feat: Implement OLED display support and custom icons for 128x32 displays

- Added OLED functionality in keymap.c with custom rendering for layers and modifiers.
- Created a Python script to generate simple icons for OLED displays.
- Introduced a new rules.mk file to enable OLED features for the keymap.
- Developed an OLED font helper script for visualizing and designing custom graphics.
- Redesigned OLED layout to fit 128x32 displays, optimizing space for logos and layer indicators.
- Implemented flow tap functionality in flow_tap.c for enhanced key responsiveness.
This commit is contained in:
Smathev 2025-10-08 13:57:24 +02:00
commit ac0b03a50c
15 changed files with 1300 additions and 17 deletions

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# OLED Display Fix for 128x32 Screens
## Problem
Your OLED code was designed for larger displays (128x64) with 8 rows. Your 128x32 display only has **4 rows × 21 characters**, so the 3-row tall graphics take up most of the screen, leaving no room for useful information.
## Solution Overview
1. **Simplify graphics**: Use 1-row tall icons (single character height) instead of 3-row tall graphics
2. **Optimize layout**: Better use of the 4 available rows
3. **Update font file**: Replace oversized graphics with compact, readable icons
## New Layout for 128x32 (4 rows)
```
Row 1: [Logo] LAYER NAME
Row 2: [Icon] W-C-S (modifiers)
Row 3: WPM:045
Row 4: CAPS SCRL
```
## Files Modified
### 1. OLED Code (keymap.c)
Replace your current OLED functions with the compact version in:
- `oled_redesign_128x32.c` (reference implementation)
Key changes:
- **Logo**: 2 characters instead of 15 (3×5 grid)
- **Layer indicators**: 2 characters instead of 15 (3×5 grid)
- **Modifiers**: 4 single characters (W-A-C-S) instead of multi-char graphics
- **Text-based layer names**: More readable than icons
- **Efficient spacing**: Uses all 4 rows effectively
### 2. Font File (glcdfont.c)
Update these character positions with simple icons:
```c
// 0x80-0x81: Logo (2 chars)
0x3E, 0x41, 0x55, 0x55, 0x41, 0x3E, // 0x80: Keyboard icon
0x3E, 0x41, 0x55, 0x55, 0x41, 0x3E, // 0x81: Keyboard icon
// 0x92-0x93: Default layer (2 chars)
0x08, 0x1C, 0x3E, 0x7F, 0x2A, 0x2A, // 0x92: Home icon
0x10, 0x38, 0x7C, 0xFE, 0x54, 0x54, // 0x93: Home icon
// 0x94-0x95: Symbol layer (2 chars)
0x24, 0x7F, 0x24, 0x7F, 0x24, 0x00, // 0x94: # symbol
0x24, 0x2A, 0x7F, 0x2A, 0x12, 0x00, // 0x95: $ symbol
// 0x96-0x97: Navigation layer (2 chars)
0x08, 0x1C, 0x2A, 0x08, 0x08, 0x08, // 0x96: Up arrow
0x08, 0x08, 0x08, 0x2A, 0x1C, 0x08, // 0x97: Down arrow
// 0x98-0x9B: Modifier keys (1 char each)
0x66, 0x66, 0x00, 0x7E, 0x66, 0x66, // 0x98: GUI/Windows
0x7E, 0x09, 0x09, 0x09, 0x7E, 0x00, // 0x99: ALT
0x3E, 0x41, 0x41, 0x41, 0x22, 0x00, // 0x9A: CTRL
0x08, 0x1C, 0x2A, 0x08, 0x08, 0x08, // 0x9B: SHIFT (arrow)
```
## Implementation Steps
### Step 1: Update keymap.c OLED functions
Copy the redesigned functions from `oled_redesign_128x32.c` to your `keymap.c`, replacing these functions:
- `render_logo()``render_logo_compact()`
- `render_logo2()` → (merged into main function)
- `render_layer_state()``render_layer_name()` + `render_layer_icon()`
- `render_mod_status_gui_alt()``render_modifiers_compact()`
- `render_mod_status_ctrl_shift()` → (merged into modifiers_compact)
- `render_status_main()``render_status_compact()`
- `render_status_secondary()` → (use same compact function)
- `oled_task_user()` → Updated version
### Step 2: Update glcdfont.c
1. Find line ~136 where character 0x80 starts
2. Replace the hex values for characters 0x80, 0x81, 0x92-0x9B
3. Keep all other characters (0x00-0x7F for ASCII text)
### Step 3: Compile and Test
```bash
cd qmk_userspace
bash build_all.sh
```
### Step 4: Flash to Keyboard
Flash the `.uf2` files to both halves of your split keyboard.
## Customization
### Design Your Own Icons
1. Visit: https://helixfonteditor.netlify.com/
2. Each character is **6 pixels wide × 8 pixels tall**
3. Export as hex array (6 bytes per character)
4. Copy hex values to glcdfont.c
### Character Format
Each character = 6 bytes (one per column):
```
Byte format (binary): 0bDCBA9876
where 0 = top pixel, 7 = bottom pixel
Example (arrow up):
▄ ▄▄▄ ▄ █ ▄ ▄ ▄ ▄
█ ███ █ █ █ █ █ █
= [0x08, 0x1C, 0x2A, 0x08, 0x08, 0x08]
```
### Alternative: Use Text Instead of Icons
If you prefer text-only (no custom graphics):
```c
// In render_modifiers_compact():
if(modifiers & MOD_MASK_GUI) oled_write_P(PSTR("W"), false);
if(modifiers & MOD_MASK_ALT) oled_write_P(PSTR("A"), false);
if(modifiers & MOD_MASK_CTRL) oled_write_P(PSTR("C"), false);
if(modifiers & MOD_MASK_SHIFT) oled_write_P(PSTR("S"), false);
```
## Benefits of This Design
**Readable**: Text layer names are clearer than multi-row icons
**Efficient**: Uses all 4 rows with no wasted space
**Informative**: Shows layer, modifiers, WPM, and caps/scroll lock
**Compact**: Small icons fit in single row (1 char tall)
**Consistent**: Same layout on both keyboard halves
**Maintainable**: Simpler code, easier to modify
## Tools Provided
1. **oled_font_helper.py**: Visualize current font graphics
2. **generate_simple_icons.py**: Generate simple icon hex values
3. **oled_redesign_128x32.c**: Complete redesigned OLED code
## Next Steps
Would you like me to:
1. Apply these changes directly to your keymap.c and glcdfont.c?
2. Create a different layout design?
3. Design custom icons for specific purposes?
4. Keep some of your original graphics but optimize them?
Let me know how you'd like to proceed!

