forked from mirrors/qmk_userspace
Update to drashna keymaps and userspace (#2876)
* Fix Unicode sample * Add irony mark * Remove unpretty keymaps * Add QMK DFU and Conditional Music Mode * Unicode fixes * Unicode fixes * Make layer indication more modular * Finish removing Faux Click * Cleanup of UserSpace and addition of 'update_tri_layer_state' function * Add modifier status indicators to Orthodox * Remove tri layer function * Minor tweaks * Remove the Orthodox's Indicator's reliance on layer_state_set * Add custom EEPROM settings * Make EEPROM config more efficient * Viterbi Config * Add Iris Keyboard layout and Userspace cleanup * Iris keyboard tweaks * Use Grave Escape on Iris * Update Readmes
This commit is contained in:
parent
9b8fc6f1c0
commit
e5540dd055
16 changed files with 623 additions and 268 deletions
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@ -33,35 +33,52 @@ PROGMEM const char secret[][64] = {
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#endif
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#ifdef FAUXCLICKY_ENABLE
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float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
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float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
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#else // FAUXCLICKY_ENABLE
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float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
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float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
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#endif // FAUXCLICKY_ENABLE
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float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
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float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
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bool faux_click_enabled = false;
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bool is_overwatch = false;
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static uint16_t copy_paste_timer;
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#ifdef RGBLIGHT_ENABLE
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bool rgb_layer_change = true;
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#endif
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userspace_config_t userspace_config;
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// Helper Functions
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void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
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#ifdef RGBLIGHT_ENABLE
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void rgblight_sethsv_default_helper(uint8_t index) {
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uint8_t default_layer = eeconfig_read_default_layer();
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if (default_layer & (1UL << _COLEMAK)) {
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rgblight_sethsv_at(300, 255, 255, index);
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rgblight_sethsv_at(300, 255, 255, index);
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}
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else if (default_layer & (1UL << _DVORAK)) {
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rgblight_sethsv_at(120, 255, 255, index);
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rgblight_sethsv_at(120, 255, 255, index);
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}
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else if (default_layer & (1UL << _WORKMAN)) {
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rgblight_sethsv_at(43, 255, 255, index);
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rgblight_sethsv_at(43, 255, 255, index);
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}
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else {
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rgblight_sethsv_at(180, 255, 255, index);
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rgblight_sethsv_at(180, 255, 255, index);
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}
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}
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#endif // RGBLIGHT_ENABLE
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// ========================================= TAP DANCE =========================================
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#ifdef TAP_DANCE_ENABLE
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//define diablo macro timer variables
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static uint16_t diablo_timer[4];
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static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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static uint8_t diablo_key_time[4];
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bool check_dtimer(uint8_t dtimer) {
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// has the correct number of seconds elapsed (as defined by diablo_times)
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return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
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};
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// has the correct number of seconds elapsed (as defined by diablo_times)
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bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
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// Cycle through the times for the macro, starting at 0, for disabled.
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// Max of six values, so don't exceed
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@ -69,25 +86,16 @@ void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_
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if (state->count >= 7) {
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diablo_key_time[diablo_key] = diablo_times[0];
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reset_tap_dance(state);
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}
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else {
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} else {
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diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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}
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}
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// Would rather have one function for all of this, but no idea how to do that...
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void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 0);
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}
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void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 1);
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}
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void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 2);
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}
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void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 3);
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}
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void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
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void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
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void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
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void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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@ -96,7 +104,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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};
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// Sends the key press to system, but only if on the Diablo layer
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@ -104,17 +111,13 @@ void send_diablo_keystroke(uint8_t diablo_key) {
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if (biton32(layer_state) == _DIABLO) {
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switch (diablo_key) {
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case 0:
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SEND_STRING("1");
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break;
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tap(KC_1); break;
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case 1:
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SEND_STRING("2");
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break;
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tap(KC_2); break;
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case 2:
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SEND_STRING("3");
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break;
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tap(KC_3); break;
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case 3:
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SEND_STRING("4");
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break;
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tap(KC_4); break;
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}
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}
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}
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@ -123,7 +126,6 @@ void send_diablo_keystroke(uint8_t diablo_key) {
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// Runs the "send string" command if enough time has passed, and resets the timer.
