forked from mirrors/qmk_userspace
Improve consistency in UNICODEMAP code and docs, update docs/understanding_qmk (#4774)
* Remove unused UNICODE(n) macro, update docs * Add note about max length of unicode_map to docs * QK_UNICODE_MAP → QK_UNICODEMAP * Refactor process_unicode_map * process_unicode_map → process_unicodemap This is done for consistency: UNICODEMAP is the method (hence UNICODEMAP_ENABLE, process_unicodemap), whereas unicode_map is the mapping table itself. * Update references and ordering in docs/understanding_qmk * Add additional note to docs/understanding_qmk * &unicode_map[index] → unicode_map + index This avoids the issue of the compiler sometimes complaining about the array index being out of range * Update docs/getting_started_make_guide * Update method sections in docs/feature_unicode
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@ -93,19 +93,17 @@ This enables MIDI sending and receiving with your keyboard. To enter MIDI send m
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`UNICODE_ENABLE`
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This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
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This allows you to send Unicode characters using `UC(<code point>)` in your keymap. Code points up to `0x7FFF` are supported. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji.
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`UNICODEMAP_ENABLE`
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This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes
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up to 0xFFFFFFFF are supported, including emojis. You will need to maintain
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a separate mapping table in your keymap file.
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This allows you to send Unicode characters using `X(<map index>)` in your keymap. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
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Known limitations:
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- Under Mac OS, only codes up to 0xFFFF are supported.
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- Under Linux ibus, only codes up to 0xFFFFF are supported (but anything important is still under this limit for now).
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`UCIS_ENABLE`
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Characters out of range supported by the OS will be ignored.
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This allows you to send Unicode characters by inputting a mnemonic corresponding to the character you want to send. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
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For further details, as well as limitations, see the [Unicode page](feature_unicode.md).
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`BLUETOOTH_ENABLE`
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@ -117,7 +115,7 @@ This allows you output audio on the C6 pin (needs abstracting). See the [audio p
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`FAUXCLICKY_ENABLE`
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Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as AUDIO_ENABLE.
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Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as `AUDIO_ENABLE`.
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`VARIABLE_TRACE`
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