Add QMK configuration and flashing documentation for fingerpunch/sweeeeep keyboard

- Created CONFIG_HIERARCHY.md to explain configuration file hierarchy and settings placement.
- Added FLASH_HANDEDNESS.md detailing the flashing process for split keyboard handedness using Liatris controllers.
- Introduced LIATRIS_QUICK_START.txt as a quick reference for handedness setup and flashing steps.
- Included LICENSE file for GNU General Public License v2.
- Added Makefile for building QMK firmware with user-specific configurations.
- Updated README.md with instructions for configuring and building QMK userspace.
- Created build_all.sh script to automate the building of regular and handedness initialization firmware.
- Added qmk.json to define userspace version and build targets.
This commit is contained in:
Smathev 2025-10-07 16:49:14 +02:00
commit 63991df09d
13 changed files with 1062 additions and 29 deletions

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# QMK Firmware Build Guide for Fingerpunch Sweeeeep
This guide explains how to build and flash firmware for your split keyboard with EE_HANDS.
## Quick Start
### Build All Firmware Files
```bash
./build_all.sh
```
This creates three files:
- `fingerpunch_sweeeeep_smathev.uf2` - Regular firmware
- `fingerpunch_sweeeeep_smathev_LEFT.uf2` - LEFT hand initialization
- `fingerpunch_sweeeeep_smathev_RIGHT.uf2` - RIGHT hand initialization
## First-Time Setup (One-Time Only)
You only need to do this ONCE to set the handedness in EEPROM:
1. **Initialize LEFT keyboard half:**
- Unplug both halves
- Plug in the LEFT half
- Double-tap RESET button on Liatris controller
- Drag `fingerpunch_sweeeeep_smathev_LEFT.uf2` to the RPI-RP2 drive
- Wait for it to disconnect/reconnect
2. **Initialize RIGHT keyboard half:**
- Unplug both halves
- Plug in the RIGHT half
- Double-tap RESET button on Liatris controller
- Drag `fingerpunch_sweeeeep_smathev_RIGHT.uf2` to the RPI-RP2 drive
- Wait for it to disconnect/reconnect
3. **Test:** Plug either half in via USB - keys should work correctly regardless of which side is plugged in!
## Regular Firmware Updates
After handedness is initialized, use the regular firmware for all future updates:
1. **Flash regular firmware to BOTH halves:**
- Double-tap RESET on each half
- Drag `fingerpunch_sweeeeep_smathev.uf2` to each
2. **Handedness is preserved:** The EEPROM remembers which half is which, so you don't need the `_LEFT` or `_RIGHT` files anymore (unless you want to change handedness).
## How It Works
### EE_HANDS (EEPROM Handedness)
- Each keyboard half stores its identity (LEFT or RIGHT) in EEPROM
- The handedness firmware (`_LEFT.uf2` and `_RIGHT.uf2`) initializes this EEPROM value on first flash
- After initialization, either half can be plugged in as master
- Regular firmware preserves the EEPROM handedness value
### Build Process
The `build_all.sh` script:
1. **Regular firmware:** Builds with `EE_HANDS` defined
2. **LEFT firmware:** Temporarily adds `INIT_EE_HANDS_LEFT` to config.h and builds
3. **RIGHT firmware:** Temporarily adds `INIT_EE_HANDS_RIGHT` to config.h and builds
4. **Restores:** Original config.h is restored after builds
The `INIT_EE_HANDS_LEFT/RIGHT` defines tell QMK to write the handedness to EEPROM on boot.
## Troubleshooting
### Keys are backwards when plugging in one side
- You probably flashed the wrong `_LEFT` or `_RIGHT` file to the wrong keyboard half
- Solution: Re-flash with the correct handedness files
### Master side always seems to be the same regardless of which I plug in
- The `EE_HANDS` setting may not be properly configured
- Check that `config.h` has `#define EE_HANDS` (not `MASTER_LEFT` or `MASTER_RIGHT`)
- Rebuild and reflash handedness files
### How do I reset/change handedness?
- Simply flash the opposite handedness firmware to swap a keyboard half's identity
- Example: Flash `_RIGHT.uf2` to what was previously the LEFT half
## File Structure
```
qmk_userspace/
├── build_all.sh # Main build script (builds all 3 files)
├── build_handedness_manual.sh # Legacy handedness-only builder
├── fingerpunch_sweeeeep_smathev.uf2 # Regular firmware
├── fingerpunch_sweeeeep_smathev_LEFT.uf2 # LEFT initialization
├── fingerpunch_sweeeeep_smathev_RIGHT.uf2# RIGHT initialization
├── keyboards/
│ └── fingerpunch/
│ └── sweeeeep/
│ └── keymaps/
│ └── smathev/
│ ├── config.h # Keyboard-specific config (EE_HANDS)
│ └── keymap.c # Your keymap
└── users/
└── smathev/
├── config.h # Userspace config
├── combos.c/h # Combo definitions
└── ...
```
## Additional Notes
### Liatris Controller
- The Liatris uses RP2040 (same as Raspberry Pi Pico)
- Firmware files are `.uf2` format
- Double-tap RESET to enter bootloader mode (appears as RPI-RP2 drive)
- No need for QMK Toolbox - just drag and drop files
### Configuration Hierarchy
1. **users/smathev/config.h** - User preferences (applies to all keyboards)
2. **keyboards/.../keymaps/smathev/config.h** - Keyboard-specific overrides
3. **Keyboard defaults** - Base keyboard configuration
The `EE_HANDS` setting is in the keyboard-specific config because it's hardware-dependent.