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#include "progmem.h"
// Corne 8x6 font with QMK Firmware Logo
// Online editor: https://helixfonteditor.netlify.com/
// See also: https://github.com/soundmonster/glcdfont_converter
const unsigned char font[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x5B, 0x4F, 0x5B, 0x3E, 0x00,
0x3E, 0x6B, 0x4F, 0x6B, 0x3E, 0x00,
0x1C, 0x3E, 0x7C, 0x3E, 0x1C, 0x00,
0x18, 0x3C, 0x7E, 0x3C, 0x18, 0x00,
0x1C, 0x57, 0x7D, 0x57, 0x1C, 0x00,
0x1C, 0x5E, 0x7F, 0x5E, 0x1C, 0x00,
0x00, 0x18, 0x3C, 0x18, 0x00, 0x00,
0xFF, 0xE7, 0xC3, 0xE7, 0xFF, 0x00,
0x00, 0x18, 0x24, 0x18, 0x00, 0x00,
0xFF, 0xE7, 0xDB, 0xE7, 0xFF, 0x00,
0x30, 0x48, 0x3A, 0x06, 0x0E, 0x00,
0x26, 0x29, 0x79, 0x29, 0x26, 0x00,
0x40, 0x7F, 0x05, 0x05, 0x07, 0x00,
0x40, 0x7F, 0x05, 0x25, 0x3F, 0x00,
0x5A, 0x3C, 0xE7, 0x3C, 0x5A, 0x00,
0x7F, 0x3E, 0x1C, 0x1C, 0x08, 0x00,
0x08, 0x1C, 0x1C, 0x3E, 0x7F, 0x00,
0x14, 0x22, 0x7F, 0x22, 0x14, 0x00,
0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x00,
0x06, 0x09, 0x7F, 0x01, 0x7F, 0x00,
0x00, 0x66, 0x89, 0x95, 0x6A, 0x00,
0x60, 0x60, 0x60, 0x60, 0x60, 0x00,
0x94, 0xA2, 0xFF, 0xA2, 0x94, 0x00,
0x08, 0x04, 0x7E, 0x04, 0x08, 0x00,
0x10, 0x20, 0x7E, 0x20, 0x10, 0x00,
0x08, 0x08, 0x2A, 0x1C, 0x08, 0x00,
0x08, 0x1C, 0x2A, 0x08, 0x08, 0x00,
0x1E, 0x10, 0x10, 0x10, 0x10, 0x00,
0x0C, 0x1E, 0x0C, 0x1E, 0x0C, 0x00,
0x30, 0x38, 0x3E, 0x38, 0x30, 0x00,
0x06, 0x0E, 0x3E, 0x0E, 0x06, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
0x00, 0x07, 0x00, 0x07, 0x00, 0x00,
0x14, 0x7F, 0x14, 0x7F, 0x14, 0x00,
0x24, 0x2A, 0x7F, 0x2A, 0x12, 0x00,
0x23, 0x13, 0x08, 0x64, 0x62, 0x00,
0x36, 0x49, 0x56, 0x20, 0x50, 0x00,
0x00, 0x08, 0x07, 0x03, 0x00, 0x00,
0x00, 0x1C, 0x22, 0x41, 0x00, 0x00,
0x00, 0x41, 0x22, 0x1C, 0x00, 0x00,
0x2A, 0x1C, 0x7F, 0x1C, 0x2A, 0x00,
0x08, 0x08, 0x3E, 0x08, 0x08, 0x00,
0x00, 0x80, 0x70, 0x30, 0x00, 0x00,
0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
0x00, 0x00, 0x60, 0x60, 0x00, 0x00,
0x20, 0x10, 0x08, 0x04, 0x02, 0x00,
0x3E, 0x51, 0x49, 0x45, 0x3E, 0x00,
0x00, 0x42, 0x7F, 0x40, 0x00, 0x00,
0x72, 0x49, 0x49, 0x49, 0x46, 0x00,
0x21, 0x41, 0x49, 0x4D, 0x33, 0x00,
0x18, 0x14, 0x12, 0x7F, 0x10, 0x00,
0x27, 0x45, 0x45, 0x45, 0x39, 0x00,
0x3C, 0x4A, 0x49, 0x49, 0x31, 0x00,
0x41, 0x21, 0x11, 0x09, 0x07, 0x00,
0x36, 0x49, 0x49, 0x49, 0x36, 0x00,
0x46, 0x49, 0x49, 0x29, 0x1E, 0x00,
0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x00, 0x40, 0x34, 0x00, 0x00, 0x00,
0x00, 0x08, 0x14, 0x22, 0x41, 0x00,
0x14, 0x14, 0x14, 0x14, 0x14, 0x00,
0x00, 0x41, 0x22, 0x14, 0x08, 0x00,
0x02, 0x01, 0x59, 0x09, 0x06, 0x00,
0x3E, 0x41, 0x5D, 0x59, 0x4E, 0x00,
0x7C, 0x12, 0x11, 0x12, 0x7C, 0x00,
0x7F, 0x49, 0x49, 0x49, 0x36, 0x00,
0x3E, 0x41, 0x41, 0x41, 0x22, 0x00,
0x7F, 0x41, 0x41, 0x41, 0x3E, 0x00,
0x7F, 0x49, 0x49, 0x49, 0x41, 0x00,
0x7F, 0x09, 0x09, 0x09, 0x01, 0x00,
0x3E, 0x41, 0x41, 0x51, 0x73, 0x00,
0x7F, 0x08, 0x08, 0x08, 0x7F, 0x00,
0x00, 0x41, 0x7F, 0x41, 0x00, 0x00,
0x20, 0x40, 0x41, 0x3F, 0x01, 0x00,
0x7F, 0x08, 0x14, 0x22, 0x41, 0x00,
0x7F, 0x40, 0x40, 0x40, 0x40, 0x00,
0x7F, 0x02, 0x1C, 0x02, 0x7F, 0x00,
0x7F, 0x04, 0x08, 0x10, 0x7F, 0x00,
0x3E, 0x41, 0x41, 0x41, 0x3E, 0x00,
0x7F, 0x09, 0x09, 0x09, 0x06, 0x00,
0x3E, 0x41, 0x51, 0x21, 0x5E, 0x00,
0x7F, 0x09, 0x19, 0x29, 0x46, 0x00,
0x26, 0x49, 0x49, 0x49, 0x32, 0x00,
0x03, 0x01, 0x7F, 0x01, 0x03, 0x00,
0x3F, 0x40, 0x40, 0x40, 0x3F, 0x00,
0x1F, 0x20, 0x40, 0x20, 0x1F, 0x00,
0x3F, 0x40, 0x38, 0x40, 0x3F, 0x00,
0x63, 0x14, 0x08, 0x14, 0x63, 0x00,
0x03, 0x04, 0x78, 0x04, 0x03, 0x00,
0x61, 0x59, 0x49, 0x4D, 0x43, 0x00,
0x00, 0x7F, 0x41, 0x41, 0x41, 0x00,
0x02, 0x04, 0x08, 0x10, 0x20, 0x00,
0x00, 0x41, 0x41, 0x41, 0x7F, 0x00,
0x04, 0x02, 0x01, 0x02, 0x04, 0x00,
0x40, 0x40, 0x40, 0x40, 0x40, 0x00,
0x00, 0x03, 0x07, 0x08, 0x00, 0x00,
0x20, 0x54, 0x54, 0x78, 0x40, 0x00,
0x7F, 0x28, 0x44, 0x44, 0x38, 0x00,
0x38, 0x44, 0x44, 0x44, 0x28, 0x00,
0x38, 0x44, 0x44, 0x28, 0x7F, 0x00,
0x38, 0x54, 0x54, 0x54, 0x18, 0x00,
0x00, 0x08, 0x7E, 0x09, 0x02, 0x00,
0x18, 0x24, 0x24, 0x1C, 0x78, 0x00,
0x7F, 0x08, 0x04, 0x04, 0x78, 0x00,
0x00, 0x44, 0x7D, 0x40, 0x00, 0x00,
0x20, 0x40, 0x40, 0x3D, 0x00, 0x00,
0x7F, 0x10, 0x28, 0x44, 0x00, 0x00,
