mirror of
https://github.com/qmk/qmk_userspace.git
synced 2025-07-05 11:20:35 -04:00
Fixed a bunch of stuff
- the layout wrapper is case sensitive, had K37 when it should be k37 - fixed whitespace formatting in several files - removed planck from qmk_nontree.json
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parent
72d86e4c52
commit
4d5f908817
7 changed files with 64 additions and 65 deletions
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@ -12,23 +12,23 @@ LAYOUT_rollow_wrapper ( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
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k32, k33, k34, k35, k36, K37 \
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k32, k33, k34, k35, k36, k37 \
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)
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#define ROLLOW(...) LAYOUT_3x5_3_keymap(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DEFAULT_LAYER_1 ] = ROLLOW(LAYER_QWERTY),
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[_DEFAULT_LAYER_2 ] = ROLLOW(LAYER_COLEMAK_DH),
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[_DEFAULT_LAYER_3 ] = ROLLOW(LAYER_GAME),
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[_NAVIGATION] = ROLLOW(LAYER_NAVIGATION),
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[_NUMBER] = ROLLOW(LAYER_NUMBER),
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[_SYMBOL] = ROLLOW(LAYER_SYMBOL),
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[_FUNCTION] = ROLLOW(LAYER_FUNCTION),
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[_MOUSE] = ROLLOW(LAYER_MOUSE),
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[_GAME_NUM] = ROLLOW(LAYER_GAME_NUM),
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[_CONFIG] = ROLLOW(LAYER_CONFIG)
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[_DEFAULT_LAYER_1] = ROLLOW(LAYER_QWERTY),
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[_DEFAULT_LAYER_2] = ROLLOW(LAYER_COLEMAK_DH),
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[_DEFAULT_LAYER_3] = ROLLOW(LAYER_GAME),
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[_NAVIGATION] = ROLLOW(LAYER_NAVIGATION),
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[_NUMBER] = ROLLOW(LAYER_NUMBER),
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[_SYMBOL] = ROLLOW(LAYER_SYMBOL),
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[_FUNCTION] = ROLLOW(LAYER_FUNCTION),
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[_MOUSE] = ROLLOW(LAYER_MOUSE),
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[_GAME_NUM] = ROLLOW(LAYER_GAME_NUM),
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[_CONFIG] = ROLLOW(LAYER_CONFIG)
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};
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@ -19,15 +19,15 @@ LAYOUT_cnano_wrapper ( \
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DEFAULT_LAYER_1 ] = CNANO(LAYER_QWERTY),
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[_DEFAULT_LAYER_2 ] = CNANO(LAYER_COLEMAK_DH),
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[_DEFAULT_LAYER_3 ] = CNANO(LAYER_GAME),
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[_NAVIGATION] = CNANO(LAYER_NAVIGATION),
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[_NUMBER] = CNANO(LAYER_NUMBER),
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[_SYMBOL] = CNANO(LAYER_SYMBOL),
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[_FUNCTION] = CNANO(LAYER_FUNCTION),
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[_MOUSE] = CNANO(LAYER_MOUSE),
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[_GAME_NUM] = CNANO(LAYER_GAME_NUM),
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[_CONFIG] = CNANO(LAYER_CONFIG)
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[_DEFAULT_LAYER_1] = CNANO(LAYER_QWERTY),
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[_DEFAULT_LAYER_2] = CNANO(LAYER_COLEMAK_DH),
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[_DEFAULT_LAYER_3] = CNANO(LAYER_GAME),
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[_NAVIGATION] = CNANO(LAYER_NAVIGATION),
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[_NUMBER] = CNANO(LAYER_NUMBER),
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[_SYMBOL] = CNANO(LAYER_SYMBOL),
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[_FUNCTION] = CNANO(LAYER_FUNCTION),
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[_MOUSE] = CNANO(LAYER_MOUSE),
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[_GAME_NUM] = CNANO(LAYER_GAME_NUM),
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[_CONFIG] = CNANO(LAYER_CONFIG)
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};
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@ -12,23 +12,23 @@ LAYOUT_swoop_wrapper ( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
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k32, k33, k34, k35, k36, K37 \
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k32, k33, k34, k35, k36, k37 \
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)
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#define SWOOP(...) LAYOUT_3x5_3_keymap(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DEFAULT_LAYER_1 ] = SWOOP(LAYER_QWERTY),
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[_DEFAULT_LAYER_2 ] = SWOOP(LAYER_COLEMAK_DH),
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[_DEFAULT_LAYER_3 ] = SWOOP(LAYER_GAME),
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[_NAVIGATION] = SWOOP(LAYER_NAVIGATION),
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[_NUMBER] = SWOOP(LAYER_NUMBER),
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[_SYMBOL] = SWOOP(LAYER_SYMBOL),
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[_FUNCTION] = SWOOP(LAYER_FUNCTION),
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[_MOUSE] = SWOOP(LAYER_MOUSE),
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[_GAME_NUM] = SWOOP(LAYER_GAME_NUM),
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[_CONFIG] = SWOOP(LAYER_CONFIG)
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[_DEFAULT_LAYER_1] = SWOOP(LAYER_QWERTY),
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[_DEFAULT_LAYER_2] = SWOOP(LAYER_COLEMAK_DH),
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[_DEFAULT_LAYER_3] = SWOOP(LAYER_GAME),
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[_NAVIGATION] = SWOOP(LAYER_NAVIGATION),
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[_NUMBER] = SWOOP(LAYER_NUMBER),
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[_SYMBOL] = SWOOP(LAYER_SYMBOL),
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[_FUNCTION] = SWOOP(LAYER_FUNCTION),
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[_MOUSE] = SWOOP(LAYER_MOUSE),
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[_GAME_NUM] = SWOOP(LAYER_GAME_NUM),
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[_CONFIG] = SWOOP(LAYER_CONFIG)
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};
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@ -37,15 +37,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* may have to swap the hands in this array since we do right side master*/
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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[_DEFAULT_LAYER_1 ] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, vol up and down
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[_DEFAULT_LAYER_2 ] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, vol up and down
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[_DEFAULT_LAYER_3 ] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, xx,xx
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[_NAVIGATION] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, xx,xx
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[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_LEFT, KC_RGHT) }, //xx,xx left and right
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[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) }, //xx,xx xx,xx
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[_FUNCTION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_UP, KC_DOWN) }, //xx,xx up and down
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[_MOUSE] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, ??,??