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# QMK Configuration Hierarchy
Understanding where to put your settings in QMK userspace.
## Configuration Priority (Highest to Lowest)
```
1. keyboards/.../keymaps/smathev/config.h ← HIGHEST PRIORITY (keyboard-specific)
↓ overrides
2. users/smathev/config.h ← USER DEFAULTS (all keyboards)
↓ overrides
3. keyboards/.../config.h ← KEYBOARD DEFAULTS
↓ overrides
4. QMK defaults ← LOWEST PRIORITY
```
## Your Current Setup
### 📁 `users/smathev/config.h`
**Purpose:** Settings that apply to ALL your keyboards
**What belongs here:**
- ✅ Tapping terms (`TAPPING_TERM`, `PERMISSIVE_HOLD`)
- ✅ Auto-shift settings (`AUTO_SHIFT_TIMEOUT`, `RETRO_SHIFT`)
- ✅ Combo preferences (`COMBO_REF_DEFAULT`)
- ✅ Personal preferences that don't change between keyboards
- ✅ Layout aliases (`LAYOUT_sweeeeep`)
**Example:**
```c
#define TAPPING_TERM 140
#define PERMISSIVE_HOLD
#define CASEMODES_ENABLE
```
### 📁 `keyboards/fingerpunch/sweeeeep/keymaps/smathev/config.h`
**Purpose:** Settings specific to THIS keyboard/keymap
**What belongs here:**
- ✅ Split keyboard settings (`EE_HANDS`, `SPLIT_USB_DETECT`)
- ✅ Hardware-specific features (`OLED_FONT_H`)
- ✅ Keyboard-specific overrides
- ✅ Split communication settings
**Example:**
```c
#define EE_HANDS
#define SPLIT_USB_DETECT
#define OLED_FONT_H "path/to/font.c"
```
## Why This Matters
### ❌ Wrong Approach:
Putting everything in `users/smathev/config.h`
- Split keyboard settings affect non-split keyboards
- OLED settings break keyboards without OLED
- Hardware-specific settings cause conflicts
### ✅ Correct Approach:
- **Userspace (`users/`)**: Personal preferences that work everywhere
- **Keymap (`keymaps/`)**: Keyboard-specific hardware and features
## Common Settings Placement
| Setting | Location | Reason |
|---------|----------|--------|
| `TAPPING_TERM` | `users/` | Personal preference |
| `EE_HANDS` | `keymaps/` | Split keyboard specific |
| `OLED_FONT_H` | `keymaps/` | Hardware specific |
| `COMBO_REF_DEFAULT` | `users/` | User preference |
| `SPLIT_USB_DETECT` | `keymaps/` | Split keyboard specific |
| `AUTO_SHIFT_TIMEOUT` | `users/` | Personal preference |
| `PERMISSIVE_HOLD` | `users/` | Personal preference |
## Your Configuration Files
### Current Structure:
```
qmk_userspace/
├── users/smathev/
│ ├── config.h ← User-wide settings
│ ├── rules.mk ← User-wide features
│ ├── combos.c/h
│ └── ...
└── keyboards/
└── fingerpunch/sweeeeep/
└── keymaps/smathev/
├── config.h ← Keyboard-specific settings (EE_HANDS here!)
├── keymap.c
└── keymap.json
```
## Testing Your Configuration
```bash
# Compile to see if settings are applied correctly
qmk compile -kb fingerpunch/sweeeeep -km smathev
# Check for configuration conflicts in warnings
qmk compile -kb fingerpunch/sweeeeep -km smathev 2>&1 | grep "config.h"
```
## Pro Tips
💡 **Use Comments:** Clearly mark which config file is for what purpose
💡 **Test on Multiple Keyboards:** If you add more keyboards, userspace settings will automatically apply
💡 **Override When Needed:** Keymap config.h can override userspace defaults
💡 **Keep It DRY:** Don't repeat settings - put them in the most appropriate place
## If You Add More Keyboards
When you add another keyboard (e.g., a 60% board):
1. **User settings automatically apply** (tapping, combos, etc.)
2. **Create keyboard-specific config.h** only for that keyboard's unique needs
3. **Split settings don't affect** your non-split boards
This is the power of QMK userspace! 🚀