0x00, 0x41, 0x7F, 0x40, 0x00, 0x00,
0x7C, 0x04, 0x78, 0x04, 0x78, 0x00,
0x7C, 0x08, 0x04, 0x04, 0x78, 0x00,
0x38, 0x44, 0x44, 0x44, 0x38, 0x00,
0x7C, 0x18, 0x24, 0x24, 0x18, 0x00,
0x18, 0x24, 0x24, 0x18, 0x7C, 0x00,
0x7C, 0x08, 0x04, 0x04, 0x08, 0x00,
0x48, 0x54, 0x54, 0x54, 0x24, 0x00,
0x04, 0x04, 0x3F, 0x44, 0x24, 0x00,
0x3C, 0x40, 0x40, 0x20, 0x7C, 0x00,
0x1C, 0x20, 0x40, 0x20, 0x1C, 0x00,
0x3C, 0x40, 0x30, 0x40, 0x3C, 0x00,
0x44, 0x28, 0x10, 0x28, 0x44, 0x00,
0x4C, 0x90, 0x90, 0x90, 0x7C, 0x00,
0x44, 0x64, 0x54, 0x4C, 0x44, 0x00,
0x00, 0x08, 0x36, 0x41, 0x00, 0x00,
0x00, 0x00, 0x77, 0x00, 0x00, 0x00,
0x00, 0x41, 0x36, 0x08, 0x00, 0x00,
0x02, 0x01, 0x02, 0x04, 0x02, 0x00,
0x3C, 0x26, 0x23, 0x26, 0x3C, 0x00,
0x00, 0x00, 0x00, 0x00, 0xE0, 0x78,
0x7C, 0x7E, 0x7E, 0x7F, 0x7F, 0x7F,
0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F,
0x7F, 0x7F, 0x7E, 0x7E, 0x7C, 0x78,
0xE0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xF8, 0x04, 0x22, 0x52, 0xE2,
0x42, 0x42, 0x42, 0xE2, 0x52, 0x22,
0x22, 0x22, 0x42, 0x82, 0x02, 0x02,
0x22, 0x22, 0x02, 0x04, 0xF8, 0x00,
0x00, 0xF8, 0x04, 0x02, 0x02, 0x82,
0x42, 0x22, 0x42, 0x82, 0x02, 0x02,
0x02, 0x82, 0x42, 0x22, 0x12, 0x22,
0x42, 0x82, 0x02, 0x04, 0xF8, 0x00,
0x00, 0xF8, 0xFC, 0xDE, 0xAE, 0x1E,
0xBE, 0xBE, 0xBE, 0x1E, 0xAE, 0xDE,
0xDE, 0xDE, 0xBE, 0x7E, 0xFE, 0xFE,
0xDE, 0xDE, 0xFE, 0xFC, 0xF8, 0x00,
0x00, 0xF8, 0xFC, 0xFE, 0xFE, 0x7E,
0xBE, 0xDE, 0xBE, 0x7E, 0xFE, 0xFE,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x80, 0x80, 0x40, 0x40, 0x20, 0x20,
0x10, 0x10, 0x08, 0x08, 0x10, 0x10,
0x20, 0x20, 0x40, 0x40, 0x80, 0x80,
0x80, 0x80, 0xC0, 0xC0, 0xE0, 0xE0,
0xF0, 0xF0, 0xF8, 0xF8, 0xF0, 0xF0,
0xE0, 0xE0, 0xC0, 0xC0, 0x80, 0x80,
0x80, 0x80, 0x40, 0x40, 0x20, 0x20,
0x10, 0x10, 0x08, 0x08, 0x10, 0x10,
0x20, 0x20, 0x40, 0x40, 0x80, 0x80,
0x80, 0x80, 0x40, 0xC0, 0x60, 0xA0,
0x50, 0xB0, 0x58, 0xA8, 0x50, 0xB0,
0x60, 0xA0, 0x40, 0xC0, 0x80, 0x80,
0x00, 0x00, 0xC0, 0x67, 0xBF, 0x67,
0xCC, 0xF8, 0xF8, 0xFC, 0xFC, 0xFC,
0x7E, 0x7E, 0x3F, 0x7E, 0x7E, 0xFC,
0xFC, 0xFC, 0xF8, 0xF8, 0xCC, 0x67,
0xBF, 0x67, 0xC0, 0x00, 0x00, 0x00,
0x00, 0x1F, 0x20, 0x44, 0x4A, 0x47,
0x42, 0x42, 0x42, 0x47, 0x4A, 0x44,
0x40, 0x40, 0x40, 0x40, 0x41, 0x42,
0x44, 0x44, 0x40, 0x20, 0x1F, 0x00,
0x00, 0x1F, 0x20, 0x40, 0x41, 0x40,
0x40, 0x40, 0x40, 0x40, 0x41, 0x40,
0x41, 0x41, 0x4F, 0x48, 0x48, 0x48,
0x4F, 0x41, 0x41, 0x20, 0x1F, 0x00,
0x00, 0x1F, 0x3F, 0x7B, 0x75, 0x78,
0x7D, 0x7D, 0x7D, 0x78, 0x75, 0x7B,
0x7F, 0x7F, 0x7F, 0x7F, 0x7E, 0x7D,
0x7B, 0x7B, 0x7F, 0x3F, 0x1F, 0x00,
0x00, 0x1F, 0x3F, 0x7F, 0x7E, 0x7F,
0x7F, 0x7F, 0x7F, 0x7F, 0x7E, 0x7F,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x88, 0x88, 0x5D, 0x5D, 0x3E, 0x3E,
0x7C, 0x7C, 0xF8, 0xF8, 0x7C, 0x7C,
0x3E, 0x3E, 0x5D, 0x5D, 0x88, 0x88,
0x88, 0x88, 0x55, 0x55, 0x23, 0x23,
0x47, 0x47, 0x8F, 0x8F, 0x47, 0x47,
0x23, 0x23, 0x55, 0x55, 0x88, 0x88,
0x88, 0x88, 0xD5, 0xD5, 0xE2, 0xE2,
0xC4, 0xC4, 0x88, 0x88, 0xC4, 0xC4,
0xE2, 0xE2, 0xD5, 0xD5, 0x88, 0x88,
0x88, 0x88, 0x5D, 0xD5, 0x6B, 0xB6,
0x6D, 0xD6, 0xAD, 0xDA, 0x6D, 0xD6,
0x6B, 0xB6, 0x5D, 0xD5, 0x88, 0x88,
0x00, 0x00, 0x03, 0x0F, 0x1E, 0x3D,
0x7A, 0x9F, 0xAB, 0x89, 0x9D, 0x7C,
0x5E, 0x8E, 0xF7, 0x8E, 0x5E, 0x7C,
0x9D, 0x89, 0xAB, 0x9F, 0x7A, 0x3D,
0x1E, 0x0F, 0x03, 0x00, 0x00, 0x00,
0x04, 0xF8, 0x00, 0x00, 0xF8, 0x04,
0x20, 0x1F, 0x00, 0x00, 0x1F, 0x20,
0xFC, 0xF8, 0x00, 0x00, 0xF8, 0x04,
0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x20,
0x04, 0xF8, 0x00, 0x00, 0xF8, 0xFC,
0x20, 0x1F, 0x00, 0x00, 0x1F, 0x3F,
0xFC, 0xF8, 0x00, 0x00, 0xF8, 0xFC,
0x3F, 0x1F, 0x00, 0x00, 0x1F, 0x3F,
0xFE, 0x7E, 0xBE, 0xDE, 0xEE, 0xDE,
0xBE, 0x7E, 0xFE, 0xFC, 0xF8, 0x00,
0x7E, 0x7E, 0x70, 0x77, 0x77, 0x77,
0x70, 0x7E, 0x7E, 0x3F, 0x1F, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x01, 0x01, 0x02, 0x02,
0x04, 0x04, 0x08, 0x08, 0x04, 0x04,
0x02, 0x02, 0x01, 0x01, 0x00, 0x00,
0x00, 0x00, 0x01, 0x01, 0x02, 0x02,
0x04, 0x04, 0x08, 0x08, 0x04, 0x04,
0x02, 0x02, 0x01, 0x01, 0x00, 0x00,
0x00, 0x00, 0x01, 0x01, 0x03, 0x03,
0x07, 0x07, 0x0F, 0x0F, 0x07, 0x07,
0x03, 0x03, 0x01, 0x01, 0x00, 0x00,
0x00, 0x00, 0x01, 0x01, 0x03, 0x02,
0x05, 0x06, 0x0D, 0x0A, 0x05, 0x06,
0x03, 0x02, 0x01, 0x01, 0x00, 0x00,
};

