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Make IGNORE_MOD_TAP_INTERRUPT the default behaviour for mod-taps (#20211)
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10 changed files with 0 additions and 35 deletions
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@ -24,18 +24,6 @@
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/* Disable unused features. */
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#define NO_ACTION_ONESHOT
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/**
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* \brief Prevent normal rollover on alphas from accidentally triggering mods.
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*
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* Ignores key presses that interrupt a mod-tap. Must-have for Home Row mod.
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*
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* Without `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
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* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ Mod+e
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* With `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
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* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ ae
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*/
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#define IGNORE_MOD_TAP_INTERRUPT
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/* Charybdis-specific features. */
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#ifdef POINTING_DEVICE_ENABLE
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@ -21,18 +21,6 @@
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# define DYNAMIC_KEYMAP_LAYER_COUNT 6
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#endif // VIA_ENABLE
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/**
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* \brief Prevent normal rollover on alphas from accidentally triggering mods.
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*
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* Ignores key presses that interrupt a mod-tap. Must-have for Home Row mod.
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*
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* Without `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
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* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ Mod+e
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* With `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
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* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ ae
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*/
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#define IGNORE_MOD_TAP_INTERRUPT
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/* Charybdis-specific features. */
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#ifdef POINTING_DEVICE_ENABLE
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