backup current keymap

This commit is contained in:
Pablo Ontiveros 2024-03-03 00:07:43 -06:00
commit 557a31704d
4 changed files with 769 additions and 0 deletions

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_MATRIX_I2C
/* Select hand configuration */
#define MASTER_LEFT
#define DYNAMIC_KEYMAP_LAYER_COUNT 8
#define LAYER_STATE_8BIT
#define TAPPING_TERM 220
#ifdef OLED_ENABLE
# define SPLIT_LAYER_STATE_ENABLE
# define SPLIT_LED_STATE_ENABLE
# define SPLIT_MODS_ENABLE
# define SPLIT_OLED_ENABLE
# define OLED_FONT_H "keyboards/crkbd/rev1/keymaps/pones/glcdfont.c"
# define OLED_TIMEOUT 30000
#endif
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
/* Disable the animations you don't want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
# undef ENABLE_RGB_MATRIX_ALPHAS_MODS
# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# undef ENABLE_RGB_MATRIX_BREATHING
# undef ENABLE_RGB_MATRIX_BAND_SAT
# undef ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# undef ENABLE_RGB_MATRIX_CYCLE_ALL
# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# undef ENABLE_RGB_MATRIX_DUAL_BEACON
# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# undef ENABLE_RGB_MATRIX_RAINDROPS
# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# undef ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

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#include "progmem.h"
// Corne 8x6 font with QMK Firmware Logo
// Online editor: https://helixfonteditor.netlify.com/
// See also: https://github.com/soundmonster/glcdfont_converter
const unsigned char font[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x5B, 0x4F, 0x5B, 0x3E, 0x00,
0x3E, 0x6B, 0x4F, 0x6B, 0x3E, 0x00,
0x1C, 0x3E, 0x7C, 0x3E, 0x1C, 0x00,
0x18, 0x3C, 0x7E, 0x3C, 0x18, 0x00,
0x1C, 0x57, 0x7D, 0x57, 0x1C, 0x00,
0x1C, 0x5E, 0x7F, 0x5E, 0x1C, 0x00,
0x00, 0x18, 0x3C, 0x18, 0x00, 0x00,
0xFF, 0xE7, 0xC3, 0xE7, 0xFF, 0x00,
0x00, 0x18, 0x24, 0x18, 0x00, 0x00,
0xFF, 0xE7, 0xDB, 0xE7, 0xFF, 0x00,
0x30, 0x48, 0x3A, 0x06, 0x0E, 0x00,
0x26, 0x29, 0x79, 0x29, 0x26, 0x00,
0x40, 0x7F, 0x05, 0x05, 0x07, 0x00,
0x40, 0x7F, 0x05, 0x25, 0x3F, 0x00,
0x5A, 0x3C, 0xE7, 0x3C, 0x5A, 0x00,
0x7F, 0x3E, 0x1C, 0x1C, 0x08, 0x00,
0x08, 0x1C, 0x1C, 0x3E, 0x7F, 0x00,
0x14, 0x22, 0x7F, 0x22, 0x14, 0x00,
0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x00,
0x06, 0x09, 0x7F, 0x01, 0x7F, 0x00,
0x00, 0x66, 0x89, 0x95, 0x6A, 0x00,
0x60, 0x60, 0x60, 0x60, 0x60, 0x00,
0x94, 0xA2, 0xFF, 0xA2, 0x94, 0x00,
0x08, 0x04, 0x7E, 0x04, 0x08, 0x00,
0x10, 0x20, 0x7E, 0x20, 0x10, 0x00,
0x08, 0x08, 0x2A, 0x1C, 0x08, 0x00,
0x08, 0x1C, 0x2A, 0x08, 0x08, 0x00,