321
backups/keymap.c.backup Normal file
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@ -0,0 +1,321 @@
/* Copyright 2021 Sadek Baroudi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "smathev.h"
#include <stdio.h>
#include "flow_tap.c"
#include "wrappers.h"
#include "casemodes.h"
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
char wpm_str[6];
// clang-format off
#define LAYOUT_sweeeeep_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, \
K33, K34, K35, K36, K37, K38 \
) \
LAYOUT_wrapper( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, \
LT(_NORTNAVIGATION, K33), K34, K35, K36, K37, LT(_SYMFKEYS, K38) \
)
/* Re-pass though to allow templates to be used */
#define LAYOUT_sweeeeep_base_wrapper(...) LAYOUT_sweeeeep_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NORTO] = LAYOUT_sweeeeep_base_wrapper(
__________________NORTO_L1____________________, __________________NORTO_R1____________________,
__________________NORTO_L2____________________, __________________NORTO_R2____________________,
__________________NORTO_L3____________________, __________________NORTO_R3____________________,
__NORTO_THUMBS_6__
),
[_NORTNAVIGATION] = LAYOUT_sweeeeep_base_wrapper(
____________NORTNAVIGATION_1_______________, _________________NUMPAD_1__________________,
____________NORTNAVIGATION_2_______________, _________________NUMPAD_2__________________,
____________NORTNAVIGATION_3_______________, _________________NUMPAD_3__________________,
_______, _______, _______, _______, _______, TG(_SETUP)
),
[_SYMFKEYS] = LAYOUT_sweeeeep_base_wrapper(
___________________FKEY______L1________________, ________________NORTSYMBOLS_R1_________________,
___________________FKEY______L2________________, ________________NORTSYMBOLS_R2_________________,
___________________FKEY______L3________________, ________________NORTSYMBOLS_R3_________________,
TG(_SETUP), _______, _______, _______, _______, _______
),
[_SETUP] = LAYOUT_sweeeeep_base_wrapper(
__________________QWERTY_L1____________________, _________________KB_SETUP_1________________,
__________________QWERTY_L2____________________, _________________KB_SETUP_2________________,
__________________QWERTY_L3____________________, _________________KB_SETUP_3________________,
_______, TG(_SETUP), TG(_NORTO), TG(_NORTO), TG(_SETUP), _______
)
};
const char chordal_hold_layout[MATRIX_ROWS][MATRIX_COLS] PROGMEM =
LAYOUT(
'L', 'L', 'L', 'L', 'L', 'R', 'R', 'R', 'R', 'R',
'L', 'L', 'L', 'L', 'L', 'R', 'R', 'R', 'R', 'R',
'L', 'L', 'L', 'L', 'L', 'R', 'R', 'R', 'R', 'R',
'*', 'L', 'L', 'R', 'R', '*'
);
#ifdef OLED_ENABLE
// static uint32_t oled_timer = 0;
bool process_record_oled(uint16_t keycode, keyrecord_t *record);
oled_rotation_t oled_init_user(oled_rotation_t rotation);
void render_layer_symbol(void);
void render_layer_name(void);
void render_mod_state(uint8_t modifiers);
void render_status(void);
bool oled_task_user(void);
#endif
#ifdef OLED_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; }
void render_space(void) {
oled_write_P(PSTR(" "), false);
}
void render_mod_status_gui_alt(uint8_t modifiers) {
static const char PROGMEM gui_off_1[] = {0x85, 0x86, 0};
static const char PROGMEM gui_off_2[] = {0xa5, 0xa6, 0};
static const char PROGMEM gui_on_1[] = {0x8d, 0x8e, 0};
static const char PROGMEM gui_on_2[] = {0xad, 0xae, 0};
static const char PROGMEM alt_off_1[] = {0x87, 0x88, 0};
static const char PROGMEM alt_off_2[] = {0xa7, 0xa8, 0};
static const char PROGMEM alt_on_1[] = {0x8f, 0x90, 0};
static const char PROGMEM alt_on_2[] = {0xaf, 0xb0, 0};
// fillers between the modifier icons bleed into the icon frames
static const char PROGMEM off_off_1[] = {0xc5, 0};
static const char PROGMEM off_off_2[] = {0xc6, 0};
static const char PROGMEM on_off_1[] = {0xc7, 0};
static const char PROGMEM on_off_2[] = {0xc8, 0};
static const char PROGMEM off_on_1[] = {0xc9, 0};
static const char PROGMEM off_on_2[] = {0xca, 0};
static const char PROGMEM on_on_1[] = {0xcb, 0};
static const char PROGMEM on_on_2[] = {0xcc, 0};
if(modifiers & MOD_MASK_GUI) {
oled_write_P(gui_on_1, false);
} else {
oled_write_P(gui_off_1, false);
}
if ((modifiers & MOD_MASK_GUI) && (modifiers & MOD_MASK_ALT)) {
oled_write_P(on_on_1, false);
} else if(modifiers & MOD_MASK_GUI) {
oled_write_P(on_off_1, false);
} else if(modifiers & MOD_MASK_ALT) {
oled_write_P(off_on_1, false);
} else {
oled_write_P(off_off_1, false);
}
if(modifiers & MOD_MASK_ALT) {
oled_write_P(alt_on_1, false);
} else {
oled_write_P(alt_off_1, false);
}
if(modifiers & MOD_MASK_GUI) {
oled_write_P(gui_on_2, false);
} else {
