Fix up via keymap builds. (#20383)

* Fix up via keymap builds.

- Usages of old IS_PRESSED.

* Fix up bad code.

* Fix up bad code.
This commit is contained in:
Nick Brassel 2023-04-09 22:41:32 +10:00 committed by GitHub
parent 6b3fa0f655
commit 70d7874ba9
12 changed files with 71 additions and 71 deletions

View file

@ -31,7 +31,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_ON,
_______, _______, _______, BL_TOGG, _______, BL_DOWN, BL_OFF, BL_UP,
_______, _______, _______, BL_TOGG, _______, BL_DOWN, BL_OFF, BL_UP,
_______, _______
),
[2] = LAYOUT_all(
@ -65,13 +65,13 @@ keyevent_t encoder_cw = {
};
void matrix_scan_user(void) {
if (IS_PRESSED(encoder_ccw)) {
if (encoder_ccw.pressed) {
encoder_ccw.pressed = false;
encoder_ccw.time = timer_read();
action_exec(encoder_ccw);
}
if (IS_PRESSED(encoder_cw)) {
if (encoder_cw.pressed) {
encoder_cw.pressed = false;
encoder_cw.time = timer_read();
action_exec(encoder_cw);