0x1E, 0x10, 0x10, 0x10, 0x10, 0x00,
0x0C, 0x1E, 0x0C, 0x1E, 0x0C, 0x00,
0x30, 0x38, 0x3E, 0x38, 0x30, 0x00,
0x06, 0x0E, 0x3E, 0x0E, 0x06, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
0x00, 0x07, 0x00, 0x07, 0x00, 0x00,
0x14, 0x7F, 0x14, 0x7F, 0x14, 0x00,
0x24, 0x2A, 0x7F, 0x2A, 0x12, 0x00,
0x23, 0x13, 0x08, 0x64, 0x62, 0x00,
0x36, 0x49, 0x56, 0x20, 0x50, 0x00,
0x00, 0x08, 0x07, 0x03, 0x00, 0x00,
0x00, 0x1C, 0x22, 0x41, 0x00, 0x00,
0x00, 0x41, 0x22, 0x1C, 0x00, 0x00,
0x2A, 0x1C, 0x7F, 0x1C, 0x2A, 0x00,
0x08, 0x08, 0x3E, 0x08, 0x08, 0x00,
0x00, 0x80, 0x70, 0x30, 0x00, 0x00,
0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
0x00, 0x00, 0x60, 0x60, 0x00, 0x00,
0x20, 0x10, 0x08, 0x04, 0x02, 0x00,
0x3E, 0x51, 0x49, 0x45, 0x3E, 0x00,
0x00, 0x42, 0x7F, 0x40, 0x00, 0x00,
0x72, 0x49, 0x49, 0x49, 0x46, 0x00,
0x21, 0x41, 0x49, 0x4D, 0x33, 0x00,
0x18, 0x14, 0x12, 0x7F, 0x10, 0x00,
0x27, 0x45, 0x45, 0x45, 0x39, 0x00,
0x3C, 0x4A, 0x49, 0x49, 0x31, 0x00,
0x41, 0x21, 0x11, 0x09, 0x07, 0x00,
0x36, 0x49, 0x49, 0x49, 0x36, 0x00,
0x46, 0x49, 0x49, 0x29, 0x1E, 0x00,
0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x00, 0x40, 0x34, 0x00, 0x00, 0x00,
0x00, 0x08, 0x14, 0x22, 0x41, 0x00,
0x14, 0x14, 0x14, 0x14, 0x14, 0x00,
0x00, 0x41, 0x22, 0x14, 0x08, 0x00,
0x02, 0x01, 0x59, 0x09, 0x06, 0x00,
0x3E, 0x41, 0x5D, 0x59, 0x4E, 0x00,
0x7C, 0x12, 0x11, 0x12, 0x7C, 0x00,
0x7F, 0x49, 0x49, 0x49, 0x36, 0x00,
0x3E, 0x41, 0x41, 0x41, 0x22, 0x00,
0x7F, 0x41, 0x41, 0x41, 0x3E, 0x00,
0x7F, 0x49, 0x49, 0x49, 0x41, 0x00,
0x7F, 0x09, 0x09, 0x09, 0x01, 0x00,
0x3E, 0x41, 0x41, 0x51, 0x73, 0x00,
0x7F, 0x08, 0x08, 0x08, 0x7F, 0x00,
0x00, 0x41, 0x7F, 0x41, 0x00, 0x00,
0x20, 0x40, 0x41, 0x3F, 0x01, 0x00,
0x7F, 0x08, 0x14, 0x22, 0x41, 0x00,
0x7F, 0x40, 0x40, 0x40, 0x40, 0x00,
0x7F, 0x02, 0x1C, 0x02, 0x7F, 0x00,
0x7F, 0x04, 0x08, 0x10, 0x7F, 0x00,
0x3E, 0x41, 0x41, 0x41, 0x3E, 0x00,
0x7F, 0x09, 0x09, 0x09, 0x06, 0x00,
0x3E, 0x41, 0x51, 0x21, 0x5E, 0x00,
0x7F, 0x09, 0x19, 0x29, 0x46, 0x00,
0x26, 0x49, 0x49, 0x49, 0x32, 0x00,
0x03, 0x01, 0x7F, 0x01, 0x03, 0x00,
0x3F, 0x40, 0x40, 0x40, 0x3F, 0x00,
0x1F, 0x20, 0x40, 0x20, 0x1F, 0x00,
0x3F, 0x40, 0x38, 0x40, 0x3F, 0x00,
0x63, 0x14, 0x08, 0x14, 0x63, 0x00,
0x03, 0x04, 0x78, 0x04, 0x03, 0x00,
0x61, 0x59, 0x49, 0x4D, 0x43, 0x00,
0x00, 0x7F, 0x41, 0x41, 0x41, 0x00,
0x02, 0x04, 0x08, 0x10, 0x20, 0x00,
0x00, 0x41, 0x41, 0x41, 0x7F, 0x00,
0x04, 0x02, 0x01, 0x02, 0x04, 0x00,
0x40, 0x40, 0x40, 0x40, 0x40, 0x00,
0x00, 0x03, 0x07, 0x08, 0x00, 0x00,
0x20, 0x54, 0x54, 0x78, 0x40, 0x00,
0x7F, 0x28, 0x44, 0x44, 0x38, 0x00,
0x38, 0x44, 0x44, 0x44, 0x28, 0x00,
