Fix up via keymap builds. (#20383)

* Fix up via keymap builds.

- Usages of old IS_PRESSED.

* Fix up bad code.

* Fix up bad code.
This commit is contained in:
Nick Brassel 2023-04-09 22:41:32 +10:00 committed by GitHub
parent 6b3fa0f655
commit 70d7874ba9
12 changed files with 71 additions and 71 deletions

View file

@ -48,13 +48,13 @@ keyevent_t encoder1_ccw = {.key = (keypos_t){.row = 4, .col = 4}, .pressed = fal
keyevent_t encoder1_cw = {.key = (keypos_t){.row = 4, .col = 6}, .pressed = false, .type = KEY_EVENT};
void matrix_scan_user(void) {
if (IS_PRESSED(encoder1_ccw)) {
if (encoder1_ccw.pressed) {
encoder1_ccw.pressed = false;
encoder1_ccw.time = timer_read();
action_exec(encoder1_ccw);
}
if (IS_PRESSED(encoder1_cw)) {
if (encoder1_cw.pressed) {
encoder1_cw.pressed = false;
encoder1_cw.time = timer_read();
action_exec(encoder1_cw);