oled_write_P(gui_off_2, false);
}
if ((modifiers & MOD_MASK_GUI) && (modifiers & MOD_MASK_ALT)) {
oled_write_P(on_on_2, false);
} else if(modifiers & MOD_MASK_GUI) {
oled_write_P(on_off_2, false);
} else if(modifiers & MOD_MASK_ALT) {
oled_write_P(off_on_2, false);
} else {
oled_write_P(off_off_2, false);
}
if(modifiers & MOD_MASK_ALT) {
oled_write_P(alt_on_2, false);
} else {
oled_write_P(alt_off_2, false);
}
}
void render_mod_status_ctrl_shift(uint8_t modifiers) {
static const char PROGMEM ctrl_off_1[] = {0x89, 0x8a, 0};
static const char PROGMEM ctrl_off_2[] = {0xa9, 0xaa, 0};
static const char PROGMEM ctrl_on_1[] = {0x91, 0x92, 0};
static const char PROGMEM ctrl_on_2[] = {0xb1, 0xb2, 0};
static const char PROGMEM shift_off_1[] = {0x8b, 0x8c, 0};
static const char PROGMEM shift_off_2[] = {0xab, 0xac, 0};
static const char PROGMEM shift_on_1[] = {0xcd, 0xce, 0};
static const char PROGMEM shift_on_2[] = {0xcf, 0xd0, 0};
// fillers between the modifier icons bleed into the icon frames
static const char PROGMEM off_off_1[] = {0xc5, 0};
static const char PROGMEM off_off_2[] = {0xc6, 0};
static const char PROGMEM on_off_1[] = {0xc7, 0};
static const char PROGMEM on_off_2[] = {0xc8, 0};
static const char PROGMEM off_on_1[] = {0xc9, 0};
static const char PROGMEM off_on_2[] = {0xca, 0};
static const char PROGMEM on_on_1[] = {0xcb, 0};
static const char PROGMEM on_on_2[] = {0xcc, 0};
if(modifiers & MOD_MASK_CTRL) {
oled_write_P(ctrl_on_1, false);
} else {
oled_write_P(ctrl_off_1, false);
}
if ((modifiers & MOD_MASK_CTRL) && (modifiers & MOD_MASK_SHIFT)) {
oled_write_P(on_on_1, false);
} else if(modifiers & MOD_MASK_CTRL) {
oled_write_P(on_off_1, false);
} else if(modifiers & MOD_MASK_SHIFT) {
oled_write_P(off_on_1, false);
} else {
oled_write_P(off_off_1, false);
}
if(modifiers & MOD_MASK_SHIFT) {
oled_write_P(shift_on_1, false);
} else {
oled_write_P(shift_off_1, false);
}
if(modifiers & MOD_MASK_CTRL) {
oled_write_P(ctrl_on_2, false);
} else {
oled_write_P(ctrl_off_2, false);
}
if ((modifiers & MOD_MASK_CTRL) && (modifiers & MOD_MASK_SHIFT)) {
oled_write_P(on_on_2, false);
} else if(modifiers & MOD_MASK_CTRL) {
oled_write_P(on_off_2, false);
} else if(modifiers & MOD_MASK_SHIFT) {
oled_write_P(off_on_2, false);
} else {
oled_write_P(off_off_2, false);
}
if(modifiers & MOD_MASK_SHIFT) {
oled_write_P(shift_on_2, false);
} else {
oled_write_P(shift_off_2, false);
}
}
void render_logo(void) {
static const char PROGMEM corne_logo[] = {
0x80, 0x81, 0x82, 0x83, 0x84,
0xa0, 0xa1, 0xa2, 0xa3, 0xa4,
0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0};
oled_write_P(corne_logo, false);
oled_write_P(PSTR("Gio*K"), false);
}
void render_logo2(void) {
static const char PROGMEM corne_logo[] = {
0x80, 0x81, 0x82, 0x83, 0x84,
0xa0, 0xa1, 0xa2, 0xa3, 0xa4,
0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0};
oled_write_P(corne_logo, false);
sprintf(wpm_str,">>%03d", get_current_wpm());
oled_write(wpm_str,false);
}
void render_layer_state(void) {
static const char PROGMEM default_layer[] = {
0x20, 0x94, 0x95, 0x96, 0x20,
0x20, 0xb4, 0xb5, 0xb6, 0x20,
0x20, 0xd4, 0xd5, 0xd6, 0x20, 0};
static const char PROGMEM raise_layer[] = {
0x20, 0x97, 0x98, 0x99, 0x20,
0x20, 0xb7, 0xb8, 0xb9, 0x20,
0x20, 0xd7, 0xd8, 0xd9, 0x20, 0};
static const char PROGMEM lower_layer[] = {
0x20, 0x9a, 0x9b, 0x9c, 0x20,
0x20, 0xba, 0xbb, 0xbc, 0x20,
0x20, 0xda, 0xdb, 0xdc, 0x20, 0};
if(layer_state_is(_SYMFKEYS)) {
oled_write_P(lower_layer, false);
} else if(layer_state_is(_NORTNAVIGATION)) {
oled_write_P(raise_layer, false);
} else {
oled_write_P(default_layer, false);
}
}
void render_status_main(void) {
render_logo();
render_space();
render_layer_state();
render_space();
render_mod_status_gui_alt(get_mods()|get_oneshot_mods());
render_mod_status_ctrl_shift(get_mods()|get_oneshot_mods());
}
void render_status_secondary(void) {
render_logo2();
render_space();
render_layer_state();
render_space();
render_mod_status_gui_alt(get_mods()|get_oneshot_mods());
render_mod_status_ctrl_shift(get_mods()|get_oneshot_mods());
}
static bool oled_active = true;
bool process_record_user_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool oled_task_user(void) {
if (last_input_activity_elapsed() > 15000) {
if (oled_active) { // Only turn off if it's currently on
oled_off();
oled_active = false;
}
return false; // Don't render while sleeping
}
// If we get here, there's been recent activity
if (!oled_active) {
oled_on();
oled_active = true;
}
if (is_keyboard_master()) {
render_status_main();
} else {
render_status_secondary();
}
return false;
}
#endif