0x38, 0x44, 0x44, 0x28, 0x7F, 0x00,
0x38, 0x54, 0x54, 0x54, 0x18, 0x00,
0x00, 0x08, 0x7E, 0x09, 0x02, 0x00,
0x18, 0x24, 0x24, 0x1C, 0x78, 0x00,
0x7F, 0x08, 0x04, 0x04, 0x78, 0x00,
0x00, 0x44, 0x7D, 0x40, 0x00, 0x00,
0x20, 0x40, 0x40, 0x3D, 0x00, 0x00,
0x7F, 0x10, 0x28, 0x44, 0x00, 0x00,
0x00, 0x41, 0x7F, 0x40, 0x00, 0x00,
0x7C, 0x04, 0x78, 0x04, 0x78, 0x00,
0x7C, 0x08, 0x04, 0x04, 0x78, 0x00,
0x38, 0x44, 0x44, 0x44, 0x38, 0x00,
0x7C, 0x18, 0x24, 0x24, 0x18, 0x00,
0x18, 0x24, 0x24, 0x18, 0x7C, 0x00,
0x7C, 0x08, 0x04, 0x04, 0x08, 0x00,
0x48, 0x54, 0x54, 0x54, 0x24, 0x00,
0x04, 0x04, 0x3F, 0x44, 0x24, 0x00,
0x3C, 0x40, 0x40, 0x20, 0x7C, 0x00,
0x1C, 0x20, 0x40, 0x20, 0x1C, 0x00,
0x3C, 0x40, 0x30, 0x40, 0x3C, 0x00,
0x44, 0x28, 0x10, 0x28, 0x44, 0x00,
0x4C, 0x90, 0x90, 0x90, 0x7C, 0x00,
0x44, 0x64, 0x54, 0x4C, 0x44, 0x00,
0x00, 0x08, 0x36, 0x41, 0x00, 0x00,
0x00, 0x00, 0x77, 0x00, 0x00, 0x00,
0x00, 0x41, 0x36, 0x08, 0x00, 0x00,
0x02, 0x01, 0x02, 0x04, 0x02, 0x00,
0x3C, 0x26, 0x23, 0x26, 0x3C, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8,
0xF8, 0x18, 0x00, 0xC0, 0xF0, 0xFC,
0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0x7E, 0x00, 0x00, 0x00,
0x00, 0xF8, 0x04, 0x22, 0x52, 0xE2,
0x42, 0x42, 0x42, 0xE2, 0x52, 0x22,
0x22, 0x22, 0x42, 0x82, 0x02, 0x02,
0x22, 0x22, 0x02, 0x04, 0xF8, 0x00,
0x00, 0xF8, 0x04, 0x02, 0x02, 0x82,
0x42, 0x22, 0x42, 0x82, 0x02, 0x02,
0x02, 0x82, 0x42, 0x22, 0x12, 0x22,
0x42, 0x82, 0x02, 0x04, 0xF8, 0x00,
0x00, 0xF8, 0xFC, 0xDE, 0xAE, 0x1E,
0xBE, 0xBE, 0xBE, 0x1E, 0xAE, 0xDE,
0xDE, 0xDE, 0xBE, 0x7E, 0xFE, 0xFE,
0xDE, 0xDE, 0xFE, 0xFC, 0xF8, 0x00,
0x00, 0xF8, 0xFC, 0xFE, 0xFE, 0x7E,
0xBE, 0xDE, 0xBE, 0x7E, 0xFE, 0xFE,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x80, 0x80, 0x40, 0x40, 0x20, 0x20,
0x10, 0x10, 0x08, 0x08, 0x10, 0x10,
0x20, 0x20, 0x40, 0x40, 0x80, 0x80,
0x80, 0x80, 0xC0, 0xC0, 0xE0, 0xE0,
0xF0, 0xF0, 0xF8, 0xF8, 0xF0, 0xF0,
0xE0, 0xE0, 0xC0, 0xC0, 0x80, 0x80,
0x80, 0x80, 0x40, 0x40, 0x20, 0x20,
0x10, 0x10, 0x08, 0x08, 0x10, 0x10,
0x20, 0x20, 0x40, 0x40, 0x80, 0x80,
0x80, 0x80, 0x40, 0xC0, 0x60, 0xA0,
0x50, 0xB0, 0x58, 0xA8, 0x50, 0xB0,
0x60, 0xA0, 0x40, 0xC0, 0x80, 0x80,
0x00, 0xF8, 0xFC, 0xFE, 0xFF, 0xE0,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0x80, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x1F,
0x07, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x1F, 0x20, 0x44, 0x4A, 0x47,
0x42, 0x42, 0x42, 0x47, 0x4A, 0x44,
0x40, 0x40, 0x40, 0x40, 0x41, 0x42,
0x44, 0x44, 0x40, 0x20, 0x1F, 0x00,
0x00, 0x1F, 0x20, 0x40, 0x41, 0x40,
0x40, 0x40, 0x40, 0x40, 0x41, 0x40,
0x41, 0x41, 0x4F, 0x48, 0x48, 0x48,
