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	RGB Matrix Effects: Cycle Out to In & Cycle Out to In Dual (#5812)
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					 4 changed files with 52 additions and 0 deletions
				
			
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					@ -197,6 +197,8 @@ enum rgb_matrix_effects {
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    RGB_MATRIX_CYCLE_ALL,           // Full keyboard solid hue cycling through full gradient
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					    RGB_MATRIX_CYCLE_ALL,           // Full keyboard solid hue cycling through full gradient
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    RGB_MATRIX_CYCLE_LEFT_RIGHT,    // Full gradient scrolling left to right
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					    RGB_MATRIX_CYCLE_LEFT_RIGHT,    // Full gradient scrolling left to right
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    RGB_MATRIX_CYCLE_UP_DOWN,       // Full gradient scrolling top to bottom
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					    RGB_MATRIX_CYCLE_UP_DOWN,       // Full gradient scrolling top to bottom
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					    RGB_MATRIX_CYCLE_OUT_IN,        // Full gradient scrolling out to in
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					    RGB_MATRIX_CYCLE_OUT_IN_DUAL,   // Full dual gradients scrolling out to in
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    RGB_MATRIX_RAINBOW_MOVING_CHEVRON,  // Full gradent Chevron shapped scrolling left to right
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					    RGB_MATRIX_RAINBOW_MOVING_CHEVRON,  // Full gradent Chevron shapped scrolling left to right
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    RGB_MATRIX_DUAL_BEACON,         // Full gradient spinning around center of keyboard
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					    RGB_MATRIX_DUAL_BEACON,         // Full gradient spinning around center of keyboard
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    RGB_MATRIX_RAINBOW_BEACON,      // Full tighter gradient spinning around center of keyboard
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					    RGB_MATRIX_RAINBOW_BEACON,      // Full tighter gradient spinning around center of keyboard
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					@ -236,6 +238,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
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|`#define DISABLE_RGB_MATRIX_CYCLE_ALL`                 |Disables `RGB_MATRIX_CYCLE_ALL`                |
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					|`#define DISABLE_RGB_MATRIX_CYCLE_ALL`                 |Disables `RGB_MATRIX_CYCLE_ALL`                |
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|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT`          |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT`         |
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					|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT`          |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT`         |
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|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN`             |Disables `RGB_MATRIX_CYCLE_UP_DOWN`            |
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					|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN`             |Disables `RGB_MATRIX_CYCLE_UP_DOWN`            |
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					|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN`              |Disables `RGB_MATRIX_CYCLE_OUT_IN`             |
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					|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL`         |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL`        |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`    |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`   |
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					|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`    |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`   |
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|`#define DISABLE_RGB_MATRIX_DUAL_BEACON`               |Disables `RGB_MATRIX_DUAL_BEACON`              |
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					|`#define DISABLE_RGB_MATRIX_DUAL_BEACON`               |Disables `RGB_MATRIX_DUAL_BEACON`              |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON`            |Disables `RGB_MATRIX_RAINBOW_BEACON`           |
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					|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON`            |Disables `RGB_MATRIX_RAINBOW_BEACON`           |
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								quantum/rgb_matrix_animations/cycle_out_in_anim.h
									
										
									
									
									
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								quantum/rgb_matrix_animations/cycle_out_in_anim.h
									
										
									
									
									
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					@ -0,0 +1,23 @@
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					#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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					RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
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					#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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					bool CYCLE_OUT_IN(effect_params_t* params) {
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					  RGB_MATRIX_USE_LIMITS(led_min, led_max);
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					  HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
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					  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
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					  for (uint8_t i = led_min; i < led_max; i++) {
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					    RGB_MATRIX_TEST_LED_FLAGS();
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					    int16_t dx = g_led_config.point[i].x - 112;
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					    int16_t dy = g_led_config.point[i].y - 32;
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					    uint8_t dist = sqrt16(dx * dx + dy * dy);
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					    hsv.h = 3 * dist / 2 + time;
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					    RGB rgb = hsv_to_rgb(hsv);
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					    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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					  }
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					  return led_max < DRIVER_LED_TOTAL;
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					}
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					#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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					#endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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								quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h
									
										
									
									
									
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								quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h
									
										
									
									
									
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					@ -0,0 +1,23 @@
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					#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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					RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
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					#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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					bool CYCLE_OUT_IN_DUAL(effect_params_t* params) {
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					  RGB_MATRIX_USE_LIMITS(led_min, led_max);
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					  HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
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					  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
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					  for (uint8_t i = led_min; i < led_max; i++) {
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					    RGB_MATRIX_TEST_LED_FLAGS();
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					    int16_t dx = 56 - abs8(g_led_config.point[i].x - 112);
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					    int16_t dy = g_led_config.point[i].y - 32;
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					    uint8_t dist = sqrt16(dx * dx + dy * dy);
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					    hsv.h = 3 * dist + time;
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					    RGB rgb = hsv_to_rgb(hsv);
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					    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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					  }
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					  return led_max < DRIVER_LED_TOTAL;
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					}
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					#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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					#endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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					@ -7,6 +7,8 @@
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#include "rgb_matrix_animations/cycle_left_right_anim.h"
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					#include "rgb_matrix_animations/cycle_left_right_anim.h"
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#include "rgb_matrix_animations/cycle_up_down_anim.h"
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					#include "rgb_matrix_animations/cycle_up_down_anim.h"
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#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
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					#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
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					#include "rgb_matrix_animations/cycle_out_in_anim.h"
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					#include "rgb_matrix_animations/cycle_out_in_dual_anim.h"
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#include "rgb_matrix_animations/dual_beacon_anim.h"
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					#include "rgb_matrix_animations/dual_beacon_anim.h"
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#include "rgb_matrix_animations/rainbow_beacon_anim.h"
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					#include "rgb_matrix_animations/rainbow_beacon_anim.h"
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#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
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					#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
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