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5 changed files with 92 additions and 64 deletions
24
Lingo/DisplayCharacters.cs
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24
Lingo/DisplayCharacters.cs
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@ -0,0 +1,24 @@
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namespace Lingo;
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public class DisplayCharacters
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{
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private char letter;
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public char Letter {
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get;
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private set
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{
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// Capital A is 65, to 90, 97-122
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if (((int)value >= 65 && (int)value <= 90) || ((int)value <= 122 && (int)value >= 97))
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{
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letter = value;
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}
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else
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{
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}
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}
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}
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}
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@ -1,23 +1,29 @@
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using System.Reflection.Metadata.Ecma335;
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using System.Security.Cryptography;
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using Spectre.Console;
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namespace Lingo;
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public class Game
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{
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private int count = 0;
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//This should only be the data, not the logic.
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public int count = 0;
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static Random rnd = new Random();
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private static int index = rnd.Next(1, Words.FiveLetterWords.Count);
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private static string solution = Words.FiveLetterWords[index];
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private static bool exit = false;
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public void validateFiveLetters(string solutionCheck)
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public static int index = rnd.Next(1, Words.FiveLetterWords.Count);
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public string solution = Words.FiveLetterWords[index];
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public static bool exit = false;
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public string attempt;
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private List<char> attemptList;
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private List<char> solutionList;
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public void ValidateFiveLetters(string solutionCheck)
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{
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exit = false;
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while (exit == false)
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{
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if (solutionCheck.Length != 5)
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{
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index = rnd.Next(1, Words.FiveLetterWords.Count);
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index = rnd.Next(0, Words.FiveLetterWords.Count);
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solution = Words.FiveLetterWords[index];
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}
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else
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@ -27,14 +33,15 @@ public class Game
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}
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}
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public void validateFiveLettersAttempt(string attemptCheck)
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public void ValidateFiveLettersAttempt(string attemptCheck)
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{
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exit = false;
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while (exit == false)
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{
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if (attemptCheck.Length != 5)
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{
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attempt = AnsiConsole.Ask<string>("Your word is not exactly 5 letters. Try again.");
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attempt = AnsiConsole.Ask<string>("[red]Your word is not exactly 5 letters. Try again.[/]");
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attemptCheck = attempt;
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}
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else
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{
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@ -43,31 +50,39 @@ public class Game
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}
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}
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public static string attempt = AnsiConsole.Ask<string>("What is your [green]name[/]?");
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private List<char> attemptList;
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private List<char> solutionList;
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private void createCharList(string solution)
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public void checking (string tries)
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{
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foreach (char c in solution)
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for (int i = 0; i < tries.Length; i++)
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{
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solutionList.Add(c);
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if (tries[i] == solution[i])
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{
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//Green
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}
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else if (solution.Contains(tries[i]))
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{
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//Yellow
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}
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else
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{
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// black
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}
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}
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}
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private void createAttemptCharList(string attempt)
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public void askForInput()
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{
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foreach (char c in attempt)
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{
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attemptList.Add(c);
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}
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attempt = AnsiConsole.Ask<string>("Enter a 5-letter word");
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}
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public Game()
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{
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validateFiveLetters(solution);
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validateFiveLettersAttempt(attempt);
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createCharList(solution);
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createAttemptCharList(attempt);
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}
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}
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@ -2,10 +2,5 @@ namespace Lingo;
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public class Play
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{
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public Play()
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{
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}
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public int I { get; private set; }
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//Put the logic here, methods. Controlling the game loop.
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}
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@ -5,40 +5,33 @@ using Spectre.Console;
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class Program
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{
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static void Main(string[] args)
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{
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try
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{
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bool isRunning = true;
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{ //Make a view class instead of stuffing it here.
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// Game controller could have the game loop? try this.
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// Also an input controller, instead of putting it in view or others.
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bool isRunning = true;
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do
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AnsiConsole.Clear();
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string userSelection = AnsiConsole.Prompt(
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new SelectionPrompt<string>()
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.Title("Choose play or quit ")
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.AddChoices
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(
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"1. Play Lingo",
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"2. Quit"
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)
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);
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switch (userSelection)
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{
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AnsiConsole.Clear();
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case "1. Play Lingo":
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Game game = new Game();
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string userSelection = AnsiConsole.Prompt(
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new SelectionPrompt<string>()
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.Title("Choose play or quit ")
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.AddChoices
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(
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"1. Play Lingo",
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"2. Quit"
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)
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);
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switch (userSelection)
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{
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case "1. Play Lingo":
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Game attempt = new Game();
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break;
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case "2. Quit":
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break;
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}
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break;
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case "2. Quit":
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isRunning = false;
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break;
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}
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} while (isRunning);
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}
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catch (Exception ex)
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{
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AnsiConsole.MarkupLine($"[red]Error:[/] {ex.Message}");
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Console.ReadLine();
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}
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}
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}
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@ -2,7 +2,8 @@ namespace Lingo;
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public static class Words
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{
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public static readonly List<string> FiveLetterWords = new List<string>
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//Readonly collection? Interface
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public static List<string> FiveLetterWords = new List<string>
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{
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"joust", "swamp", "glint", "prawn", "chide", "stomp", "fleck", "groan",
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"birch", "thrum", "slunk", "brave", "chops", "twirl", "plank", "snore", "draft", "gloom", "wharf", "spunk",
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