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# Flashing Split Keyboard Handedness (EE_HANDS)
Your fingerpunch/sweeeeep keyboard with **Liatris controllers** uses `EE_HANDS` for split keyboard handedness detection. This means each half needs to be flashed with its handedness information stored in EEPROM.
> **Note:** The Liatris is an RP2040-based Pro Micro replacement controller. It uses `.uf2` files and bootloader mode for flashing.
## Visual Guide
```
┌─────────────────────────────────────────────────────────┐
│ STEP 1: Build handedness firmware files │
│ $ ./build_handedness.sh │
│ → Creates _LEFT.uf2 and _RIGHT.uf2 │
└─────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────┐
│ STEP 2: Flash LEFT half │
│ 1. Unplug both halves │
│ 2. Plug in LEFT half │
│ 3. Double-tap RESET button on Liatris │
│ 4. Drag _LEFT.uf2 to RPI-RP2 drive │
└─────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────┐
│ STEP 3: Flash RIGHT half │
│ 1. Unplug both halves │
│ 2. Plug in RIGHT half │
│ 3. Double-tap RESET button on Liatris │
│ 4. Drag _RIGHT.uf2 to RPI-RP2 drive │
└─────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────┐
│ STEP 4: Test │
│ • Test each half independently (plug in solo) │
│ • Both halves should work when connected │
│ • If one acts wrong, re-flash that specific half │
└─────────────────────────────────────────────────────────┘
```
## Quick Reference
### Build Commands
```bash
# Build LEFT hand firmware with EEPROM handedness
qmk compile -kb fingerpunch/sweeeeep -km smathev -e INIT_EE_HANDS_LEFT=yes
# Build RIGHT hand firmware with EEPROM handedness
qmk compile -kb fingerpunch/sweeeeep -km smathev -e INIT_EE_HANDS_RIGHT=yes
```
### Generated Files
After building, you'll have:
- `fingerpunch_sweeeeep_smathev.uf2` - The most recent build (left OR right)
- Copy this immediately after building to preserve it!
### Recommended Workflow
```bash
cd /home/smathev/git_dev/keyboards/qmk_userspace
# Build and save LEFT hand
qmk compile -kb fingerpunch/sweeeeep -km smathev -e INIT_EE_HANDS_LEFT=yes
cp fingerpunch_sweeeeep_smathev.uf2 fingerpunch_sweeeeep_smathev_LEFT.uf2
# Build and save RIGHT hand
qmk compile -kb fingerpunch/sweeeeep -km smathev -e INIT_EE_HANDS_RIGHT=yes
cp fingerpunch_sweeeeep_smathev.uf2 fingerpunch_sweeeeep_smathev_RIGHT.uf2
# Now you have both files ready to flash
ls -lh fingerpunch_sweeeeep_smathev_*.uf2
```
## Flashing Instructions
### For Liatris Controllers (RP2040-based):
The **Liatris** has a **RESET button** (small button on the controller). To enter bootloader mode:
#### Method 1: Double-tap Reset (Recommended)
1. **Left Half:**
- Unplug both halves
- Plug in LEFT half
- **Quickly double-tap the RESET button** on the Liatris controller
- The controller will appear as a USB drive named `RPI-RP2`
- Copy/drag `fingerpunch_sweeeeep_smathev_LEFT.uf2` to the `RPI-RP2` drive
- The board will reboot automatically and disappear
2. **Right Half:**
- Unplug both halves
- Plug in RIGHT half
- **Quickly double-tap the RESET button** on the Liatris controller
- The controller will appear as a USB drive named `RPI-RP2`
- Copy/drag `fingerpunch_sweeeeep_smathev_RIGHT.uf2` to the `RPI-RP2` drive
- The board will reboot automatically and disappear
#### Method 2: Hold Boot + Plug In
1. If double-tap doesn't work, you can hold the BOOT button while plugging in the USB cable
2. The Liatris has a small BOOT button - check the controller PCB for its location
> **💡 Tip:** If the `RPI-RP2` drive doesn't appear, try:
> - Double-tapping faster or slower
> - Using a different USB cable/port
> - Checking that the Liatris is properly seated in the sockets
3. **Test:**
- Plug in ONLY the left half → keyboard should work
- Plug in ONLY the right half → keyboard should work
- If either half doesn't work solo, re-flash that half
## After Initial Handedness Setup
Once each half has been flashed with its handedness, you can flash regular firmware to BOTH halves:
```bash
# Normal build (no handedness parameter)
qmk compile -kb fingerpunch/sweeeeep -km smathev
# Flash this to BOTH halves - handedness is preserved in EEPROM
```
The handedness information persists in EEPROM through normal firmware updates!
## Troubleshooting
### "Wrong half detected"
- Re-flash the problematic half with the handedness firmware
- Make sure you're copying the correct file (LEFT vs RIGHT)
- Verify you're flashing the correct physical half
### "Both halves act as the same side"
- You need to flash different files to each half
- `*_LEFT.uf2` → left physical half (usually has the TRRS jack on the left side)
- `*_RIGHT.uf2` → right physical half (usually has the TRRS jack on the right side)
### "RPI-RP2 drive doesn't appear"
- **Liatris-specific:** Try double-tapping the RESET button faster or slower
- The timing can be finicky - practice a few times
- Make sure you're using a data USB cable (not charge-only)
- Try a different USB port
- Check that the Liatris is properly installed in the Pro Micro sockets
### "Keyboard not detected as USB device"
- Check USB cable (must be a data cable, not charge-only)
- Try a different USB port
- Verify the Liatris is correctly inserted (orientation matters!)
- Check for bent pins on the Liatris controller
### "Compile fails with 'converter not found'"
- Your keymap should have `"converter": "liatris"` in `keymap.json`
- This tells QMK to build for the Liatris controller
## File Naming Convention
To avoid confusion, use this naming:
- `*_LEFT.uf2` - For the **left physical half**
- `*_RIGHT.uf2` - For the **right physical half**
- `*.uf2` (no suffix) - Regular firmware (both halves)
## Build Script
Created: `build_handedness.sh` for easier building