View file

@ -29,6 +29,9 @@ echo ""
# Clean build
echo "🧹 Cleaning previous build..."
qmk clean > /dev/null 2>&1
echo "🧹 Cleaning previous output files..."
rm -rf "$OUTPUT_DIR/${OUTPUT_NAME}.uf2" "$OUTPUT_DIR/${OUTPUT_NAME}_LEFT.uf2" "$OUTPUT_DIR/${OUTPUT_NAME}_RIGHT.uf2"
mkdir -p "$OUTPUT_DIR"
echo ""
# ============================================================================

184
generate_simple_icons.py Normal file
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@ -0,0 +1,184 @@
#!/usr/bin/env python3
"""
Generate a minimal custom font section for 128x32 OLED displays
This creates simple, readable icons that fit in a single row
"""
def generate_simple_icons():
"""Generate simple icon designs for the custom characters"""
icons = {}
# 0x80-0x81: Logo (simple keyboard icon)
# Row 1 of 2-char logo
icons[0x80] = [
0b00111110, # | ████
0b01000001, # | █ █
0b01010101, # | █ █ █
0b01010101, # | █ █ █
0b01000001, # | █ █
0b00111110, # | ████
]
# Row 2 of 2-char logo
icons[0x81] = [
0b00111110, # | ████
0b01000001, # | █ █
0b01010101, # | █ █ █
0b01010101, # | █ █ █
0b01000001, # | █ █
0b00111110, # | ████
]
# 0x92-0x93: Default/Base layer icon (house or keyboard)
icons[0x92] = [
0b00001000, # | █
0b00011100, # | ███
0b00111110, # | █████
0b01111111, # | ███████
0b00101010, # | █ █ █
0b00101010, # | █ █ █
]
icons[0x93] = [
0b00010000, # | █
0b00111000, # | ███
0b01111100, # | █████
0b11111110, # | ███████
0b01010100, # | █ █ █
0b01010100, # | █ █ █
]
# 0x94-0x95: Symbol layer icon (# and $)
icons[0x94] = [
0b00100100, # | █ █
0b01111111, # | ███████
0b00100100, # | █ █
0b01111111, # | ███████
0b00100100, # | █ █
0b00000000, # |
]
icons[0x95] = [
0b00100100, # | █ █
0b00101010, # | █ █ █
0b01111111, # | ███████
0b00101010, # | █ █ █
0b00010010, # | █ █
0b00000000, # |
]
# 0x96-0x97: Navigation layer icon (arrows)
icons[0x96] = [
0b00001000, # | █
0b00011100, # | ███
0b00101010, # | █ █ █
0b00001000, # | █
0b00001000, # | █
0b00001000, # | █
]
icons[0x97] = [
0b00001000, # | █
0b00001000, # | █
0b00001000, # | █
0b00101010, # | █ █ █
0b00011100, # | ███
0b00001000, # | █
]
# 0x98: GUI/Windows key (simple windows logo)
icons[0x98] = [
0b01100110, # | ██ ██
0b01100110, # | ██ ██
0b00000000, # |
0b01111110, # | ██████
0b01100110, # | ██ ██
0b01100110, # | ██ ██
]
# 0x99: ALT key (simple A)
icons[0x99] = [
0b01111110, # | ██████
0b00001001, # | █ █
0b00001001, # | █ █
0b00001001, # | █ █
0b01111110, # | ██████
0b00000000, # |
]
# 0x9A: CTRL key (simple C)
icons[0x9A] = [
0b00111110, # | █████
0b01000001, # | █ █
0b01000001, # | █ █
0b01000001, # | █ █
0b00100010, # | █ █
0b00000000, # |
]
# 0x9B: SHIFT key (up arrow)
icons[0x9B] = [
0b00001000, # | █
0b00011100, # | ███
0b00101010, # | █ █ █
0b00001000, # | █
0b00001000, # | █
0b00001000, # | █
]
return icons
def format_hex_array(byte_array):
"""Format a byte array as hex values for C code"""
return ", ".join(f"0x{b:02X}" for b in byte_array)
def main():
print("="*70)
print("SIMPLE ICON GENERATOR FOR 128x32 OLED")
print("="*70)
print("\nThis generates simple, single-row icons for your custom font.")
print("Copy these hex values into your glcdfont.c file.\n")
icons = generate_simple_icons()
print("// ====================================================================")
print("// CUSTOM ICONS FOR 128x32 DISPLAY")
print("// Add these to your glcdfont.c at the appropriate positions")
print("// ====================================================================\n")
descriptions = {
0x80: "Logo part 1 (keyboard icon)",
0x81: "Logo part 2 (keyboard icon)",
0x92: "Default layer icon part 1 (home/keyboard)",
0x93: "Default layer icon part 2 (home/keyboard)",
0x94: "Symbol layer icon part 1 (# symbol)",
0x95: "Symbol layer icon part 2 ($ symbol)",
0x96: "Navigation layer icon part 1 (up arrow)",
0x97: "Navigation layer icon part 2 (down arrow)",
0x98: "GUI/Windows modifier key",
0x99: "ALT modifier key",
0x9A: "CTRL modifier key",
0x9B: "SHIFT modifier key (up arrow)",
}
for code in sorted(icons.keys()):
print(f" // Character 0x{code:02X} ({code}): {descriptions.get(code, '')}")
print(f" {format_hex_array(icons[code])},")
print()
print("\n" + "="*70)
print("USAGE INSTRUCTIONS:")
print("="*70)
print("""
1. Open your glcdfont.c file
2. Find the position where character 0x80 starts (around line 136)
3. Replace the hex values at positions 0x80, 0x81, 0x92-0x9B with the above
4. Save and recompile your firmware
5. Use the redesigned OLED code from oled_redesign_128x32.c
TIP: To customize these icons further, use:
https://helixfonteditor.netlify.com/
Each character is 6 bytes representing 6 columns of 8 pixels.
Bit 0 = top pixel, Bit 7 = bottom pixel in each column.
""")
if __name__ == "__main__":
main()