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void run_diablo_macro_check(void) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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diablo_timer[dtime] = timer_read();
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@ -131,7 +133,6 @@ void run_diablo_macro_check(void) {
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}
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}
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}
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#endif // TAP_DANCE_ENABLE
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@ -162,32 +163,33 @@ void led_set_keymap(uint8_t usb_led) {}
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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uint8_t default_layer = eeconfig_read_default_layer();
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable();
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if (true) {
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if (default_layer & (1UL << _COLEMAK)) {
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rgblight_sethsv_magenta();
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}
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else if (default_layer & (1UL << _DVORAK)) {
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rgblight_sethsv_green();
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}
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else if (default_layer & (1UL << _WORKMAN)) {
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rgblight_sethsv_goldenrod();
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}
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else {
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rgblight_sethsv_teal();
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}
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}
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else
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{
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rgblight_setrgb_red();
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rgblight_mode(5);
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}
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#endif // RGBLIGHT_ENABLE
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if (default_layer & (1UL << _COLEMAK)) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_sethsv_magenta();
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#endif // RGBLIGHT_ENABLE
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} else if (default_layer & (1UL << _DVORAK)) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_sethsv_green();
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#endif // RGBLIGHT_ENABLE
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} else if (default_layer & (1UL << _WORKMAN)) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_sethsv_goldenrod();
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#endif // RGBLIGHT_ENABLE
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} else {
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#ifdef RGBLIGHT_ENABLE
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rgblight_sethsv_teal();
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#endif // RGBLIGHT_ENABLE
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}
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userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
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clicky_enable = userspace_config.clicky_enable;
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#if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
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set_unicode_input_mode(UC_WINC);
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#endif //UNICODE_ENABLE
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@ -197,23 +199,21 @@ void matrix_init_user(void) {
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// No global matrix scan code, so just run keymap's matrix
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// scan function
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void matrix_scan_user(void) {
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#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
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run_diablo_macro_check();
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#endif // TAP_DANCE_ENABLE
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matrix_scan_keymap();
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}
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void tap(uint16_t keycode){
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register_code(keycode);
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unregister_code(keycode);
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};
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// This block is for all of the gaming macros, as they were all doing
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// the same thing, but with differring text sent.
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bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
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if (!record->event.pressed || override) {
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clear_keyboard();
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tap(is_overwatch ? KC_BSPC : KC_ENTER);
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tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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send_string(str);
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wait_ms(50);
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@ -261,39 +261,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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}
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else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
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if (!record->event.pressed) {
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SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
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// These are a serious of gaming macros.
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// Only enables for the viterbi, basically,
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// to save on firmware space, since it's limited.
