[Keyboard] Add Idobao Montex RGB (V2) (#16897)

* Add Montex V2 (#10)

* Update readme.md

* Update rules.mk

* Update config.h

* Update keyboards/idobao/montex/v2/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/idobao/montex/v2/rules.mk

Add Layouts

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Merged code fron work done with @vinorodrigues

* Update keyboards/idobao/montex/v2/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/idobao/montex/v2/v2.h

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/idobao/montex/v2/config.h

Co-authored-by: Ryan <fauxpark@gmail.com>

* Removing via_nug keymap

* update to montex code (#11)

* remove VIA_QMK_RGBLIGHT_ENABLE

* more data driven config, simple copyright headers, some code cleanup

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Vino Rodrigues <366673+vinorodrigues@users.noreply.github.com>
This commit is contained in:
IBNobody 2022-06-15 21:04:30 -05:00 committed by GitHub
parent d399b2492c
commit 683de6ee65
3 changed files with 122 additions and 0 deletions

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// Copyright 2022 IBNobody (@IBNobody)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define DYNAMIC_KEYMAP_LAYER_COUNT 6

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// Copyright 2022 IBNobody (@IBNobody)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
enum montex_layers {
_BASE,
_FN,
_EMPTY2, // Just to initialize dynamic layers in VIA
_EMPTY3,
_EMPTY4,
_EMPTY5
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
*
* EscTab F1CalBsp
*
* CtrNum / * -
*
* Gui 7 8 9
* +
* Alt 4 5 6
*
* Shi 1 2 3
* Ent
* MO1 0 .
*
*/
[_BASE] = LAYOUT_numpad_6x5(
KC_GESC, KC_TAB, KC_F1, KC_CALC, KC_BSPC,
KC_LCTRL, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_LGUI, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_LALT, KC_P4, KC_P5, KC_P6,
KC_LSHIFT, KC_P1, KC_P2, KC_P3, KC_PENT,
MO(1), KC_P0, KC_PDOT
),
/*
*
* RstTOGMODPSsSLk
*
* Hu+ Sp-Sp+Br-
*
* Hu-Hom PgU
* Br+
* St+
*
* St-End PgD
* Ent
* mo1Insert Del
*
*/
[_FN] = LAYOUT_numpad_6x5(
QK_BOOT, RGB_TOG, RGB_MOD, KC_PSCR, KC_SLCK,
RGB_HUI, XXXXXXX, RGB_SPD, RGB_SPI, RGB_VAD,
RGB_HUD, KC_HOME, KC_UP, KC_PGUP, RGB_VAI,
RGB_SAI, KC_LEFT, XXXXXXX, KC_RGHT,
RGB_SAD, KC_END, KC_DOWN, KC_PGDN, KC_ENT,
_______, KC_INS, KC_DEL
),
/* 4 extra layers incase you want to map the top row to layer buttons
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
[_EMPTY2] = LAYOUT_numpad_6x5(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
),
[_EMPTY3] = LAYOUT_numpad_6x5(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
),
[_EMPTY4] = LAYOUT_numpad_6x5(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
),
[_EMPTY5] = LAYOUT_numpad_6x5(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
)
};

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VIA_ENABLE = yes
LTO_ENABLE = yes