View file

@ -25,6 +25,10 @@
// IMPORTANT: This must be set for EE_HANDS to work properly
#define EE_HANDS
#ifdef OLED_ENABLE
#define OLED_DISPLAY_128X32
#endif
// Alternative methods (comment out EE_HANDS and use one of these if needed):
// #define MASTER_LEFT // Left half is always master (USB connection side)
// #define MASTER_RIGHT // Right half is always master (USB connection side)

View file

@ -15,6 +15,7 @@
*/
#include "smathev.h"
#include <stdio.h>
//#include "flow_tap.c"
#include "wrappers.h"
#include "casemodes.h"
#include QMK_KEYBOARD_H
@ -47,29 +48,39 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
__NORTO_THUMBS_6__
),
[_QWERTY] = LAYOUT_sweeeeep_base_wrapper(
__________________QWERTY_L1____________________, __________________QWERTY_R1____________________,
__________________QWERTY_L2____________________, __________________QWERTY_R2____________________,
__________________QWERTY_L3____________________, __________________QWERTY_R3____________________,
__QWERTY_THUMBS_6__
),
[_NORTNAVIGATION] = LAYOUT_sweeeeep_base_wrapper(
____________NORTNAVIGATION_1_______________, _________________NUMPAD_1__________________,
____________NORTNAVIGATION_2_______________, _________________NUMPAD_2__________________,
____________NORTNAVIGATION_3_______________, _________________NUMPAD_3__________________,
_______, TG(_NORTO), TG(_QWERTY), TG(_QWERTY), TG(_NORTO), _______
_______, _______, _______, _______, _______, TG(_SETUP)
),
[_SYMFKEYS] = LAYOUT_sweeeeep_base_wrapper(
___________________FKEY______L1________________, ________________NORTSYMBOLS_R1_________________,
___________________FKEY______L2________________, ________________NORTSYMBOLS_R2_________________,
___________________FKEY______L3________________, ________________NORTSYMBOLS_R3_________________,
_______, TG(_NORTO), TG(_QWERTY), TG(_QWERTY), TG(_NORTO), _______
TG(_SETUP), _______, _______, _______, _______, _______
),
[_SETUP] = LAYOUT_sweeeeep_base_wrapper(
__________________QWERTY_L1____________________, _________________KB_SETUP_1________________,
__________________QWERTY_L2____________________, _________________KB_SETUP_2________________,
__________________QWERTY_L3____________________, _________________KB_SETUP_3________________,
_______, TG(_SETUP), TG(_NORTO), TG(_NORTO), TG(_SETUP), _______
)
};
// Chordal hold layout (disabled - conflicts with multi-modifier shortcuts)
/*
const char chordal_hold_layout[MATRIX_ROWS][MATRIX_COLS] PROGMEM =
LAYOUT(
'L', 'L', 'L', 'L', 'L', 'R', 'R', 'R', 'R', 'R',
'L', 'L', 'L', 'L', 'L', 'R', 'R', 'R', 'R', 'R',
'L', 'L', 'L', 'L', 'L', 'R', 'R', 'R', 'R', 'R',
'*', 'L', 'L', 'R', 'R', '*'
);
*/
#ifdef OLED_ENABLE
// static uint32_t oled_timer = 0;
bool process_record_oled(uint16_t keycode, keyrecord_t *record);
@ -253,9 +264,9 @@ void render_layer_state(void) {
0x20, 0x9a, 0x9b, 0x9c, 0x20,
0x20, 0xba, 0xbb, 0xbc, 0x20,
0x20, 0xda, 0xdb, 0xdc, 0x20, 0};
if(layer_state_is(_SYMBOLS)) {
if(layer_state_is(_SYMFKEYS)) {
oled_write_P(lower_layer, false);
} else if(layer_state_is(_NAVIGATION)) {
} else if(layer_state_is(_NORTNAVIGATION)) {
oled_write_P(raise_layer, false);
} else {
oled_write_P(default_layer, false);

View file

@ -0,0 +1,3 @@
# Keymap-specific features
OLED_ENABLE = yes
OLED_DRIVER = ssd1306 # Standard I2C OLED driver