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╔══════════════════════════════════════════════════════════════════╗
║ LIATRIS SPLIT KEYBOARD - HANDEDNESS QUICK REFERENCE ║
╚══════════════════════════════════════════════════════════════════╝
🎯 YOUR SETUP: Fingerpunch Sweeeeep + Liatris (RP2040) Controllers
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
STEP 1: BUILD HANDEDNESS FIRMWARE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Run this script to build both files:
$ ./build_handedness.sh
Or manually:
$ qmk compile -kb fingerpunch/sweeeeep -km smathev -e INIT_EE_HANDS_LEFT=yes
$ cp fingerpunch_sweeeeep_smathev.uf2 fingerpunch_sweeeeep_smathev_LEFT.uf2
$ qmk compile -kb fingerpunch/sweeeeep -km smathev -e INIT_EE_HANDS_RIGHT=yes
$ cp fingerpunch_sweeeeep_smathev.uf2 fingerpunch_sweeeeep_smathev_RIGHT.uf2
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
STEP 2: FLASH LEFT HALF
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
1. ⚡ Unplug BOTH keyboard halves
2. 🔌 Plug in LEFT half to computer
3. 🔘 Double-tap RESET button on Liatris
└─► A drive named "RPI-RP2" will appear
4. 📋 Copy fingerpunch_sweeeeep_smathev_LEFT.uf2 to the RPI-RP2 drive
5. ⏳ Board reboots automatically (drive disappears = success!)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
STEP 3: FLASH RIGHT HALF
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
1. ⚡ Unplug BOTH keyboard halves
2. 🔌 Plug in RIGHT half to computer
3. 🔘 Double-tap RESET button on Liatris
└─► A drive named "RPI-RP2" will appear
4. 📋 Copy fingerpunch_sweeeeep_smathev_RIGHT.uf2 to the RPI-RP2 drive
5. ⏳ Board reboots automatically (drive disappears = success!)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
STEP 4: TEST
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
✓ Plug in ONLY left half → Should type normally
✓ Plug in ONLY right half → Should type normally
✓ Connect both halves → Should work as full split keyboard
If a half types the wrong keys, re-flash that specific half.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
💡 TIPS & TROUBLESHOOTING
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🔘 Finding the RESET button:
- Small tactile button on the Liatris controller PCB
- Usually located near the USB connector
- Requires a small tool or fingernail to press
📱 Double-tap timing:
- Tap quickly like a mouse double-click
- Too slow = won't work, too fast = won't work
- Practice a few times to get the timing right
❌ RPI-RP2 drive doesn't appear?
- Try double-tapping faster or slower
- Use a data USB cable (not charge-only)
- Try a different USB port
- Verify Liatris is properly seated in sockets
🔄 After initial setup:
- Future firmware updates can be flashed to BOTH halves
- Handedness is saved in EEPROM and persists
- Only need handedness files for the FIRST flash or after EEPROM reset
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📚 Detailed documentation: FLASH_HANDEDNESS.md
🔧 Build script: ./build_handedness.sh