0x4F, 0x41, 0x41, 0x20, 0x1F, 0x00,
0x00, 0x1F, 0x3F, 0x7B, 0x75, 0x78,
0x7D, 0x7D, 0x7D, 0x78, 0x75, 0x7B,
0x7F, 0x7F, 0x7F, 0x7F, 0x7E, 0x7D,
0x7B, 0x7B, 0x7F, 0x3F, 0x1F, 0x00,
0x00, 0x1F, 0x3F, 0x7F, 0x7E, 0x7F,
0x7F, 0x7F, 0x7F, 0x7F, 0x7E, 0x7F,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x88, 0x88, 0x5D, 0x5D, 0x3E, 0x3E,
0x7C, 0x7C, 0xF8, 0xF8, 0x7C, 0x7C,
0x3E, 0x3E, 0x5D, 0x5D, 0x88, 0x88,
0x88, 0x88, 0x55, 0x55, 0x23, 0x23,
0x47, 0x47, 0x8F, 0x8F, 0x47, 0x47,
0x23, 0x23, 0x55, 0x55, 0x88, 0x88,
0x88, 0x88, 0xD5, 0xD5, 0xE2, 0xE2,
0xC4, 0xC4, 0x88, 0x88, 0xC4, 0xC4,
0xE2, 0xE2, 0xD5, 0xD5, 0x88, 0x88,
0x88, 0x88, 0x5D, 0xD5, 0x6B, 0xB6,
0x6D, 0xD6, 0xAD, 0xDA, 0x6D, 0xD6,
0x6B, 0xB6, 0x5D, 0xD5, 0x88, 0x88,
0x00, 0x03, 0x0F, 0x1F, 0x3F, 0x3F,
0x3F, 0x3F, 0x1F, 0x1F, 0x3F, 0x3F,
0x7F, 0x7F, 0x7F, 0x3F, 0x3F, 0x1F,
0x3F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7C,
0x78, 0x78, 0x38, 0x1C, 0x0F, 0x00,
0x04, 0xF8, 0x00, 0x00, 0xF8, 0x04,
0x20, 0x1F, 0x00, 0x00, 0x1F, 0x20,
0xFC, 0xF8, 0x00, 0x00, 0xF8, 0x04,
0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x20,
0x04, 0xF8, 0x00, 0x00, 0xF8, 0xFC,
0x20, 0x1F, 0x00, 0x00, 0x1F, 0x3F,
0xFC, 0xF8, 0x00, 0x00, 0xF8, 0xFC,
0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x3F,
0xFE, 0x7E, 0xBE, 0xDE, 0xEE, 0xDE,
0xBE, 0x7E, 0xFE, 0xFC, 0xF8, 0x00,
0x7E, 0x7E, 0x70, 0x77, 0x77, 0x77,
0x70, 0x7E, 0x7E, 0x3F, 0x1F, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x01, 0x01, 0x02, 0x02,
0x04, 0x04, 0x08, 0x08, 0x04, 0x04,
0x02, 0x02, 0x01, 0x01, 0x00, 0x00,
0x00, 0x00, 0x01, 0x01, 0x02, 0x02,
0x04, 0x04, 0x08, 0x08, 0x04, 0x04,
0x02, 0x02, 0x01, 0x01, 0x00, 0x00,
0x00, 0x00, 0x01, 0x01, 0x03, 0x03,
0x07, 0x07, 0x0F, 0x0F, 0x07, 0x07,
0x03, 0x03, 0x01, 0x01, 0x00, 0x00,
0x00, 0x00, 0x01, 0x01, 0x03, 0x02,
0x05, 0x06, 0x0D, 0x0A, 0x05, 0x06,
0x03, 0x02, 0x01, 0x01, 0x00, 0x00
};

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/*
Copyright 2019 @foostan
Copyright 2020 Drashna Jaelre <@drashna>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Fancy zones keycodes
#define FZ_EXT G(S(KC_UP)) // Expand window vertically
#define FZ_LFT G(KC_LEFT) // Move window to previous area
#define FZ_RGT G(KC_RIGHT) // Move window to next area
#define VD_NXT G(C(KC_LEFT)) // Move window to previous area
#define VD_PRV G(C(KC_RIGHT)) // Move window to next area
// Word navigation and selection keycodes
#define C_LFT C(KC_LEFT) // Move to previous word
#define C_RGT C(KC_RIGHT) // Move to next word
#define C_UP C(KC_HOME)
#define C_DWN C(KC_END)
#define CS_LFT C(S(KC_LEFT)) // Select previous word
