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[Keyboard] add bandominedoni keyboard (#13116)
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18
keyboards/bandominedoni/keymaps/via/config.h
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18
keyboards/bandominedoni/keymaps/via/config.h
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/* Copyright 2021 3araht
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define DYNAMIC_KEYMAP_LAYER_COUNT 5
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150
keyboards/bandominedoni/keymaps/via/keymap.c
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keyboards/bandominedoni/keymaps/via/keymap.c
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/* Copyright 2021 3araht
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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#ifndef PEDAL_NORMALLY_CLOSED
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_OPEN,
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#endif
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_CLOSE,
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#ifdef PEDAL_NORMALLY_CLOSED
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_OPEN,
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#endif
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_MISC,
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_FN
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_OPEN] = LAYOUT(
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MI_Gs_1, MI_As_1, MI_Cs_2, MI_F_2, MI_Gs_3,
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MI_E_1, MI_A_1, MI_G_2, MI_Ds_2, MI_F_3, MI_As_2, MI_F_1,
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MI_D_2, MI_A_2, MI_C_3, MI_E_3, MI_C_2, MI_G_1, TG_SWAP,
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MI_E_2, MI_Gs_2, MI_B_2, MI_D_3, MI_Fs_3, MI_Cs_3, MI_Fs_1,
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MI_D_1, MI_B_1, MI_G_3, MI_A_3, MI_Ds_3, MI_Fs_2, MI_Ds_1, MI_C_1,
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MO_SWAP, MI_B_5, MI_Gs_5, MI_G_5, MI_F_5, FN_MUTE,
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MI_Cs_3, MI_A_5, MI_Fs_5, MI_E_5, MI_Ds_5, KC_VOLD, KC_VOLU,
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MI_C_3, MI_D_3, MI_G_3, MI_As_4, MI_C_5, MI_D_5,
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TG_SWAP, MI_B_2, MI_E_3, MI_Cs_4, MI_Fs_3, MI_A_3, MI_C_4, MI_E_4,
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MI_A_2, MI_F_3, MI_As_3, MI_Gs_3, MI_B_3, MI_D_4, MI_Gs_4, MI_B_4,
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MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_Ds_4, MI_Fs_4, MI_A_4, MI_Cs_5, MI_G_4
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),
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[_CLOSE] = LAYOUT(
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MI_Gs_1, MI_As_1, MI_Ds_2, MI_Ds_3, MI_G_3,
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MI_D_1, MI_D_2, MI_As_2, MI_C_3, MI_Cs_2, MI_C_2, MI_Fs_1,
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MI_G_1, MI_G_2, MI_B_2, MI_D_3, MI_F_3, MI_Fs_2, TG_SWAP,
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MI_A_1, MI_E_2, MI_A_2, MI_Cs_3, MI_E_3, MI_Gs_2, MI_B_1,
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MI_E_1, MI_E_2, MI_Fs_3, MI_Gs_3, MI_B_3, MI_F_2, MI_Cs_1, MI_F_1,
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MO_SWAP, MI_A_5, MI_Gs_5, MI_Fs_5, MI_F_5, FN_MUTE,
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MI_C_3, MI_G_5, MI_As_4, MI_C_5, MI_Ds_5, KC_VOLD, KC_VOLU,
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MI_D_3, MI_Cs_3, MI_Gs_3, MI_As_3, MI_C_4, MI_D_5,
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TG_SWAP, MI_B_2, MI_Fs_3, MI_Fs_4, MI_G_3, MI_B_3, MI_D_4, MI_G_4,
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MI_A_2, MI_F_3, MI_E_3, MI_A_3, MI_Cs_4, MI_E_4, MI_A_4, MI_Cs_5,
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MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_E_4, MI_Gs_4, MI_B_4, MI_E_5, MI_Ds_4
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),
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[_MISC] = LAYOUT(
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_FN] = LAYOUT(
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DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EEP_RST, RGB_TOG
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)
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};
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void eeconfig_init_user(void) { // EEPROM is getting reset!
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#ifdef RGB_MATRIX_ENABLE
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rgb_matrix_enable();
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rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
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rgb_matrix_sethsv(HSV_BLUE);
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rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
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// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
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#endif
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}
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void keyboard_post_init_user(void) {
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// Set octave to MI_OCT_0
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midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
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// avoid using 127 since it is used as a special number in some sound sources.
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midi_config.velocity = MIDI_INITIAL_VELOCITY;
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};
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#ifdef RGB_MATRIX_ENABLE
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void rgb_matrix_indicators_user(void) {
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if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
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uint8_t layer = biton32(layer_state);
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switch (layer) {
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case _CLOSE:
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// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
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// Close state indicator
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rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
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break;
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case _FN:
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// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
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rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_OCTD
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rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_OCTU
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rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
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rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
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rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
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rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
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rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
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rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
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rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
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rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
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rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
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rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
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rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
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rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
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rgb_matrix_set_color(38, RGB_DARKPINK); // EEP_RST
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rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
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rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
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break;
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}
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}
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}
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#endif
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1
keyboards/bandominedoni/keymaps/via/readme.md
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1
keyboards/bandominedoni/keymaps/via/readme.md
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# The default VIA keymap for bandominedoni
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3
keyboards/bandominedoni/keymaps/via/rules.mk
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3
keyboards/bandominedoni/keymaps/via/rules.mk
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RGB_MATRIX_ENABLE = yes # Use RGB matrix (Don't enable this when RGBLIGHT_ENABLE is used.)
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VIA_ENABLE = yes
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MOUSEKEY_ENABLE = yes # Mouse keys
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