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#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
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#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2))
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case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
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if (record->event.pressed) { is_overwatch = !is_overwatch; }
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if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
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#ifdef RGBLIGHT_ENABLE
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is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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#endif //RGBLIGHT_ENABLE
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return false; break;
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case KC_SALT:
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@ -435,7 +402,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return false;
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break;
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case CLICKY_TOGGLE:
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userspace_config.clicky_enable = clicky_enable;
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eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
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break;
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#ifdef UNICODE_ENABLE
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case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
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if (record->event.pressed) {
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@ -466,81 +436,135 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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// Runs state check and changes underglow color and animation
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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uint32_t layer_state_set_user(uint32_t state) {
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#ifdef RGBLIGHT_ENABLE
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uint8_t default_layer = eeconfig_read_default_layer();
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state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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if (rgb_layer_change) {
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switch (biton32(state)) {
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case _NAV:
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switch (biton32(state)) {
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case _NAV:
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#ifdef RGBLIGHT_ENABLE
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if (rgb_layer_change) {
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rgblight_sethsv_blue();
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rgblight_mode(1);
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break;
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case _SYMB:
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}
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#endif // RGBLIGHT_ENABLE
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break;
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case _SYMB:
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#ifdef RGBLIGHT_ENABLE
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if (rgb_layer_change) {
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rgblight_sethsv_blue();
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rgblight_mode(2);
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break;
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case _MOUS:
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}
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#endif // RGBLIGHT_ENABLE
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break;
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case _MOUS:
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#ifdef RGBLIGHT_ENABLE
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if (rgb_layer_change) {
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rgblight_sethsv_yellow();
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rgblight_mode(1);
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break;
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case _MACROS:
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}
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#endif // RGBLIGHT_ENABLE
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break;
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case _MACROS:
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#ifdef RGBLIGHT_ENABLE
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if (rgb_layer_change) {
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rgblight_sethsv_orange();
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is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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break;
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case _MEDIA:
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userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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}
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#endif // RGBLIGHT_ENABLE
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break;
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case _MEDIA:
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#ifdef RGBLIGHT_ENABLE
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if (rgb_layer_change) {
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rgblight_sethsv_chartreuse();
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rgblight_mode(22);
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break;
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case _GAMEPAD:
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}
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#endif // RGBLIGHT_ENABLE
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break;
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case _GAMEPAD:
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#ifdef RGBLIGHT_ENABLE
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if (rgb_layer_change) {
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rgblight_sethsv_orange();
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rgblight_mode(17);
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break;
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case _DIABLO:
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}
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#endif // RGBLIGHT_ENABLE
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break;
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case _DIABLO:
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#ifdef RGBLIGHT_ENABLE
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if (rgb_layer_change) {
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rgblight_sethsv_red();
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rgblight_mode(5);
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break;
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case _RAISE:
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}
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#endif // RGBLIGHT_ENABLE
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break;
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case _RAISE:
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#ifdef RGBLIGHT_ENABLE
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if (rgb_layer_change) {
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rgblight_sethsv_yellow();
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rgblight_mode(5);
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break;
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case _LOWER:
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}
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#endif // RGBLIGHT_ENABLE
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break;
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case _LOWER:
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#ifdef RGBLIGHT_ENABLE
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if (rgb_layer_change) {
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rgblight_sethsv_orange();
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rgblight_mode(5);
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break;
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case _ADJUST:
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}
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#endif // RGBLIGHT_ENABLE
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break;
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case _ADJUST:
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#ifdef RGBLIGHT_ENABLE
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if (rgb_layer_change) {
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rgblight_sethsv_red();
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rgblight_mode(23);
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break;
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case _COVECUBE:
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}
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#endif // RGBLIGHT_ENABLE
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break;
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case _COVECUBE:
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#ifdef RGBLIGHT_ENABLE
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if (rgb_layer_change) {
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rgblight_sethsv_green();
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rgblight_mode(2);
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break;
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default: // for any other layers, or the default layer
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if (default_layer & (1UL << _COLEMAK)) {
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rgblight_sethsv_magenta();
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}
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else if (default_layer & (1UL << _DVORAK)) {
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rgblight_sethsv_green();
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}
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else if (default_layer & (1UL << _WORKMAN)) {
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rgblight_sethsv_goldenrod();
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}
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else {
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rgblight_sethsv_teal();
|
||||
}
|
||||
if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
|
||||
rgblight_mode(2);
|
||||
} else { // otherwise, stay solid
|
||||
rgblight_mode(1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
break;
|
||||
default: // for any other layers, or the default layer
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) { rgblight_sethsv_magenta(); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) { rgblight_sethsv_green(); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) { rgblight_sethsv_goldenrod(); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
}
|
||||
else {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) { rgblight_sethsv_teal(); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
}
|
||||
if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) { rgblight_mode(2); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
} else { // otherwise, stay solid
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) { rgblight_mode(1); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
}
|
||||
break;
|
||||
}
|
||||
return layer_state_set_keymap (state);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue