Improve consistency in UNICODEMAP code and docs, update docs/understanding_qmk (#4774)

* Remove unused UNICODE(n) macro, update docs

* Add note about max length of unicode_map to docs

* QK_UNICODE_MAP → QK_UNICODEMAP

* Refactor process_unicode_map

* process_unicode_map → process_unicodemap

This is done for consistency: UNICODEMAP is the method (hence UNICODEMAP_ENABLE, process_unicodemap), whereas unicode_map is the mapping table itself.

* Update references and ordering in docs/understanding_qmk

* Add additional note to docs/understanding_qmk

* &unicode_map[index] → unicode_map + index

This avoids the issue of the compiler sometimes complaining about the array index being out of range

* Update docs/getting_started_make_guide

* Update method sections in docs/feature_unicode
This commit is contained in:
Konstantin Đorđević 2019-01-07 21:56:57 +01:00 committed by Drashna Jaelre
parent 6e984a8b5e
commit cd9262d7b2
8 changed files with 88 additions and 93 deletions

View file

@ -93,19 +93,17 @@ This enables MIDI sending and receiving with your keyboard. To enter MIDI send m
`UNICODE_ENABLE`
This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
This allows you to send Unicode characters using `UC(<code point>)` in your keymap. Code points up to `0x7FFF` are supported. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji.
`UNICODEMAP_ENABLE`
This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes
up to 0xFFFFFFFF are supported, including emojis. You will need to maintain
a separate mapping table in your keymap file.
This allows you to send Unicode characters using `X(<map index>)` in your keymap. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
Known limitations:
- Under Mac OS, only codes up to 0xFFFF are supported.
- Under Linux ibus, only codes up to 0xFFFFF are supported (but anything important is still under this limit for now).
`UCIS_ENABLE`
Characters out of range supported by the OS will be ignored.
This allows you to send Unicode characters by inputting a mnemonic corresponding to the character you want to send. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported.
For further details, as well as limitations, see the [Unicode page](feature_unicode.md).
`BLUETOOTH_ENABLE`
@ -117,7 +115,7 @@ This allows you output audio on the C6 pin (needs abstracting). See the [audio p
`FAUXCLICKY_ENABLE`
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as AUDIO_ENABLE.
Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as `AUDIO_ENABLE`.
`VARIABLE_TRACE`