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[_GAME_NUM] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, xx,xx
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[_CONFIG] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(___x___, ___x___) }, //maybe rgb functionality?
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[_DEFAULT_LAYER_1] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, vol up and down
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[_DEFAULT_LAYER_2] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, vol up and down
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[_DEFAULT_LAYER_3] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, xx,xx
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[_NAVIGATION] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, xx,xx
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[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_LEFT, KC_RGHT) }, //xx,xx left and right
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[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) }, //xx,xx xx,xx
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[_FUNCTION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_UP, KC_DOWN) }, //xx,xx up and down
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[_MOUSE] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, ??,??
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[_GAME_NUM] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, xx,xx
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[_CONFIG] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(___x___, ___x___) }, //maybe rgb functionality?
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};
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#endif
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@ -19,15 +19,15 @@ LAYOUT_crkbd_wrapper ( \
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DEFAULT_LAYER_1 ] = CRKBD(LAYER_QWERTY),
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[_DEFAULT_LAYER_2 ] = CRKBD(LAYER_COLEMAK_DH),
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[_DEFAULT_LAYER_3 ] = CRKBD(LAYER_GAME),
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[_NAVIGATION] = CRKBD(LAYER_NAVIGATION),
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[_NUMBER] = CRKBD(LAYER_NUMBER),
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[_SYMBOL] = CRKBD(LAYER_SYMBOL),
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[_FUNCTION] = CRKBD(LAYER_FUNCTION),
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[_MOUSE] = CRKBD(LAYER_MOUSE),
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[_GAME_NUM] = CRKBD(LAYER_GAME_NUM),
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[_CONFIG] = CRKBD(LAYER_CONFIG)
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[_DEFAULT_LAYER_1] = CRKBD(LAYER_QWERTY),
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[_DEFAULT_LAYER_2] = CRKBD(LAYER_COLEMAK_DH),
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[_DEFAULT_LAYER_3] = CRKBD(LAYER_GAME),
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[_NAVIGATION] = CRKBD(LAYER_NAVIGATION),
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[_NUMBER] = CRKBD(LAYER_NUMBER),
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[_SYMBOL] = CRKBD(LAYER_SYMBOL),
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[_FUNCTION] = CRKBD(LAYER_FUNCTION),
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[_MOUSE] = CRKBD(LAYER_MOUSE),
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[_GAME_NUM] = CRKBD(LAYER_GAME_NUM),
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[_CONFIG] = CRKBD(LAYER_CONFIG)
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};
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@ -19,15 +19,15 @@ LAYOUT_planck_wrapper ( \
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DEFAULT_LAYER_1 ] = PLANCK(LAYER_QWERTY),
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[_DEFAULT_LAYER_2 ] = PLANCK(LAYER_COLEMAK_DH),
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[_DEFAULT_LAYER_3 ] = PLANCK(LAYER_GAME),
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[_NAVIGATION] = PLANCK(LAYER_NAVIGATION),
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[_NUMBER] = PLANCK(LAYER_NUMBER),
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[_SYMBOL] = PLANCK(LAYER_SYMBOL),
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[_FUNCTION] = PLANCK(LAYER_FUNCTION),
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[_MOUSE] = PLANCK(LAYER_MOUSE),
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[_GAME_NUM] = PLANCK(LAYER_GAME_NUM),
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[_CONFIG] = PLANCK(LAYER_CONFIG)
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[_DEFAULT_LAYER_1] = PLANCK(LAYER_QWERTY),
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[_DEFAULT_LAYER_2] = PLANCK(LAYER_COLEMAK_DH),
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[_DEFAULT_LAYER_3] = PLANCK(LAYER_GAME),
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[_NAVIGATION] = PLANCK(LAYER_NAVIGATION),
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[_NUMBER] = PLANCK(LAYER_NUMBER),
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[_SYMBOL] = PLANCK(LAYER_SYMBOL),
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[_FUNCTION] = PLANCK(LAYER_FUNCTION),
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[_MOUSE] = PLANCK(LAYER_MOUSE),
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[_GAME_NUM] = PLANCK(LAYER_GAME_NUM),
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[_CONFIG] = PLANCK(LAYER_CONFIG)
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};
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@ -1,6 +1,5 @@
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{
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"nontree_targets": [
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"barbellboards",
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"planck"
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"barbellboards"
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]
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}
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@ -219,7 +219,7 @@ enum keycodes {
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
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TR_MOUA, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TR_QUOT, \
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TR_COMM, TR_DOT, TR_MINS, \
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TR_BTN1, _BASE_L4________, _BASE_R4________, KC_MUTE
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TR_BTN1, _BASE_L4________, _BASE_R4________, KC_MUTE
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#define LAYER_COLEMAK_DH \
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