General RGB matrix fixes (#2931)

* Added Modular keyboards L,R and NUM

Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split

* Remove modular from master

This is to fix incorrect branching

* General fixes for RGB_matrix

- Complited speed support for all effects
- Fixed raindrop effects to initialized after toggle
- Fixed raindrop effects to use all available LEDs
- Fixed effect step reverse function
- Moved RGB_MATRIX_SOLID_REACTIVE under correct flag

* Documentation update for RGBmatrix

* More doc updates
This commit is contained in:
yiancar 2018-05-10 05:31:24 +01:00 committed by Jack Humbert
parent 03516d5460
commit c89565cc3d
3 changed files with 19 additions and 16 deletions

View file

@ -64,7 +64,6 @@ typedef union {
enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
@ -77,6 +76,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#ifdef RGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,