Upgrade mouse layer

This commit is contained in:
Björn Struckmeier 2025-01-19 10:09:58 +01:00
commit 2c433a2114
2 changed files with 31 additions and 31 deletions

View file

@ -89,11 +89,11 @@ All base layers share the same thumb cluster:
## Raise (Navigation and control keys)
(the home row modifiers on the right are sticky)
```
(⌥)│PUp│BSp│ ↑ │Del│Esc Prv│Stp│Ply│AGr│Nxt│(⌥)
(⌥)│PUp│BSp│ ↑ │Del│PDn Prv│Ply│Nxt│Stp│Ejt│(⌥)
─── ───┼───┼───┼───┼─── ───┼───┼───┼───┼─── ───
(⌃)│Hme│ ← │ ↓ │ → │End * Meh│Sft│ ⌃ │ ⌥ │ ⌘ │(⌃)
(⌃)│Hme│ ← │ ↓ │ → │End * Meh│ ⌃ │ ⌘ │ ⌥ │Sft│(⌃)
─── ───┼───┼───┼───┼─── ───┼───┼───┼───┼─── ───
(⌘)│Ins│Cut│Cpy│Pst│PDn PSc│CWT│Pse│Ejt│SLk│(⌘)
(⌘)│Udo│Cut│Cpy│Pst│Rdo PSc│ │Ins│AGr│CWT│(⌘)
───┌───┬───┐ ┌───┬───┐───
Prv│V -│V ×│ │(v)│V +│Nxt
───└─⇧─┴ATT┘ └───┴─⇧─┘───
@ -102,11 +102,11 @@ All base layers share the same thumb cluster:
## Pointer (Mouse, only if enabled)
* CSC: CTL(/GUI)+Shift+Click
```
(⌥)│vMv│<M<Ms>M>│ │ │CSC│AGr│ │(⌥)
(⌥)│vMv│<M<Ms>M>│^M^ │ │ │ │ │(⌥)
─── ───┼───┼───┼───┼─── ───┼───┼───┼───┼─── ───
(⌃)│Bt4│Ms←│Ms↓│Ms→│Bt5 Meh│Sft│ ⌃ │ ⌥ │ ⌘ │(⌃)
─── ───┼───┼───┼───┼─── ───┼───┼───┼───┼─── ───
(⌘)│Tb←│Cut│Cpy│Pst│^M^ │Slo│Med│Fst│Tb→│(⌘)
(⌘)│Tb←│Cut│Cpy│Pst│CSC Slo│Med│Fst│AGr│Tb→│(⌘)
───┌───┬───┐ ┌───┬───┐───
CSC│Bt1│Bt2│ │Bt3│Bt1│CSC
───└───┴───┘ └───┴─⇧─┘───

