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Updating
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parent
57982a4325
commit
455a63f75d
4 changed files with 36 additions and 19 deletions
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@ -11,6 +11,7 @@ enum CustomKeycodes {
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};
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#define TD_CLS TD(TD_CAD_LOCK_SLEEP)
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#define GAME TD(TD_GAMER_MODE)
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#define COMPOSE KC_SCRL
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// keys
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#define CAD C(A(KC_DEL))
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@ -25,7 +26,6 @@ enum CustomKeycodes {
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#define SYM_ENT LT(_SYM, KC_ENT)
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#define NAV_CANCEL LT(_NAV, KC_NO) // have to implement this functionality
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#define NUM MO(_NUM)
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#define GAME MO(_GAME)
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#define LAUNCH_NUM LT(_SH_NUM, LAUNCH)
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#define COMP_ARROW LT(_SH_ARROW, COMPOSE)
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@ -31,7 +31,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//├───────────┼───────────┼───────────┼───────────┼───────────┼───────────┤ ├───────────┼───────────┼───────────┼───────────┼───────────┼───────────┤
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KC_TRNS, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_TRNS,
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//├───────────┼───────────┼───────────┼───────────┼───────────┼───────────┼───────────┐ ┌───────────┼───────────┼───────────┼───────────┼───────────┼───────────┼───────────┤
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KC_TRNS, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, KC_TRNS, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_TRNS,
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KC_TRNS, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, TG(_GAME), KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_TRNS,
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//└───────────┴───────────┴───────────┴─────┬─────┴─────┬─────┴─────┬─────┴────┬──────┘ └─────┬─────┴─────┬─────┴─────┬─────┴─────┬─────┴───────────┴───────────┴───────────┘
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KC_ESC, KC_I, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
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// └───────────┴───────────┴──────────┘ └───────────┴───────────┴───────────┘
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@ -112,6 +112,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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tap_dance_action_t tap_dance_actions[] = {
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[TD_CAD_LOCK_SLEEP] = ACTION_TAP_DANCE_FN(CAD_lock_sleep),
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[TD_GAMER_MODE] = ACTION_TAP_DANCE_FN(enter_gamer_mode),
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};
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const uint16_t PROGMEM num_layer_combo[] = {NAV_CANCEL, SYM_ENT, COMBO_END};
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@ -123,30 +124,31 @@ combo_t key_combos[] = {
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};
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bool process_record_user(uint16_t keycode, keyrecord_t* record) {
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static bool NAV_is_on = false;
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// static bool NAV_is_on = false;
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switch (keycode) {
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// allow the SYM and NAV layers to override each other
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case SYM_ENT:
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if (!record->tap.count) {
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// if NAV is on, turn it off when SYM is turned on, then restore it when SYM
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// is turned off
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// if we're NUM-latched, don't interfere with the states
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if (NAV_is_on) {
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record->event.pressed && !NUM_latched ? layer_off(_NAV) : layer_on(_NAV);
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}
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}
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break;
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// case SYM_ENT:
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// if (!record->tap.count) {
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// // if NAV is on, turn it off when SYM is turned on, then restore it when SYM
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// // is turned off
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// // if we're NUM-latched, don't interfere with the states
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// if (NAV_is_on) {
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// record->event.pressed && !NUM_latched ? layer_off(_NAV) : layer_on(_NAV);
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// }
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// }
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// break;
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case NAV_CANCEL: // allow oneshot mods to be canceled by pressing this key
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if (!record->tap.count) {
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NAV_is_on = record->event.pressed; // track NAV's state for SYM
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} else {
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if (record->tap.count) {
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if (record->event.pressed) {
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clear_oneshot_mods();
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}
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return false;
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}
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// else {
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// NAV_is_on = record->event.pressed; // track NAV's state for SYM
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// }
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break;
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case WIN_SWAP: // easy Alt-Tab
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@ -169,7 +171,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t* record) {
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case OSO_SHIFT: // make thumb shift oneshot-only
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if (record->event.pressed) {
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set_oneshot_mods(MOD_BIT(KC_LSFT));
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(!get_oneshot_mods() && MOD_BIT(KC_LSFT) ? add_oneshot_mods
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: del_oneshot_mods)(MOD_BIT(KC_LSFT));
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}
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break;
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}
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@ -11,8 +11,20 @@ void CAD_lock_sleep(tap_dance_state_t* state, void*) {
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break;
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case 3:
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tap_code16(KC_SLEP);
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default:
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reset_tap_dance(state);
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break;
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}
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}
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void enter_gamer_mode(tap_dance_state_t* state, void*) {
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switch (state->count) {
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case 1:
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break;
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case 2:
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break;
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case 3:
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layer_on(_GAME);
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reset_tap_dance(state);
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break;
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}
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}
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@ -4,6 +4,8 @@
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enum {
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TD_CAD_LOCK_SLEEP,
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TD_GAMER_MODE,
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};
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void CAD_lock_sleep(tap_dance_state_t* state, void*);
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void CAD_lock_sleep(tap_dance_state_t* state, void*);
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void enter_gamer_mode(tap_dance_state_t* state, void*);
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