Forgot to update default keymap

- they had the wrong oled driver in there
- Added copyright stuff back
This commit is contained in:
Victor 2024-05-13 22:11:04 -05:00
parent c86deba845
commit 873c2bf735
Failed to generate hash of commit
13 changed files with 111 additions and 90 deletions

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@ -1 +1,4 @@
// Copyright 2022 @geigeigeist
// SPDX-License-Identifier: GPL-2.0+
#include "2040.h" #include "2040.h"

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@ -1,3 +1,6 @@
// Copyright 2022 @geigeigeist
// SPDX-License-Identifier: GPL-2.0+
#pragma once #pragma once
#include "klor.h" #include "klor.h"

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@ -1,3 +1,7 @@
// Copyright 2022 @geigeigeist
// SPDX-License-Identifier: GPL-2.0+
// here you find only RP2040 specific configurations
#pragma once #pragma once
#include "config_common.h" #include "config_common.h"

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@ -1,4 +1,22 @@
/*
Copyright 2022 GEIST <@geigeigeist>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once #pragma once
#include "config_common.h"
// Most configuration will be found in info.json // Most configuration will be found in info.json

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@ -11,11 +11,6 @@ for more options.
//#define TAPPING_TERM 170 //#define TAPPING_TERM 170
#define TAPPING_TERM 170 #define TAPPING_TERM 170
// Prevent normal rollover on alphas from accidentally triggering mods.
#define IGNORE_MOD_TAP_INTERRUPT
// Enable rapid switch from tap to hold, disables double tap hold auto-repeat.
#define TAPPING_FORCE_HOLD
// Auto Shift // Auto Shift
#define NO_AUTO_SHIFT_ALPHA #define NO_AUTO_SHIFT_ALPHA

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@ -20,9 +20,9 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include "klor.h" #include "klor.h"
#ifdef HAPTIC_ENABLE //#ifdef HAPTIC_ENABLE
#include "drivers/haptic/DRV2605L.h" //#include "drivers/haptic/DRV2605L.h"
#endif //HAPTIC ENABLE //#endif //HAPTIC ENABLE
// ┌────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐ // ┌────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐

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@ -1,9 +1,4 @@
OLED_ENABLE = yes
OLED_DRIVER = SSD1306
ENCODER_ENABLE = yes
EXTRAKEY_ENABLE = yes EXTRAKEY_ENABLE = yes
AUDIO_ENABLE = no
MUSIC_ENABLE = no
DYNAMIC_MACRO_ENABLE = no DYNAMIC_MACRO_ENABLE = no
COMBO_ENABLE = no COMBO_ENABLE = no
@ -13,4 +8,4 @@ KEY_OVERRIDE_ENABLE = no
HAPTIC_ENABLE = no HAPTIC_ENABLE = no
#PER KEY RGB #PER KEY RGB
RGB_MATRIX_ENABLE = no RGB_MATRIX_ENABLE = no

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@ -17,6 +17,81 @@
#include "klor.h" #include "klor.h"
#define LAYOUT_polydactyl( \
L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, L35, R30, R20, R21, R22, R23, R24, R25, \
L31, L32, L33, L34, R31, R32, R33, R34 \
) \
{ \
{ ___, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ ___, L31, L32, L33, L34, L35 }, \
{ ___, R04, R03, R02, R01, R00 }, \
{ R15, R14, R13, R12, R11, R10 }, \
{ R25, R24, R23, R22, R21, R20 }, \
{ ___, R34, R33, R32, R31, R30 }, \
}
#define LAYOUT_konrad( \
L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, L35, R30, R20, R21, R22, R23, R24, R25, \
L31, L32, L33, R32, R33, R34 \
) \
{ \
{ ___, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ ___, L31, L32, L33, ___, L35 }, \
{ ___, R04, R03, R02, R01, R00 }, \
{ R15, R14, R13, R12, R11, R10 }, \
{ R25, R24, R23, R22, R21, R20 }, \
{ ___, R34, R33, R32, ___, R30 }, \
}
#define LAYOUT_yubitsume( \
L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, \
L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, \
L21, L22, L23, L24, L25, L35, R30, R20, R21, R22, R23, R24, \
L31, L32, L33, L34, R31, R32, R33, R34 \
) \
{ \
{ ___, L01, L02, L03, L04, L05 }, \
{ ___, L11, L12, L13, L14, L15 }, \
{ ___, L21, L22, L23, L24, L25 }, \
{ ___, L31, L32, L33, L34, L35 }, \
{ ___, R04, R03, R02, R01, R00 }, \
{ ___, R14, R13, R12, R11, R10 }, \
{ ___, R24, R23, R22, R21, R20 }, \
{ ___, R34, R33, R32, R31, R30 }, \
}
#define LAYOUT_saegewerk( \
L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, \
L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, \
L21, L22, L23, L24, L25, L35, R30, R20, R21, R22, R23, R24, \
L31, L32, L33, R32, R33, R34 \
) \
{ \
{ ___, L01, L02, L03, L04, L05 }, \
{ ___, L11, L12, L13, L14, L15 }, \
{ ___, L21, L22, L23, L24, L25 }, \
{ ___, L31, L32, L33, ___, L35 }, \
{ ___, R04, R03, R02, R01, R00 }, \
{ ___, R14, R13, R12, R11, R10 }, \
{ ___, R24, R23, R22, R21, R20 }, \
{ ___, R34, R33, R32, ___, R30 }, \
}
#define LAYOUT LAYOUT_polydactyl
oled_rotation_t oled_init_kb(oled_rotation_t rotation) { oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
return OLED_ROTATION_180; return OLED_ROTATION_180;