View file

@ -294,7 +294,7 @@ void symR_reset(tap_dance_state_t *state, void *user_data);
#endif // GAME_ENABLE
/* Symbols layer */
#define _SL1_5_ DE_AT, DE_UNDS, DE_LBRC, DE_RBRC, DE_CIRC
#define _SL1_5_ DE_AT, DE_UNDS, DE_LBRC, DE_RBRC, DE_CIRC
#define _SL2_5_ DE_BSLS, DE_SLSH, DE_LCBR, DE_RCBR, DE_ASTR
#define _SL3_5_ DE_HASH, DE_DLR, DE_PIPE, DE_TILD, DE_ACUT
#define _SR1_5_ DE_EXLM, DE_LABK, DE_RABK, DE_EQL, DE_AMPR
@ -322,31 +322,6 @@ void symR_reset(tap_dance_state_t *state, void *user_data);
#define _SYMBL_3x5_ _SL1_5_, _SR1_5_, _SL2_5_, _SR2_5_, _SL3_5_, _SR3_5_
#define _SYMBL_3x6_ _SL1_6_, _SR1_6_, _SL2_6_, _SR2_6_, _SL3_6_, _SR3_6_
#ifdef MOUSEKEY_ENABLE
/* Pointer layer */
# define _PL1_5_ KC_WH_D, KC_WH_L, KC_MS_U, KC_WH_R, XXXXXXX
# define _PL2_5_ KC_BTN4, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN5
# define _PL3_5_ S_C_TAB, KC_CUT, KC_COPY, KC_PSTE, KC_WH_U
# define _PR1_5_ XXXXXXX, OSM_SFT, MS_CSB1, OSM_AGR, XXXXXXX
# define _PR2_5_ OSM_MEH, OSM_CTL, OSM_GUI, OSM_ALT, XXXXXXX
# define _PR3_5_ XXXXXXX, KC_ACL0, KC_ACL1, KC_ACL2, C___TAB
//
# define _PL1_6_ _ADD_L_1_, _PL1_5_
# define _PL2_6_ _ADD_L_2_, _PL2_5_
# define _PL3_6_ _ADD_L_3_, _PL3_5_
# define _PR1_6_ _PR1_5_, _ADD_R_1_
# define _PR2_6_ _PR2_5_, _ADD_R_2_
# define _PR3_6_ _PR3_5_, _ADD_R_3_
//
# define _PL4_2_ KC_BTN1, KC_BTN2
# define _PL4_3_ MS_CSB1, _PL4_2_
# define _PR4_2_ KC_BTN3, KC_BTN1
# define _PR4_3_ _PR4_2_, MS_CSB1
//
# define _POINT_3x5_ _PL1_5_, _PR1_5_, _PL2_5_, _PR2_5_, _PL3_5_, _PR3_5_
# define _POINT_3x6_ _PL1_6_, _PR1_6_, _PL2_6_, _PR2_6_, _PL3_6_, _PR3_6_
#endif // MOUSEKEY_ENABLE
/* Lower: Numbers and function keys */
#define _LL1_5_ KC_F1, KC_F2, KC_F3, KC_F4, DE_PND
#define _LL2_5_ KC_F5, KC_F6, KC_F7, KC_F8, DE_EURO
@ -393,6 +368,31 @@ void symR_reset(tap_dance_state_t *state, void *user_data);
#define _RAISE_3x5_ _RL1_5_, _RR1_5_, _RL2_5_, _RR2_5_, _RL3_5_, _RR3_5_
#define _RAISE_3x6_ _RL1_6_, _RR1_6_, _RL2_6_, _RR2_6_, _RL3_6_, _RR3_6_
#ifdef MOUSEKEY_ENABLE
/* Pointer layer */
# define _PL1_5_ KC_WH_D, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U
# define _PL2_5_ KC_BTN4, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN5
# define _PL3_5_ S_C_TAB, KC_CUT, KC_COPY, KC_PSTE, MS_CSB1
# define _PR1_5_ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
# define _PR2_5_ OSM_MEH, OSM_CTL, OSM_GUI, OSM_ALT, OSM_SFT
# define _PR3_5_ KC_ACL0, KC_ACL1, KC_ACL2, OSM_AGR, C___TAB
//
# define _PL1_6_ _ADD_L_1_, _PL1_5_
# define _PL2_6_ _ADD_L_2_, _PL2_5_
# define _PL3_6_ _ADD_L_3_, _PL3_5_
# define _PR1_6_ _PR1_5_, _ADD_R_1_
# define _PR2_6_ _PR2_5_, _ADD_R_2_
# define _PR3_6_ _PR3_5_, _ADD_R_3_
//
# define _PL4_2_ KC_BTN1, KC_BTN2
# define _PL4_3_ MS_CSB1, _PL4_2_
# define _PR4_2_ KC_BTN3, KC_BTN1
# define _PR4_3_ _PR4_2_, MS_CSB1
//
# define _POINT_3x5_ _PL1_5_, _PR1_5_, _PL2_5_, _PR2_5_, _PL3_5_, _PR3_5_
# define _POINT_3x6_ _PL1_6_, _PR1_6_, _PL2_6_, _PR2_6_, _PL3_6_, _PR3_6_
#endif // MOUSEKEY_ENABLE
/* Attic: Adjustments and missing stuff */
#define _AL1_5_ QK_BOOT, EE_CLR, DL_ASET, DL_ARTS, KC_APP
#define _AL2_5_ DL_GAME, DL_PREV, DL_NEXT, DL_QWER, NO_MODS