Arrow */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT),
 | 
			
		||||
    /* Layer 2: Poker with Esc */
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
 | 
			
		||||
    /* Layer x010: Poker with Esc */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer 3: Poker Fn'd */
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer x011: Poker with Arrow and Esc */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
 | 
			
		||||
    /*
 | 
			
		||||
     * Poker Momentary Fn Layer
 | 
			
		||||
     */
 | 
			
		||||
    /* Layer x100: Poker Default + Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN0,                     TRNS,TRNS,TRNS,TRNS),
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer x101: Poker with Arrow + Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
 | 
			
		||||
    /* Layer x110: Poker with Esc + Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer x111: Poker with Arrow and Esc + Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
 | 
			
		||||
    /* colemak */
 | 
			
		||||
    [4] = KEYMAP_ANSI(
 | 
			
		||||
    [8] = KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
 | 
			
		||||
        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
 | 
			
		||||
| 
						 | 
				
			
			@ -53,7 +84,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
 | 
			
		||||
        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
 | 
			
		||||
        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
 | 
			
		||||
        LCTL,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
 | 
			
		||||
        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
			
		||||
    /* workman */
 | 
			
		||||
| 
						 | 
				
			
			@ -70,8 +101,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
 */
 | 
			
		||||
static const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
    /* Poker Layout */
 | 
			
		||||
    [0] = ACTION_LAYER_STACK_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
 | 
			
		||||
    [1] = ACTION_LAYER_STACK_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
 | 
			
		||||
    [2] = ACTION_LAYER_STACK(3),                     // FN2 Poker Fn
 | 
			
		||||
    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
 | 
			
		||||
    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
 | 
			
		||||
    [2] = ACTION_LAYER_BIT(4),                     // FN2 Poker Fn
 | 
			
		||||
    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										110
									
								
								keyboard/gh60/keymap_poker_set.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										110
									
								
								keyboard/gh60/keymap_poker_set.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,110 @@
 | 
			
		|||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
    /* Poker Default Layer
 | 
			
		||||
     * ,-----------------------------------------------------------.
 | 
			
		||||
     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
 | 
			
		||||
     * |-----------------------------------------------------------|
 | 
			
		||||
     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
 | 
			
		||||
     * `-----------------------------------------------------------'
 | 
			
		||||
     */
 | 
			
		||||
    /* Layer 0: qwerty */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
			
		||||
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
 | 
			
		||||
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
			
		||||
    /* Layer 1: colemak */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
 | 
			
		||||
        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
 | 
			
		||||
        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
			
		||||
    /* Layer 2: dvorak */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
 | 
			
		||||
        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
 | 
			
		||||
        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
 | 
			
		||||
        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
			
		||||
    /* Layer3: workman */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
			
		||||
        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
 | 
			
		||||
        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
 | 
			
		||||
        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
 | 
			
		||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
			
		||||
    /* Layer 4: Poker with Arrow */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN1, LEFT,DOWN,RGHT),
 | 
			
		||||
    /* Layer 5: Poker with Esc */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer 6: Poker with Arrow and Esc */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
			
		||||
        TRNS,TRNS,TRNS,          TRNS,                    FN3, LEFT,DOWN,RGHT),
 | 
			
		||||
    /* Layer 7: Poker Fn'd */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        TRNS,FN6, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN5,                     FN4, TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer 8: Poker Fn'd arrow */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        TRNS,FN7, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN4,                     FN5, HOME,PGDN,END),
 | 
			
		||||
    /* Layer 9: Poker Fn'd Esc */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        TRNS,FN4, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN7,                     FN6, TRNS,TRNS,TRNS),
 | 
			
		||||
    /* Layer 10: Poker Fn'd Arrow + Esc */
 | 
			
		||||
    KEYMAP_ANSI(
 | 
			
		||||
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
			
		||||
        TRNS,FN5, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
			
		||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
 | 
			
		||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
 | 
			
		||||
        TRNS,TRNS,TRNS,          FN6,                     FN7, HOME,PGDN,END),
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Fn action definition
 | 
			
		||||
 */
 | 
			
		||||
static const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
    /* Poker Layout */
 | 
			
		||||
    [0] = ACTION_LAYER_SET_P(7),     // FN0 move to Fn'd             when press
 | 
			
		||||
    [1] = ACTION_LAYER_SET_P(8),     // FN1 move to Fn'd arrow       when press
 | 
			
		||||
    [2] = ACTION_LAYER_SET_P(9),     // FN2 move to Fn'd Esc         when press
 | 
			
		||||
    [3] = ACTION_LAYER_SET_P(10),    // FN3 move to Fn'd arrow + Esc when press
 | 
			
		||||
 | 
			
		||||
    [4] = ACTION_LAYER_SET_R(0),     // FN4 move to default          when release
 | 
			
		||||
    [5] = ACTION_LAYER_SET_R(4),     // FN5 move to arrow            when release
 | 
			
		||||
    [6] = ACTION_LAYER_SET_R(5),     // FN6 move to Esc              when release
 | 
			
		||||
    [7] = ACTION_LAYER_SET_R(6),     // FN7 move to arrow + Esc      when release
 | 
			
		||||
 | 
			
		||||
    [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
 | 
			
		||||
};
 | 
			
		||||
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		Add a link
		
	
		Reference in a new issue