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b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
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c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
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control compilation and installation of the executable. However, as a
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anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
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itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
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restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
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7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
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License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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@ -0,0 +1,16 @@
.SILENT:
MAKEFLAGS += --no-print-directory
QMK_USERSPACE := $(patsubst %/,%,$(dir $(shell realpath "$(lastword $(MAKEFILE_LIST))")))
ifeq ($(QMK_USERSPACE),)
QMK_USERSPACE := $(shell pwd)
endif
QMK_FIRMWARE_ROOT = $(shell qmk config -ro user.qmk_home | cut -d= -f2 | sed -e 's@^None$$@@g')
ifeq ($(QMK_FIRMWARE_ROOT),)
$(error Cannot determine qmk_firmware location. `qmk config -ro user.qmk_home` is not set)
endif
%:
+$(MAKE) -C $(QMK_FIRMWARE_ROOT) $(MAKECMDGOALS) QMK_USERSPACE=$(QMK_USERSPACE)

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@ -0,0 +1,59 @@
# QMK Userspace
This is a template repository which allows for an external set of QMK keymaps to be defined and compiled. This is useful for users who want to maintain their own keymaps without having to fork the main QMK repository.
## Howto configure your build targets
1. Run the normal `qmk setup` procedure if you haven't already done so -- see [QMK Docs](https://docs.qmk.fm/#/newbs) for details.
1. Fork this repository
1. Clone your fork to your local machine
1. Enable userspace in QMK config using `qmk config user.overlay_dir="$(realpath qmk_userspace)"`
1. Add a new keymap for your board using `qmk new-keymap`
* This will create a new keymap in the `keyboards` directory, in the same location that would normally be used in the main QMK repository. For example, if you wanted to add a keymap for the Planck, it will be created in `keyboards/planck/keymaps/<your keymap name>`
* You can also create a new keymap using `qmk new-keymap -kb <your_keyboard> -km <your_keymap>`
* Alternatively, add your keymap manually by placing it in the location specified above.
* `layouts/<layout name>/<your keymap name>/keymap.*` is also supported if you prefer the layout system
1. Add your keymap(s) to the build by running `qmk userspace-add -kb <your_keyboard> -km <your_keymap>`
* This will automatically update your `qmk.json` file
* Corresponding `qmk userspace-remove -kb <your_keyboard> -km <your_keymap>` will delete it
* Listing the build targets can be done with `qmk userspace-list`
1. Commit your changes
## Howto build with GitHub
1. In the GitHub Actions tab, enable workflows
1. Push your changes above to your forked GitHub repository
1. Look at the GitHub Actions for a new actions run
1. Wait for the actions run to complete
1. Inspect the Releases tab on your repository for the latest firmware build
## Howto build locally
1. Run the normal `qmk setup` procedure if you haven't already done so -- see [QMK Docs](https://docs.qmk.fm/#/newbs) for details.
1. Fork this repository
1. Clone your fork to your local machine
1. `cd` into this repository's clone directory
1. Set global userspace path: `qmk config user.overlay_dir="$(realpath .)"` -- you MUST be located in the cloned userspace location for this to work correctly
* This will be automatically detected if you've `cd`ed into your userspace repository, but the above makes your userspace available regardless of your shell location.
1. Compile normally: `qmk compile -kb your_keyboard -km your_keymap` or `make your_keyboard:your_keymap`
Alternatively, if you configured your build targets above, you can use `qmk userspace-compile` to build all of your userspace targets at once.
## Extra info
If you wish to point GitHub actions to a different repository, a different branch, or even a different keymap name, you can modify `.github/workflows/build_binaries.yml` to suit your needs.
To override the `build` job, you can change the following parameters to use a different QMK repository or branch:
```
with:
qmk_repo: qmk/qmk_firmware
qmk_ref: master
```
If you wish to manually manage `qmk_firmware` using git within the userspace repository, you can add `qmk_firmware` as a submodule in the userspace directory instead. GitHub Actions will automatically use the submodule at the pinned revision if it exists, otherwise it will use the default latest revision of `qmk_firmware` from the main repository.
This can also be used to control which fork is used, though only upstream `qmk_firmware` will have support for external userspace until other manufacturers update their forks.
1. (First time only) `git submodule add https://github.com/qmk/qmk_firmware.git`
1. (To update) `git submodule update --init --recursive`
1. Commit your changes to your userspace repository

