[Keymap] Update to Drashna keymap and user code (based on develop) (#12936)

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Drashna Jaelre 2021-05-25 09:24:01 -07:00 committed by GitHub
parent cc815c4d83
commit f461adbd1d
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34 changed files with 475 additions and 321 deletions

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@ -19,9 +19,6 @@
#ifdef UNICODEMAP_ENABLE
# include "drashna_unicode.h"
#endif // UNICODEMAP_ENABLE
#ifndef UNICODE_ENABLE
# define UC(x) KC_NO
#endif
enum more_custom_keycodes {
KC_SWAP_NUM = NEW_SAFE_RANGE,
@ -199,20 +196,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_____________CARPLAX_QFMLWY_L3_____________, _____________CARPLAX_QFMLWY_R3_____________
),
// Reverts OSM(Shift) to normal Shifts. However, may not need since we fixed the issue with RDP (LOCAL RESOURCES)
[_MODS] = LAYOUT_ergodox_pretty_wrapper(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Keymap 4: Customized Overwatch Layout
*
* ,--------------------------------------------------. ,--------------------------------------------------.
@ -303,7 +286,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_MAKE, _______, _______, _______, _______, _______, UC_MOD, KC_NUKE, _________________ADJUST_R1_________________, KC_RST,
VRSN, _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, EEP_RST,
_______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, RGB_IDL,
_______, _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, TG(_MODS),
_______, _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, TG_MODS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
@ -466,9 +449,12 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
RGB_MATRIX_INDICATOR_SET_COLOR(25, 0x7A, 0x00, 0xFF); // 3
}
if (userspace_config.rgb_layer_change) {
bool mods_enabled = IS_LAYER_ON(_MODS);
# if defined(RGBLIGHT_ENABLE)
if (!userspace_config.rgb_layer_change)
# else
if (userspace_config.rgb_layer_change)
# endif
{
switch (get_highest_layer(layer_state|default_layer_state)) {
case _GAMEPAD:
rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
@ -486,28 +472,28 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _QWERTY:
rgb_matrix_layer_helper(HSV_CYAN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
rgb_matrix_layer_helper(HSV_CYAN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _COLEMAK:
rgb_matrix_layer_helper(HSV_MAGENTA, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
rgb_matrix_layer_helper(HSV_MAGENTA, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DVORAK:
rgb_matrix_layer_helper(HSV_SPRINGGREEN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
rgb_matrix_layer_helper(HSV_SPRINGGREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _WORKMAN:
rgb_matrix_layer_helper(HSV_GOLDENROD, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
rgb_matrix_layer_helper(HSV_GOLDENROD, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _NORMAN:
rgb_matrix_layer_helper(HSV_CORAL, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
rgb_matrix_layer_helper(HSV_CORAL, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _MALTRON:
rgb_matrix_layer_helper(HSV_YELLOW, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _EUCALYN:
rgb_matrix_layer_helper(HSV_PINK, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
rgb_matrix_layer_helper(HSV_PINK, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _CARPLAX:
rgb_matrix_layer_helper(HSV_BLUE, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
rgb_matrix_layer_helper(HSV_BLUE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
}
}