#define CS_RGT C(S(KC_RIGHT)) // Select next word
#define CS_UP C(S(KC_UP))
#define CS_DWN C(S(KC_DOWN))
#define S_PGUP S(KC_PGUP)
#define S_PGDW S(KC_PGDN)
#define LN_UP A(KC_UP) // Move line up
#define LN_DN A(KC_DOWN) // Move line down
// Windows management keycodes
#define WD_CLO C(KC_F4) // Close document or tab
#define WI_CLO A(KC_F4) // Close window
// Shorthand macros and keycodes
#define DV_TRM C(KC_GRV) // VS Code terminal
#define DV_NTRM C(S(KC_GRV)) // VS Code new terminal
#define DV_CTRM C(KC_PGDN) // VS Code cycle terminal
#define DV_BLD C(S(KC_B)) // VS build
#define DV_BRKP KC_F9 // VS breakpoint
#define DV_SOUT S(KC_F11) // VS Step Out
#define DV_SIN KC_F11 // VS Step Into
#define DV_SOVR KC_F10 // VS Step Over
#define DV_IMPL C(KC_F12) // VS Go to Implementation
#define DV_NXER C(S(KC_F12)) // VS Next error
#define DV_NVFW C(S(KC_MINUS)) // VS Navigate forward
#define DV_NVBW C(KC_MINUS) // VS Navigate backwards
#define CS_P C(S(KC_P))
#define CS_V C(S(KC_V))
#define CS_F C(S(KC_F))
#define CS_S C(S(KC_S))
// Left-hand home row mods
#define HM_A LGUI_T(KC_A)
#define HM_S LALT_T(KC_S)
#define HM_D LCTL_T(KC_D)
#define HM_F LSFT_T(KC_F)
// Right-hand home row mods
#define HM_J RSFT_T(KC_J)
#define HM_K RCTL_T(KC_K)
#define HM_L LALT_T(KC_L)
#define HM_SCLN RGUI_T(KC_SCLN)
enum layer_names {
_QWERTY,
_NUMBER,
_SYMBOL,
_NAV,
_FUNC,
_DEV,
_UTIL,
_GAME,
};
#define L_SPC LT(_NUMBER, KC_SPACE)
#define L_TAB LT(_SYMBOL, KC_TAB)
#define L_ESC LT(_NAV, KC_ESCAPE)
#define L_ENT LT(_FUNC, KC_ENTER)
#define L_DEL LT(_DEV, KC_DEL)
#define L_BK LT(_UTIL, KC_BSPC)
enum custom_keycodes {
DV_ARR = SAFE_RANGE, // Print C# lambda arrow
DV_CMNT, // Comment line
DV_UNCMT, // Uncomment line
DV_SELLN, // Select line
DV_REFS, // Find references
WI_MAX, // Maximize window
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, HM_A, HM_S, HM_D, HM_F, KC_G, KC_H, HM_J, HM_K, HM_L, HM_SCLN, KC_QUOT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
L_ESC, L_TAB, L_SPC, L_ENT, L_DEL, L_BK
//`--------------------------' `--------------------------'
),
[_NUMBER] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
C(KC_Y), C(KC_Z), C(KC_X), C(KC_C), C(KC_V),C(S(KC_V)), KC_PERC, KC_7, KC_8, KC_9, KC_ASTR, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_EQL, KC_4, KC_5, KC_6, KC_PLUS, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_CIRC, KC_1, KC_2, KC_3, KC_SLSH, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, KC_MINUS, KC_DOT, KC_0
//`--------------------------' `--------------------------'
),