125
root_files_backup/build_all.sh Executable file
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@ -0,0 +1,125 @@
#!/usr/bin/env bash
# Complete firmware builder for fingerpunch/sweeeeep with Liatris
# Builds three versions:
# 1. Regular firmware (for normal use after handedness is set)
# 2. LEFT handedness initialization firmware
# 3. RIGHT handedness initialization firmware
set -e # Exit on error
KEYBOARD="fingerpunch/sweeeeep"
KEYMAP="smathev"
OUTPUT_NAME="fingerpunch_sweeeeep_smathev"
CONFIG_FILE="$HOME/git_dev/keyboards/qmk_userspace/keyboards/fingerpunch/sweeeeep/keymaps/smathev/config.h"
BACKUP_FILE="${CONFIG_FILE}.backup"
QMK_FIRMWARE_DIR="$HOME/git_dev/keyboards/qmk_firmware"
OUTPUT_DIR="$HOME/git_dev/keyboards/latest_firmware"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo "🔨 Building ALL firmware versions for $KEYBOARD"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo ""
echo "⚙️ Keyboard: $KEYBOARD"
echo "⚙️ Keymap: $KEYMAP"
echo "⚙️ Controller: Liatris (RP2040)"
echo ""
# Clean build
echo "🧹 Cleaning previous build..."
qmk clean > /dev/null 2>&1
echo ""
# ============================================================================
# 1. Build REGULAR firmware (for normal use)
# ============================================================================
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo "📦 [1/3] Building REGULAR firmware..."
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
qmk compile -kb "$KEYBOARD" -km "$KEYMAP"
if [ $? -eq 0 ]; then
cp "$QMK_FIRMWARE_DIR/${OUTPUT_NAME}.uf2" "$OUTPUT_DIR/${OUTPUT_NAME}.uf2"
echo "✅ Regular firmware: ${OUTPUT_NAME}.uf2"
else
echo "❌ Regular firmware build failed!"
exit 1
fi
echo ""
# Backup original config for handedness builds
cp "$CONFIG_FILE" "$BACKUP_FILE"
# ============================================================================
# 2. Build LEFT handedness initialization firmware
# ============================================================================
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo "📍 [2/3] Building LEFT hand initialization firmware..."
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
# Add INIT_EE_HANDS_LEFT to config
sed -i '/^#define EE_HANDS/a #define INIT_EE_HANDS_LEFT' "$CONFIG_FILE"
qmk compile -kb "$KEYBOARD" -km "$KEYMAP"
if [ $? -eq 0 ]; then
cp "$QMK_FIRMWARE_DIR/${OUTPUT_NAME}.uf2" "$OUTPUT_DIR/${OUTPUT_NAME}_LEFT.uf2"
echo "✅ LEFT hand firmware: ${OUTPUT_NAME}_LEFT.uf2"
else
echo "❌ LEFT hand build failed!"
cp "$BACKUP_FILE" "$CONFIG_FILE"
rm "$BACKUP_FILE"
exit 1
fi
# Restore config
cp "$BACKUP_FILE" "$CONFIG_FILE"
echo ""
# ============================================================================
# 3. Build RIGHT handedness initialization firmware
# ============================================================================
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo "📍 [3/3] Building RIGHT hand initialization firmware..."
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
# Add INIT_EE_HANDS_RIGHT to config
sed -i '/^#define EE_HANDS/a #define INIT_EE_HANDS_RIGHT' "$CONFIG_FILE"
qmk compile -kb "$KEYBOARD" -km "$KEYMAP"
if [ $? -eq 0 ]; then
cp "$QMK_FIRMWARE_DIR/${OUTPUT_NAME}.uf2" "$OUTPUT_DIR/${OUTPUT_NAME}_RIGHT.uf2"
echo "✅ RIGHT hand firmware: ${OUTPUT_NAME}_RIGHT.uf2"
else
echo "❌ RIGHT hand build failed!"
cp "$BACKUP_FILE" "$CONFIG_FILE"
rm "$BACKUP_FILE"
exit 1
fi
# Restore original config
cp "$BACKUP_FILE" "$CONFIG_FILE"
rm "$BACKUP_FILE"
rm "$QMK_FIRMWARE_DIR/${OUTPUT_NAME}.uf2"
echo ""
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo "🎉 ALL FIRMWARE FILES BUILT SUCCESSFULLY!"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo ""
echo "📁 Files created:"
ls -lh "$OUTPUT_DIR/${OUTPUT_NAME}.uf2" "$OUTPUT_DIR/${OUTPUT_NAME}_LEFT.uf2" "$OUTPUT_DIR/${OUTPUT_NAME}_RIGHT.uf2"
echo ""
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo "📝 USAGE GUIDE:"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo ""
echo "🔧 FIRST-TIME SETUP (Set handedness in EEPROM):"
echo " 1. Flash ${OUTPUT_NAME}_LEFT.uf2 to LEFT keyboard half"
echo " 2. Flash ${OUTPUT_NAME}_RIGHT.uf2 to RIGHT keyboard half"
echo " 3. Only do this ONCE to initialize handedness"
echo ""
echo "🔄 REGULAR UPDATES (After handedness is set):"
echo " 1. Flash ${OUTPUT_NAME}.uf2 to BOTH keyboard halves"
echo " 2. Handedness is preserved in EEPROM"
echo " 3. Either half can be plugged in as master"
echo ""
echo "💡 TIP: To enter bootloader, double-tap RESET on Liatris"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"

