fix: collapse_toplevel
incorrect indexes and operation order (div before mult) co-authored by electria
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parent
580300a205
commit
375d7eb95f
1 changed files with 21 additions and 21 deletions
70
src/parse.rs
70
src/parse.rs
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@ -173,7 +173,7 @@ fn collapse_toplevel(nodes: &mut Vec<Node>, mut end: usize) {
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_ => panic!("operator is missing an operand"),
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_ => panic!("operator is missing an operand"),
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};
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};
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nodes.remove(operator);
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nodes.remove(start + operator);
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end -= 1;
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end -= 1;
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}
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}
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while let Some(operator) = nodes[start..end]
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while let Some(operator) = nodes[start..end]
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@ -185,7 +185,7 @@ fn collapse_toplevel(nodes: &mut Vec<Node>, mut end: usize) {
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_ => panic!("operator is missing an operand"),
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_ => panic!("operator is missing an operand"),
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};
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};
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nodes.remove(operator);
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nodes.remove(start + operator);
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end -= 1;
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end -= 1;
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}
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}
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@ -204,31 +204,10 @@ fn collapse_toplevel(nodes: &mut Vec<Node>, mut end: usize) {
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let number = lhs.pow(rhs).complete(PREC);
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let number = lhs.pow(rhs).complete(PREC);
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nodes.remove(operator - 1);
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nodes.remove(start + operator - 1);
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nodes.remove(operator - 1);
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nodes.remove(start + operator - 1);
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end -= 2;
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end -= 2;
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nodes[operator - 1] = Node::Number(number);
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nodes[start + operator - 1] = Node::Number(number);
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}
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while let Some(operator) = nodes[start..end]
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.iter()
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.position(|n| *n == Node::Operator(Operator::Mult))
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{
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let lhs = match &nodes[start..end][operator - 1] {
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Node::Number(n) => n,
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_ => panic!("operator is missing an operand"),
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};
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let rhs = match &nodes[start..end][operator + 1] {
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Node::Number(n) => n,
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_ => panic!("operator is missing an operand"),
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};
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let number = (lhs * rhs).complete(PREC);
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nodes.remove(operator - 1);
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nodes.remove(operator - 1);
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end -= 2;
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nodes[operator - 1] = Node::Number(number);
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}
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}
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while let Some(operator) = nodes[start..end]
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while let Some(operator) = nodes[start..end]
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@ -246,10 +225,31 @@ fn collapse_toplevel(nodes: &mut Vec<Node>, mut end: usize) {
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let number = (lhs / rhs).complete(PREC);
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let number = (lhs / rhs).complete(PREC);
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nodes.remove(operator - 1);
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nodes.remove(start + operator - 1);
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nodes.remove(operator - 1);
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nodes.remove(start + operator - 1);
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end -= 2;
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end -= 2;
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nodes[operator - 1] = Node::Number(number);
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nodes[start + operator - 1] = Node::Number(number);
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}
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while let Some(operator) = nodes[start..end]
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.iter()
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.position(|n| *n == Node::Operator(Operator::Mult))
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{
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let lhs = match &nodes[start..end][operator - 1] {
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Node::Number(n) => n,
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_ => panic!("operator is missing an operand"),
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};
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let rhs = match &nodes[start..end][operator + 1] {
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Node::Number(n) => n,
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_ => panic!("operator is missing an operand"),
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};
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let number = (lhs * rhs).complete(PREC);
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nodes.remove(start + operator - 1);
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nodes.remove(start + operator - 1);
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end -= 2;
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nodes[start + operator - 1] = Node::Number(number);
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}
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}
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while let Some(operator) = nodes[start..end]
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while let Some(operator) = nodes[start..end]
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@ -267,10 +267,10 @@ fn collapse_toplevel(nodes: &mut Vec<Node>, mut end: usize) {
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let number = (lhs + rhs).complete(PREC);
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let number = (lhs + rhs).complete(PREC);
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nodes.remove(operator - 1);
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nodes.remove(start + operator - 1);
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nodes.remove(operator - 1);
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nodes.remove(start + operator - 1);
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end -= 2;
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end -= 2;
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nodes[operator - 1] = Node::Number(number);
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nodes[start + operator - 1] = Node::Number(number);
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}
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}
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while let Some(operator) = nodes[start..end]
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while let Some(operator) = nodes[start..end]
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@ -288,10 +288,10 @@ fn collapse_toplevel(nodes: &mut Vec<Node>, mut end: usize) {
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let number = (lhs - rhs).complete(PREC);
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let number = (lhs - rhs).complete(PREC);
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nodes.remove(operator - 1);
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nodes.remove(start + operator - 1);
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nodes.remove(operator - 1);
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nodes.remove(start + operator - 1);
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end -= 2;
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end -= 2;
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nodes[operator - 1] = Node::Number(number);
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nodes[start + operator - 1] = Node::Number(number);
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}
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}
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if nodes.len() > 1 {
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if nodes.len() > 1 {
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