[_SYMBOL] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_QUES, KC_EXLM, KC_LBRC, KC_RBRC, KC_GRV, KC_TILD,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_AMPR, KC_AT, KC_LPRN, KC_RPRN, KC_HASH, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PIPE, KC_DLR, KC_LCBR, KC_RCBR, KC_BSLS, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, KC_UNDS, KC_LT, KC_GT
//`--------------------------' `--------------------------'
),
[_NAV] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, KC_HOME, KC_PGUP, KC_PGDN, KC_END, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_CAPS, KC_LEFT, KC_UP, KC_DOWN,KC_RIGHT, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPLY, KC_MPRV, KC_VOLU, KC_VOLD, KC_MNXT, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, FZ_EXT, FZ_LFT, FZ_RGT
//`--------------------------' `--------------------------'
),
[_FUNC] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_PSCR, C(S(KC_V)), C(KC_V), C(KC_C), C(KC_X), C(KC_Z), C(KC_Y),
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, KC_PAUS, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`--------------------------' `--------------------------'
),
[_DEV] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
XXXXXXX, DV_TRM, DV_NVBW, DV_NVFW, DV_CMNT,DV_UNCMT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, DV_BRKP, DV_SOUT, DV_SIN, DV_SOVR, DV_BLD, XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, DV_NXER, XXXXXXX, DV_REFS, DV_IMPL, KC_F5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
WI_CLO, WD_CLO, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`--------------------------' `--------------------------'
),
[_UTIL] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
TO(_GAME), DT_PRNT, XXXXXXX, XXXXXXX, RGB_SPI, RGB_SPD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, DT_UP, XXXXXXX, XXXXXXX, RGB_MOD,RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, DT_DOWN, XXXXXXX, RGB_TOG, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`--------------------------' `--------------------------'
),
[_GAME] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_1, KC_4, KC_Q, KC_W, KC_E, KC_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,TO(_QWERTY),
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_2, KC_H, KC_A, KC_S, KC_D, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_3, KC_Z, KC_G, KC_C, KC_V, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_LSFT, KC_SPC, KC_ESC, KC_TAB, XXXXXXX
//`--------------------------' `--------------------------'
)
// [_BUTTON] = LAYOUT_split_3x6_3(
// //,-----------------------------------------------------. ,-----------------------------------------------------.