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@ -0,0 +1,6 @@
{
"userspace_version": "1.1",
"build_targets": [
["fingerpunch/sweeeeep", "smathev"]
]
}

View file

@ -1,23 +1,26 @@
#include "combos.h"
#include "smathev.h"
#include "keycodes.h"
#include "keymap_danish.h"
// COMBOS - https://github.com/qmk/qmk_firmware/blob/master/docs/feature_combo.md
const uint16_t PROGMEM undo_combo[] = {KC_Y, DK_ARNG, COMBO_END}; // L3_K1 + L3_K2
const uint16_t PROGMEM ent_combo[] = {KC_S, KC_D, COMBO_END}; // R2_K4 + R2_K5
//l3 + R3 doesn't work because of homerow-mods
const uint16_t PROGMEM undo_combo[] = {KC_X, KC_H, COMBO_END}; // L3_K1 + L3_K2
const uint16_t PROGMEM cut_combo[] = {KC_H, KC_L, COMBO_END}; //L3_K2 + L3_K3
const uint16_t PROGMEM copy_combo[] = {KC_L, KC_F, COMBO_END}; // L3_K3 + L3_K4
const uint16_t PROGMEM paste_combo[] = {KC_C, KC_COMM, COMBO_END}; // L3_K4 + L3_K5 KC_I
const uint16_t PROGMEM enter_combo[] = {KC_S, KC_D, COMBO_END}; // R2_K4 + R2_K5
const uint16_t PROGMEM tab_combo[] = {KC_O, KC_I, COMBO_END}; // L2_K1 + L2_K2
const uint16_t PROGMEM cut_combo[] = {DK_ARNG, KC_V, COMBO_END}; //L3_K2 + L3_K3
const uint16_t PROGMEM copy_combo[] = {KC_V, KC_C, COMBO_END}; // L3_K3 + L3_K4
const uint16_t PROGMEM paste_combo[] = {KC_C, KC_COMM, COMBO_END}; // L3_K4 + L3_K5
const uint16_t PROGMEM del_combo[] = {KC_L, KC_H, COMBO_END}; // R1_K3 + R1_K4
const uint16_t PROGMEM delete_combo[] = {KC_L, KC_H, COMBO_END}; // R1_K3 + R1_K4
const uint16_t PROGMEM bcksp_combo[] = {KC_H, KC_X, COMBO_END}; // R1_K4 + R1_K5
const uint16_t PROGMEM cttb_combo[] = {KC_G, KC_J, COMBO_END}; // L1_K4 + L1_K5
const uint16_t PROGMEM new_tab_combo[] = {KC_G, KC_J, COMBO_END}; // L1_K4 + L1_K5
const uint16_t PROGMEM esc_combo[] = {DK_OSTR, DK_AE, COMBO_END}; // L1_K1 + L1_K2
const uint16_t PROGMEM svfile_combo[] = {KC_Q, KC_Z, COMBO_END}; // R3_K3 + R3_K4
const uint16_t PROGMEM srch_combo[] = {KC_F, KC_B, COMBO_END}; // R1_K1 + R1_K2
const uint16_t PROGMEM ctcl_combo[] = {FP_SUPER_TAB, KC_PGDN, COMBO_END}; // L1_K4 + L1_K5
const uint16_t PROGMEM search_ctrl_f_combo[] = {KC_F, KC_B, COMBO_END}; // R1_K1 + R1_K2
const uint16_t PROGMEM close_window_combo[] = {FP_SUPER_TAB, KC_PGDN, COMBO_END}; // L1_K4 + L1_K5
const uint16_t PROGMEM cancel_combo[] = {KC_LEFT, KC_HOME, COMBO_END}; // l2_K1 + L2_K2
