2020 November 28 Breaking Changes Update (#11053)

* Branch point for 2020 November 28 Breaking Change                                                

* Remove matrix_col_t to allow MATRIX_ROWS > 32 (#10183)                                           

* Add support for soft serial to ATmega32U2 (#10204)                                               

* Change MIDI velocity implementation to allow direct control of velocity value (#9940)            

* Add ability to build a subset of all keyboards based on platform.                                

* Actually use eeprom_driver_init().                                                               

* Make bootloader_jump weak for ChibiOS. (#10417)                                                  

* Joystick 16-bit support (#10439)                                                                 

* Per-encoder resolutions (#10259)                                                                 

* Share button state from mousekey to pointing_device (#10179)                                     

* Add hotfix for chibios keyboards not wake (#10088)                                               

* Add advanced/efficient RGB Matrix Indicators (#8564)                                             

* Naming change.                                                                                   

* Support for STM32 GPIOF,G,H,I,J,K (#10206)                                                       

* Add milc as a dependency and remove the installed milc (#10563)                                  

* ChibiOS upgrade: early init conversions (#10214)                                                 

* ChibiOS upgrade: configuration file migrator (#9952)                                             

* Haptic and solenoid cleanup (#9700)                                                              

* XD75 cleanup (#10524)                                                                            

* OLED display update interval support (#10388)                                                    

* Add definition based on currently-selected serial driver. (#10716)                               

* New feature: Retro Tapping per key (#10622)                                                      

* Allow for modification of output RGB values when using rgblight/rgb_matrix. (#10638)             

* Add housekeeping task callbacks so that keyboards/keymaps are capable of executing code for each main loop iteration. (#10530)

* Rescale both ChibiOS and AVR backlighting.                                                       

* Reduce Helix keyboard build variation (#8669)                                                    

* Minor change to behavior allowing display updates to continue between task ticks (#10750)        

* Some GPIO manipulations in matrix.c change to atomic. (#10491)                                   

* qmk cformat (#10767)                                                                             

* [Keyboard] Update the Speedo firmware for v3.0 (#10657)                                          

* Maartenwut/Maarten namechange to evyd13/Evy (#10274)                                             

* [quantum] combine repeated lines of code (#10837)                                                

* Add step sequencer feature (#9703)                                                               

* aeboards/ext65 refactor (#10820)                                                                 

* Refactor xelus/dawn60 for Rev2 later (#10584)                                                    

* add DEBUG_MATRIX_SCAN_RATE_ENABLE to common_features.mk (#10824)                                 

* [Core] Added `add_oneshot_mods` & `del_oneshot_mods` (#10549)                                    

* update chibios os usb for the otg driver (#8893)                                                 

* Remove HD44780 References, Part 4 (#10735)                                                       

* [Keyboard] Add Valor FRL TKL (+refactor) (#10512)                                                

* Fix cursor position bug in oled_write_raw functions (#10800)                                     

* Fixup version.h writing when using SKIP_VERSION=yes (#10972)                                     

* Allow for certain code in the codebase assuming length of string. (#10974)                       

* Add AT90USB support for serial.c (#10706)                                                        

* Auto shift: support repeats and early registration (#9826)                                       

* Rename ledmatrix.h to match .c file (#7949)                                                      

* Split RGB_MATRIX_ENABLE into _ENABLE and _DRIVER (#10231)                                        

* Split LED_MATRIX_ENABLE into _ENABLE and _DRIVER (#10840)                                        

* Merge point for 2020 Nov 28 Breaking Change
This commit is contained in:
James Young 2020-11-28 12:02:18 -08:00 committed by GitHub
parent 15385d4113
commit c66df16644
Failed to generate hash of commit
884 changed files with 8121 additions and 11685 deletions

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#pragma once
#define B7_AUDIO

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum _layers {
_MA,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MA] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, LT(_FN, KC_UP), \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, LT(_FN, KC_APP), KC_RCTRL),
[_FN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
AU_TOG, MU_TOG, MU_MOD, CK_TOGG, _______, _______, _______, _______)
};

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AUDIO_ENABLE = yes
RAW_ENABLE = no
DYNAMIC_KEYMAP_ENABLE = no

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum _layer {
_MA,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MA] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, LT(_FN, KC_UP), \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, LT(_FN, KC_APP), KC_RCTRL),
[_FN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______)
};

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/*
Copyright 2019 Sebastian Spindler <sebastian.spindler@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* RGB Underglow */
#define RGB_DI_PIN B7
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 30 // Number of LEDs
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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/*
Copyright 2019 Sebastian Spindler <sebastian.spindler@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_extras/keymap_german.h"
//Layer renaming
#define _DL 0 //default
#define _FUN 1 //function layer
#define _LED 2 //LED configurations
//Keymapping renaming
#define ______ KC_TRNS //renaming KC_TRNS for readability in keymaps
#define RGB_MI RGB_MODE_FORWARD //increase RGB mode
#define RGB_MD RGB_MODE_REVERSE //decrease RGB mode
#define RGB_ST RGB_M_P //rgb static
#define MONKEY LCTL(LALT(KC_DEL)) //ctrl+alt+del == monkey grip
#define SPECIAL LT(_FUN, DE_CIRC) //
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DL] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_SS, DE_ACUT, ______, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Z, KC_U, KC_I, KC_O, KC_P, DE_UE, DE_PLUS, ______, \
SPECIAL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_OE, DE_AE, DE_HASH, KC_ENT, \
KC_LSFT, DE_LESS, DE_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, DE_MINS, KC_RSFT, MONKEY, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC , ______, KC_ALGR, TG(_LED), KC_RCTL ),
[_FUN] = LAYOUT(
______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ______, KC_DEL, \
______, KC_PGUP, KC_UP, KC_PGDN, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_HOME, ______, ______, KC_END, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_UP, ______, \
______, ______, ______, ______ , ______, KC_LEFT, KC_DOWN, KC_RIGHT ),
[_LED] = LAYOUT(
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, RESET, \
______, RGB_TOG, RGB_MI, RGB_MD, RGB_ST, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, RGB_VAI, RGB_VAD, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______ , ______, ______, TG(_LED), ______ ),
};

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#Copyright 2019 Sebastian Spindler <sebastian.spindler@gmail.com>
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU General Public License as published by
#the Free Software Foundation, either version 2 of the License, or
#(at your option) any later version.
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#You should have received a copy of the GNU General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality (+4870)

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#pragma once
#define RGB_DI_PIN B0
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 20 // limit to 20 otherwise brownouts
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum _layers {
_MA,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MA] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, LT(_FN, KC_UP), \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, LT(_FN, KC_APP), KC_RCTRL),
[_FN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______)
};

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RGBLIGHT_ENABLE = yes
RAW_ENABLE = no
DYNAMIC_KEYMAP_ENABLE = no

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_RCTRL),
[1] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______),
[2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______),
[3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______),
};

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VIA_ENABLE = yes