// C(KC_Y), C(KC_Z), C(KC_X), C(KC_C), C(KC_V),C(S(KC_V)), C(S(KC_V)), C(KC_V), C(KC_C), C(KC_X), C(KC_Z), C(KC_Y),
// //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// XXXXXXX, C(KC_P), C(KC_B), C(KC_S), C(KC_F),C(S(KC_F)), C(S(KC_F)), C(KC_F), C(KC_S), XXXXXXX, XXXXXXX, XXXXXXX,
// //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
// XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
// //`--------------------------' `--------------------------'
// )
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {
case DV_CMNT:
SEND_STRING(SS_LCTL("kc"));
break;
case DV_UNCMT:
SEND_STRING(SS_LCTL("ku"));
break;
case DV_REFS:
SEND_STRING(SS_LCTL("kr"));
break;
case DV_SELLN:
tap_code16(KC_HOME);
tap_code16(KC_HOME);
tap_code16(S(KC_END));
break;
case WI_MAX:
tap_code16(A(KC_SPC));
tap_code16(S(KC_X));
break;
}
}
return true;
};
#ifdef OLED_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; }
void render_space(void) {
oled_write_P(PSTR(" "), false);
}
void render_mod_status_gui_alt(uint8_t modifiers) {
static const char PROGMEM gui_off_1[] = {0x85, 0x86, 0};
static const char PROGMEM gui_off_2[] = {0xa5, 0xa6, 0};
static const char PROGMEM gui_on_1[] = {0x8d, 0x8e, 0};
static const char PROGMEM gui_on_2[] = {0xad, 0xae, 0};
static const char PROGMEM alt_off_1[] = {0x87, 0x88, 0};
static const char PROGMEM alt_off_2[] = {0xa7, 0xa8, 0};
static const char PROGMEM alt_on_1[] = {0x8f, 0x90, 0};
static const char PROGMEM alt_on_2[] = {0xaf, 0xb0, 0};
// fillers between the modifier icons bleed into the icon frames
static const char PROGMEM off_off_1[] = {0xc5, 0};
static const char PROGMEM off_off_2[] = {0xc6, 0};
static const char PROGMEM on_off_1[] = {0xc7, 0};
static const char PROGMEM on_off_2[] = {0xc8, 0};
static const char PROGMEM off_on_1[] = {0xc9, 0};
static const char PROGMEM off_on_2[] = {0xca, 0};
static const char PROGMEM on_on_1[] = {0xcb, 0};
static const char PROGMEM on_on_2[] = {0xcc, 0};
if(modifiers & MOD_MASK_GUI) {
oled_write_P(gui_on_1, false);
} else {
oled_write_P(gui_off_1, false);
}
if ((modifiers & MOD_MASK_GUI) && (modifiers & MOD_MASK_ALT)) {
oled_write_P(on_on_1, false);
} else if(modifiers & MOD_MASK_GUI) {
oled_write_P(on_off_1, false);
} else if(modifiers & MOD_MASK_ALT) {
oled_write_P(off_on_1, false);
} else {
oled_write_P(off_off_1, false);
}
if(modifiers & MOD_MASK_ALT) {
oled_write_P(alt_on_1, false);
} else {
oled_write_P(alt_off_1, false);
}
if(modifiers & MOD_MASK_GUI) {
oled_write_P(gui_on_2, false);
} else {
oled_write_P(gui_off_2, false);
}
if (modifiers & MOD_MASK_GUI & MOD_MASK_ALT) {
oled_write_P(on_on_2, false);
} else if(modifiers & MOD_MASK_GUI) {
oled_write_P(on_off_2, false);
} else if(modifiers & MOD_MASK_ALT) {
oled_write_P(off_on_2, false);
} else {
oled_write_P(off_off_2, false);
}
if(modifiers & MOD_MASK_ALT) {
oled_write_P(alt_on_2, false);
} else {
oled_write_P(alt_off_2, false);
}
}
void render_mod_status_ctrl_shift(uint8_t modifiers) {
static const char PROGMEM ctrl_off_1[] = {0x89, 0x8a, 0};
static const char PROGMEM ctrl_off_2[] = {0xa9, 0xaa, 0};
static const char PROGMEM ctrl_on_1[] = {0x91, 0x92, 0};
static const char PROGMEM ctrl_on_2[] = {0xb1, 0xb2, 0};
static const char PROGMEM shift_off_1[] = {0x8b, 0x8c, 0};
static const char PROGMEM shift_off_2[] = {0xab, 0xac, 0};