const uint16_t PROGMEM ctrop_combo[] = {FP_SUPER_TAB, KC_PGDN, KC_UP, COMBO_END}; // L1_K3 + L1_K4 + L1_K5
const uint16_t PROGMEM ffive_combo[] = {KC_U, KC_G, COMBO_END}; // L1_K3 + L1_K4
const uint16_t PROGMEM reopen_closed_tab_combo[] = {FP_SUPER_TAB, KC_PGDN, KC_UP, COMBO_END}; // L1_K3 + L1_K4 + L1_K5
const uint16_t PROGMEM ffive_reload_combo[] = {KC_U, KC_G, COMBO_END}; // L1_K3 + L1_K4
const uint16_t PROGMEM reset_keyboard_left_combo[] = {KC_J, KC_M, KC_C, COMBO_END}; // L1_K3 + L1_K4 + L1_K5
const uint16_t PROGMEM reset_keyboard_right_combo[] = {KC_B, KC_P, KC_W, COMBO_END}; // L1_K3 + L1_K4 + L1_K5
combo_t key_combos[COMBO_COUNT] = {
@ -25,17 +28,16 @@ combo_t key_combos[COMBO_COUNT] = {
COMBO(copy_combo, LCTL(KC_C)),
COMBO(cut_combo, LCTL(KC_X)),
COMBO(paste_combo, LCTL(KC_V)),
COMBO(cttb_combo, LCTL(KC_T)),
COMBO(ctcl_combo, LCTL(KC_W)),
COMBO(new_tab_combo, LCTL(KC_T)),
COMBO(close_window_combo, LCTL(KC_W)),
COMBO(cancel_combo, LCTL(KC_C)),
COMBO(ctrop_combo, RCS(KC_T)),
COMBO(svfile_combo, LCTL(KC_S)),
COMBO(srch_combo, LCTL(KC_F)),
COMBO(ffive_combo, KC_F5),
COMBO(ent_combo, KC_ENT),
COMBO(reopen_closed_tab_combo, RCS(KC_T)),
COMBO(search_ctrl_f_combo, LCTL(KC_F)),
COMBO(ffive_reload_combo, KC_F5),
COMBO(enter_combo, KC_ENT),
COMBO(tab_combo, KC_TAB),
COMBO(bcksp_combo, KC_BSPC),
COMBO(del_combo, KC_DEL),
COMBO(delete_combo, KC_DEL),
COMBO(esc_combo, KC_ESC),
COMBO(reset_keyboard_left_combo, QK_BOOT),
COMBO(reset_keyboard_right_combo, QK_BOOT)

View file

@ -3,7 +3,7 @@
#include QMK_KEYBOARD_H
// Define the number of combos
#define COMBO_COUNT 18
#define COMBO_COUNT 17
// Combo array declaration
extern combo_t key_combos[COMBO_COUNT];

View file

@ -28,7 +28,10 @@
#define AUTO_SHIFT_TIMEOUT 170 // Slightly longer than TAPPING_TERM
#define RETRO_SHIFT // Enable retroactive shift
#define RETRO_TAPPING // Enable retroactive tapping
#define HOLD_ON_OTHER_KEY_PRESS // Enable hold on other key press
// Combo configuration
#define CASEMODES_ENABLE
#define COMBO_REF_DEFAULT _NORTO

View file

@ -23,13 +23,6 @@
#include "process_records.h"
#include "keymap_danish.h"
#if defined(USERSPACE_RGBLIGHT_ENABLE)
# include "rgb_stuff.h"
#endif
#if defined(HAPTIC_ENABLE)
# include "haptic_stuff.h"
#endif
/* Define layer names */
enum userspace_layers {
_NORTO= 0,