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@ -28,78 +28,4 @@
*/ */
// readability // readability
#define ___ KC_NO #define ___ KC_NO
#define LAYOUT_polydactyl( \
L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, L35, R30, R20, R21, R22, R23, R24, R25, \
L31, L32, L33, L34, R31, R32, R33, R34 \
) \
{ \
{ ___, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ ___, L31, L32, L33, L34, L35 }, \
{ ___, R04, R03, R02, R01, R00 }, \
{ R15, R14, R13, R12, R11, R10 }, \
{ R25, R24, R23, R22, R21, R20 }, \
{ ___, R34, R33, R32, R31, R30 }, \
}
#define LAYOUT_konrad( \
L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, L35, R30, R20, R21, R22, R23, R24, R25, \
L31, L32, L33, R32, R33, R34 \
) \
{ \
{ ___, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ ___, L31, L32, L33, ___, L35 }, \
{ ___, R04, R03, R02, R01, R00 }, \
{ R15, R14, R13, R12, R11, R10 }, \
{ R25, R24, R23, R22, R21, R20 }, \
{ ___, R34, R33, R32, ___, R30 }, \
}
#define LAYOUT_yubitsume( \
L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, \
L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, \
L21, L22, L23, L24, L25, L35, R30, R20, R21, R22, R23, R24, \
L31, L32, L33, L34, R31, R32, R33, R34 \
) \
{ \
{ ___, L01, L02, L03, L04, L05 }, \
{ ___, L11, L12, L13, L14, L15 }, \
{ ___, L21, L22, L23, L24, L25 }, \
{ ___, L31, L32, L33, L34, L35 }, \
{ ___, R04, R03, R02, R01, R00 }, \
{ ___, R14, R13, R12, R11, R10 }, \
{ ___, R24, R23, R22, R21, R20 }, \
{ ___, R34, R33, R32, R31, R30 }, \
}
#define LAYOUT_saegewerk( \
L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, \
L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, \
L21, L22, L23, L24, L25, L35, R30, R20, R21, R22, R23, R24, \
L31, L32, L33, R32, R33, R34 \
) \
{ \
{ ___, L01, L02, L03, L04, L05 }, \
{ ___, L11, L12, L13, L14, L15 }, \
{ ___, L21, L22, L23, L24, L25 }, \
{ ___, L31, L32, L33, ___, L35 }, \
{ ___, R04, R03, R02, R01, R00 }, \
{ ___, R14, R13, R12, R11, R10 }, \
{ ___, R24, R23, R22, R21, R20 }, \
{ ___, R34, R33, R32, ___, R30 }, \
}
#define LAYOUT LAYOUT_polydactyl

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@ -5,13 +5,15 @@
# #
SWAP_HANDS_ENABLE = yes SWAP_HANDS_ENABLE = yes
OLED_ENABLE = yes
# HAPTIC FEEDBACK # HAPTIC FEEDBACK
HAPTIC_DRIVER = drv2605l HAPTIC_DRIVER = drv2605l
# PER KEY RGB # PER KEY RGB
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
RGB_MATRIX_ENABLE = yes # Enable keyboard RGB matrix (do not use together with RGBLIGHT_ENABLE) RGB_MATRIX_ENABLE = no # Enable keyboard RGB matrix (do not use together with RGBLIGHT_ENABLE)
# SPACE SAVING # SPACE SAVING
EXTRAKEY_ENABLE = no EXTRAKEY_ENABLE = no