static const char PROGMEM shift_on_1[] = {0xcd, 0xce, 0};
static const char PROGMEM shift_on_2[] = {0xcf, 0xd0, 0};
// fillers between the modifier icons bleed into the icon frames
static const char PROGMEM off_off_1[] = {0xc5, 0};
static const char PROGMEM off_off_2[] = {0xc6, 0};
static const char PROGMEM on_off_1[] = {0xc7, 0};
static const char PROGMEM on_off_2[] = {0xc8, 0};
static const char PROGMEM off_on_1[] = {0xc9, 0};
static const char PROGMEM off_on_2[] = {0xca, 0};
static const char PROGMEM on_on_1[] = {0xcb, 0};
static const char PROGMEM on_on_2[] = {0xcc, 0};
if(modifiers & MOD_MASK_CTRL) {
oled_write_P(ctrl_on_1, false);
} else {
oled_write_P(ctrl_off_1, false);
}
if ((modifiers & MOD_MASK_CTRL) && (modifiers & MOD_MASK_SHIFT)) {
oled_write_P(on_on_1, false);
} else if(modifiers & MOD_MASK_CTRL) {
oled_write_P(on_off_1, false);
} else if(modifiers & MOD_MASK_SHIFT) {
oled_write_P(off_on_1, false);
} else {
oled_write_P(off_off_1, false);
}
if(modifiers & MOD_MASK_SHIFT) {
oled_write_P(shift_on_1, false);
} else {
oled_write_P(shift_off_1, false);
}
if(modifiers & MOD_MASK_CTRL) {
oled_write_P(ctrl_on_2, false);
} else {
oled_write_P(ctrl_off_2, false);
}
if (modifiers & MOD_MASK_CTRL & MOD_MASK_SHIFT) {
oled_write_P(on_on_2, false);
} else if(modifiers & MOD_MASK_CTRL) {
oled_write_P(on_off_2, false);
} else if(modifiers & MOD_MASK_SHIFT) {
oled_write_P(off_on_2, false);
} else {
oled_write_P(off_off_2, false);
}
if(modifiers & MOD_MASK_SHIFT) {
oled_write_P(shift_on_2, false);
} else {
oled_write_P(shift_off_2, false);
}
}
void render_logo(void) {
static const char PROGMEM corne_logo[] = {
0x80, 0x81, 0x82, 0x83, 0x84,
0xa0, 0xa1, 0xa2, 0xa3, 0xa4,
0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0};
oled_write_P(corne_logo, false);
oled_write_P(PSTR("corne"), false);
}
void render_layer_state(void) {
static const char PROGMEM default_layer[] = {
0x20, 0x94, 0x95, 0x96, 0x20,
0x20, 0xb4, 0xb5, 0xb6, 0x20,
0x20, 0xd4, 0xd5, 0xd6, 0x20, 0};
static const char PROGMEM raise_layer[] = {
0x20, 0x97, 0x98, 0x99, 0x20,
0x20, 0xb7, 0xb8, 0xb9, 0x20,
0x20, 0xd7, 0xd8, 0xd9, 0x20, 0};
static const char PROGMEM lower_layer[] = {
0x20, 0x9a, 0x9b, 0x9c, 0x20,
0x20, 0xba, 0xbb, 0xbc, 0x20,
0x20, 0xda, 0xdb, 0xdc, 0x20, 0};
static const char PROGMEM adjust_layer[] = {
0x20, 0x9d, 0x9e, 0x9f, 0x20,
0x20, 0xbd, 0xbe, 0xbf, 0x20,
0x20, 0xdd, 0xde, 0xdf, 0x20, 0};
if(layer_state_is(_DEV)) {
oled_write_P(adjust_layer, false);
} else if(layer_state_is(_NUMBER)) {
oled_write_P(lower_layer, false);
} else if(layer_state_is(_SYMBOL)) {
oled_write_P(raise_layer, false);
} else {
oled_write_P(default_layer, false);
}
}
bool oled_task_user(void) {
// Renders the current keyboard state (layers and mods)
render_logo();
render_space();
render_layer_state();
render_space();
render_mod_status_gui_alt(get_mods()|get_oneshot_mods());
render_mod_status_ctrl_shift(get_mods()|get_oneshot_mods());
return false;
}
#endif

View file

@ -0,0 +1,15 @@
AUTO_SHIFT_ENABLE = no
LTO_ENABLE = yes
NKRO_ENABLE = yes
CAPS_WORD_ENABLE = no
VIA_ENABLE = no
DYNAMIC_TAPPING_TERM_ENABLE = yes
RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = yes
OLED_ENABLE = yes
CONSOLE_ENABLE = no
COMMAND_ENABLE = no
MOUSEKEY_ENABLE = no
SPACE_CADET_ENABLE = no
GRAVE_ESC_ENABLE = no
MAGIC_ENABLE = no