This commit is contained in:
Jocelyn 2026-05-29 19:18:31 -03:00
commit 67ac9d68c5
6 changed files with 122 additions and 0 deletions

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.gitignore vendored Normal file
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bin/
obj/
/packages/
riderModule.iml
/_ReSharper.Caches/

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Lingo.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lingo", "Lingo\Lingo.csproj", "{7C55B2BF-A35B-408C-A143-09E9C8D3F24F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7C55B2BF-A35B-408C-A143-09E9C8D3F24F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7C55B2BF-A35B-408C-A143-09E9C8D3F24F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7C55B2BF-A35B-408C-A143-09E9C8D3F24F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7C55B2BF-A35B-408C-A143-09E9C8D3F24F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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Lingo/Game.cs Normal file
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namespace Lingo;
public abstract class Game
{
public string Solution { get; }
public int AttemptsRemaining { get; protected set; }
public List<string> Guesses { get; protected set; } = new();
public bool IsWon { get; protected set; }
public bool IsLost { get; protected set; }
public abstract string EvaluateGuess(string guess);
public virtual bool MakeGuess(string guess)
{
return true;
}
}
public class LingoGame : Game
{
public override string EvaluateGuess(string guess)
{
return guess;
}
}

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Lingo/Lingo.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Spectre.Console" Version="0.55.3-alpha.0.18"/>
</ItemGroup>
</Project>

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Lingo/Program.cs Normal file
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namespace Lingo;
using Spectre.Console;
class Program
{
static void Main(string[] args)
{
try
{
bool isRunning = true;
do
{
AnsiConsole.Clear();
string userSelection = AnsiConsole.Prompt(
new SelectionPrompt<string>()
.Title("Choose play or quit ")
.AddChoices
(
"1. Play Lingo",
"2. Quit"
)
);
switch (userSelection)
{
case "1. Play Lingo":
Console.WriteLine("Let's go! Press Any Key To Continue");
Console.ReadLine();
break;
case "2. Quit":
isRunning = false;
break;
}
//This is where the Switch will be.
} while (isRunning);
}
catch (Exception ex)
{
AnsiConsole.MarkupLine($"[red]Error:[/] {ex.Message}");
Console.ReadLine();
}
}
}

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Lingo/Words.cs Normal file
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namespace Lingo;
public static class Words
{
public static readonly List<string> CommonFiveLetterWords = new List<string>
{
"about", "above", "actor", "adult", "after", "again", "agent", "agree", "ahead", "alarm", "album", "alert",
"alike", "alive", "allow", "alone", "along", "alter", "among", "anger", "angle", "angry", "apart", "apple",
"apply", "arena", "argue", "arise", "array", "arrow", "aside", "asset", "audio", "audit", "avoid", "award",
"aware", "awful", "badly", "baker", "basic", "basis", "beach", "beard", "beast", "begin", "being", "below",
"bench", "berry", "birth", "black", "blade", "blame", "blind", "block", "blood", "board", "boast", "bonus",
"boost", "bound", "brain", "brand", "brave", "bread", "break", "breed", "brick", "bride", "brief", "bring",
"broad", "broke", "brown", "brush", "buyer", "cabin", "cable", "camel", "canal", "candy", "cards", "carry",
"cases", "catch", "cause", "chair", "chart", "chase", "cheap", "cheat", "check", "cheek", "cheer", "chess",
"chest"
};
}