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Tune and polish
- Zoom shortcuts are now the scroll wheel - removed function layer - updated documentation - Enabled Tab to work on Navigation layer - Had to go back to basic minus keycode for F12 to work
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12 changed files with 34 additions and 49 deletions
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@ -30,11 +30,8 @@ bool combo_should_trigger(uint16_t combo_index, combo_t *combo, uint16_t keycode
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switch (combo_index) {
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case KEY_ENT:
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if ( get_highest_layer(layer_state) == _SYMBOL ) return false;
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case KEY_TAB:
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if ( get_highest_layer(layer_state) == _NAVIGATION ||
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get_highest_layer(layer_state) == _SYMBOL ) return false;
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if ( get_highest_layer(layer_state) == _SYMBOL ) return false;
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case MOUSE_BUTTON1:
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case MOUSE_BUTTON2:
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@ -48,7 +48,6 @@ void render_layer_state(void) {
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oled_write_P(PSTR(OLED_RENDER_LAYER_NAVIGATION), get_highest_layer(layer_state) == _NAVIGATION);
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oled_write_P(PSTR(OLED_RENDER_LAYER_NUMBER), get_highest_layer(layer_state) == _NUMBER);
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oled_write_P(PSTR(OLED_RENDER_LAYER_SYMBOL), get_highest_layer(layer_state) == _SYMBOL);
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//oled_write_P(PSTR(OLED_RENDER_LAYER_FUNCTION), get_highest_layer(layer_state) == _FUNCTION);
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oled_write_P(PSTR(OLED_RENDER_LAYER_CONFIG), get_highest_layer(layer_state) == _CONFIG);
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}
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@ -15,7 +15,6 @@
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#define OLED_RENDER_LAYER_NAVIGATION " Nav "
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#define OLED_RENDER_LAYER_NUMBER " Num "
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#define OLED_RENDER_LAYER_SYMBOL " Sym "
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//#define OLED_RENDER_LAYER_FUNCTION " Fun "
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#define OLED_RENDER_LAYER_CONFIG " Cfg "
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void render_crkbd_logo(void);
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