Ammended, added controller, started inserting logic. using Game.cs just for data.
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parent
6d95041b83
commit
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6 changed files with 92 additions and 100 deletions
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@ -26,25 +26,11 @@ public class DisplayCharacters
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}
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}
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private string colour;
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public string Colour { get; set; }
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public string Colour
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{
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get { return colour; }
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set
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{
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if (value.ToLower() == "green" || value.ToLower() == "yellow" || value.ToLower() == "black")
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{
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colour = value;
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}
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else
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{
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throw new ArgumentException("Not a valid colour, needs to be green, black, or yellow");
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}
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}
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}
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public DisplayCharacters()
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public DisplayCharacters(char letter, string colour)
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{
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Letter = letter;
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Colour = colour;
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}
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}
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@ -7,48 +7,19 @@ namespace Lingo;
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public class Game
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{
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//This should only be the data, not the logic.
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public int count = 0;
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static Random rnd = new Random();
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public static int index = rnd.Next(1, Words.FiveLetterWords.Count);
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public string solution = Words.FiveLetterWords[index];
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public int Rounds = 0;
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public static bool exit = false;
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public string attempt;
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public static Random rnd = new Random();
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public static int index = rnd.Next(1, Words.FiveLetterWords.Count);
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public static string solution = Words.FiveLetterWords[index];
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public static string attempt;
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private DisplayCharacters[] displayArray;
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private List<char> solutionList;
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public void ValidateFiveLetters(string solutionCheck)
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{
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exit = false;
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while (exit == false)
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{
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if (solutionCheck.Length != 5)
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{
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index = rnd.Next(0, Words.FiveLetterWords.Count);
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solution = Words.FiveLetterWords[index];
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}
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else
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{
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exit = true;
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}
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}
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}
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public void ValidateFiveLettersAttempt(string attemptCheck)
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{
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exit = false;
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while (exit == false)
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{
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if (attemptCheck.Length != 5)
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{
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attempt = AnsiConsole.Ask<string>("[red]Your word is not exactly 5 letters. Try again.[/]");
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attemptCheck = attempt;
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}
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else
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{
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exit = true;
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}
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}
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}
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public void checking(string tries)
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{
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@ -57,25 +28,16 @@ public class Game
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if (tries[i] == solution[i])
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{
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//Green
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displayArray[i] = new DisplayCharacters();
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// try
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// {
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// displayArray[i].Colour = "blue";
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// }
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// catch (ArgumentException e)
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// {
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// displayArray[i].Colour = "green";
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// }
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displayArray[i].Colour = DisplayCharacters.green;
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displayArray[i].Letter = tries[i];
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displayArray[i] = new DisplayCharacters(tries[i], DisplayCharacters.green);
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}
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else if (solution.Contains(tries[i]))
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{
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//Yellow
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displayArray[i].Colour = DisplayCharacters.yellow;
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displayArray[i].Letter = tries[i];
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}
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else
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{
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// black
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40
Lingo/GameController.cs
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40
Lingo/GameController.cs
Normal file
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@ -0,0 +1,40 @@
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namespace Lingo;
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using Spectre.Console;
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public class GameController
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{
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public void ValidateFiveLettersAttempt(string attemptCheck)
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{
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Game.exit = false;
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while (Game.exit == false)
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{
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if (attemptCheck.Length != 5)
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{
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Game.attempt = AnsiConsole.Ask<string>("[red]Your word is not exactly 5 letters. Try again.[/]");
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attemptCheck = Game.attempt;
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}
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else
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{
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Game.exit = true;
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}
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}
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}
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public void ValidateFiveLetters(string solutionCheck)
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{
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Game.exit = false;
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while (Game.exit == false)
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{
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if (solutionCheck.Length != 5)
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{
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Game.index = Game.rnd.Next(0, Words.FiveLetterWords.Count);
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Game.solution = Words.FiveLetterWords[Game.index];
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}
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else
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{
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Game.exit = true;
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}
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}
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}
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}
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@ -1,6 +0,0 @@
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namespace Lingo;
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public class Play
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{
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//Put the logic here, methods. Controlling the game loop.
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}
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@ -6,32 +6,6 @@ class Program
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{
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static void Main(string[] args)
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{
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//Make a view class instead of stuffing it here.
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// Game controller could have the game loop? try this.
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// Also an input controller, instead of putting it in view or others.
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bool isRunning = true;
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AnsiConsole.Clear();
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string userSelection = AnsiConsole.Prompt(
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new SelectionPrompt<string>()
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.Title("Choose play or quit ")
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.AddChoices
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(
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"1. Play Lingo",
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"2. Quit"
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)
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);
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switch (userSelection)
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{
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case "1. Play Lingo":
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Game game = new Game();
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break;
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case "2. Quit":
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break;
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}
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SpectreGame game = new SpectreGame();
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}
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}
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36
Lingo/SpectreGame.cs
Normal file
36
Lingo/SpectreGame.cs
Normal file
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@ -0,0 +1,36 @@
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namespace Lingo;
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using Spectre.Console;
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public class SpectreGame
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{
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//Make a view class instead of stuffing it here.
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// Game controller could have the game loop? try this.
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// Also an input controller, instead of putting it in view or others.
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public SpectreGame()
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{
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bool isRunning = true;
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AnsiConsole.Clear();
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string userSelection = AnsiConsole.Prompt(
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new SelectionPrompt<string>()
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.Title("Choose play or quit ")
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.AddChoices
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(
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"1. Play Lingo",
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"2. Quit"
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)
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);
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switch (userSelection)
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{
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case "1. Play Lingo":
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Game game = new Game();
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break;
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case "2. Quit":
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isRunning = false;
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break;
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}
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}
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}
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