168
oled_font_helper.py Normal file
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@ -0,0 +1,168 @@
#!/usr/bin/env python3
"""
OLED Font Helper - Visualize and design custom graphics for QMK OLED displays
For 128x32 displays (4 rows × 21 characters, each character is 6x8 pixels)
"""
import re
def parse_font_file(filename):
"""Parse the glcdfont.c file and extract character definitions"""
with open(filename, 'r') as f:
content = f.read()
# Extract the font array data
font_match = re.search(r'const unsigned char font\[\] PROGMEM = \{(.*?)\};', content, re.DOTALL)
if not font_match:
print("ERROR: Could not find font array in file")
return None
font_data = font_match.group(1)
# Parse hex values
hex_values = re.findall(r'0x[0-9A-Fa-f]{2}', font_data)
# Each character is 6 bytes
characters = []
for i in range(0, len(hex_values), 6):
if i + 6 <= len(hex_values):
char_bytes = [int(h, 16) for h in hex_values[i:i+6]]
characters.append(char_bytes)
return characters
def visualize_char(char_bytes, char_code):
"""Visualize a single character as ASCII art"""
print(f"\n=== Character 0x{char_code:02X} ({char_code}) ===")
# Each byte represents 8 vertical pixels
# We have 6 bytes (6 columns of pixels)
for row in range(8):
line = ""
for col in range(6):
byte = char_bytes[col]
# Check if bit at position 'row' is set
if byte & (1 << row):
line += "██"
else:
line += " "
print(line)
def visualize_range(characters, start, end):
"""Visualize a range of characters"""
print(f"\n{'='*60}")
print(f"Visualizing characters 0x{start:02X} to 0x{end:02X}")
print(f"{'='*60}")
for i in range(start, min(end + 1, len(characters))):
visualize_char(characters[i], i)
def show_oled_layout(characters, char_codes, title="OLED Display"):
"""Show how characters will look when displayed together on OLED"""
print(f"\n{'='*60}")
print(f"{title}")
print(f"{'='*60}")
# For 128x32 display, we can show characters side by side
# Each character is 6 pixels wide, 8 pixels tall
# Find how many characters we have
num_chars = len(char_codes)
# Display all 8 rows
for row in range(8):
line = ""
for char_code in char_codes:
if char_code >= len(characters):
# Empty character
line += " "
else:
char_bytes = characters[char_code]
for col in range(6):
byte = char_bytes[col]
if byte & (1 << row):
line += ""
else:
line += " "
print(line)
def main():
font_file = "keyboards/fingerpunch/sweeeeep/keymaps/smathev/glcdfont.c"
print("="*60)
print("QMK OLED Font Visualizer")
print("="*60)
characters = parse_font_file(font_file)
if not characters:
return
print(f"\nFound {len(characters)} characters in font file")
# Show the logo (what render_logo displays)
print("\n" + "="*60)
print("CURRENT LOGO (render_logo)")
print("="*60)
logo_chars = [
0x80, 0x81, 0x82, 0x83, 0x84, # Row 1
0xa0, 0xa1, 0xa2, 0xa3, 0xa4, # Row 2
0xc0, 0xc1, 0xc2, 0xc3, 0xc4, # Row 3
]
show_oled_layout(characters, logo_chars, "Logo Graphics")
print("\nFollowed by text: 'Gio*K'")
# Show layer indicators
print("\n" + "="*60)
print("DEFAULT LAYER INDICATOR")
print("="*60)
default_layer = [0x94, 0x95, 0x96, 0xb4, 0xb5, 0xb6, 0xd4, 0xd5, 0xd6]
show_oled_layout(characters, default_layer, "Default Layer Icon")
print("\n" + "="*60)
print("RAISE/NAVIGATION LAYER INDICATOR")
print("="*60)
raise_layer = [0x97, 0x98, 0x99, 0xb7, 0xb8, 0xb9, 0xd7, 0xd8, 0xd9]
show_oled_layout(characters, raise_layer, "Navigation Layer Icon")
print("\n" + "="*60)
print("LOWER/SYMBOLS LAYER INDICATOR")
print("="*60)
lower_layer = [0x9a, 0x9b, 0x9c, 0xba, 0xbb, 0xbc, 0xda, 0xdb, 0xdc]
show_oled_layout(characters, lower_layer, "Symbols Layer Icon")
# Show modifier indicators
print("\n" + "="*60)
print("MODIFIER KEY INDICATORS")
print("="*60)
print("\nGUI (Super/Windows) Key:")
show_oled_layout(characters, [0x85, 0x86, 0xa5, 0xa6], "GUI Off")
show_oled_layout(characters, [0x87, 0x88, 0xa7, 0xa8], "GUI On")
print("\nALT Key:")
show_oled_layout(characters, [0x89, 0x8a, 0xa9, 0xaa], "ALT Off")
show_oled_layout(characters, [0xcd, 0xce, 0xcf, 0xd0], "ALT On")
print("\nCTRL Key:")
show_oled_layout(characters, [0x8d, 0x8e, 0xad, 0xae], "CTRL Off")
show_oled_layout(characters, [0x8f, 0x90, 0xaf, 0xb0], "CTRL On")
print("\nSHIFT Key:")
show_oled_layout(characters, [0x8b, 0x8c, 0xab, 0xac], "SHIFT Off")
show_oled_layout(characters, [0xcd, 0xce, 0xcf, 0xd0], "SHIFT On")
print("\n" + "="*60)
print("\nNOTE: Your OLED is 128x32 (4 rows × 21 characters)")
print("Each character is 6 pixels wide × 8 pixels tall")
print("Total usable width: 126 pixels (21 chars × 6 pixels)")
print("\nFor best results on 4 rows:")
print("- Row 1: Logo + text (first line)")
print("- Row 2: Layer indicator + modifiers (second line)")
print("- Row 3: Additional info (third line)")
print("- Row 4: WPM or other status (fourth line)")
print("\nTo edit graphics, use: https://helixfonteditor.netlify.com/")
print("Or manually edit the hex values in glcdfont.c")
print("="*60)
if __name__ == "__main__":
main()

182
oled_redesign_128x32.c Normal file
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@ -0,0 +1,182 @@
// ============================================================================
// IMPROVED OLED CODE FOR 128x32 DISPLAYS (4 rows × 21 characters)
// ============================================================================
// This is a redesigned OLED layout that fits properly on 128x32 displays
//
// Layout strategy for 4 rows:
// Row 1: Small logo/icon (2-3 chars) + Layer name (text)
// Row 2: Layer icon (2-3 chars) + Modifier status indicators
// Row 3: WPM counter or other stats
// Row 4: Additional info (caps lock, scroll lock, etc.)
//
// To use this code, replace the OLED functions in your keymap.c
// ============================================================================
#ifdef OLED_ENABLE
void render_space(void) {
oled_write_P(PSTR(" "), false);
}
void render_newline(void) {
oled_write_P(PSTR("\n"), false);
}
// Compact logo - just 2 characters wide for 128x32
void render_logo_compact(void) {
// Use a simple 2-char logo (you can design these at positions 0x80-0x81)
static const char PROGMEM logo[] = {0x80, 0x81, 0};
oled_write_P(logo, false);
}
// Text-based layer display (more readable on small screens)
void render_layer_name(void) {
if(layer_state_is(_SYMFKEYS)) {
oled_write_P(PSTR(" SYMBOLS"), false);
} else if(layer_state_is(_NORTNAVIGATION)) {
oled_write_P(PSTR(" NAVIGATE"), false);
} else if(layer_state_is(_QWERTY)) {
oled_write_P(PSTR(" QWERTY"), false);
} else {
oled_write_P(PSTR(" NORTO"), false);
}
}
// Compact 2-char layer icon
void render_layer_icon(void) {
if(layer_state_is(_SYMFKEYS)) {
// Symbol layer icon (2 chars: 0x94-0x95)
static const char PROGMEM symbol_icon[] = {0x94, 0x95, 0};
oled_write_P(symbol_icon, false);
} else if(layer_state_is(_NORTNAVIGATION)) {
// Navigation layer icon (2 chars: 0x96-0x97)
static const char PROGMEM nav_icon[] = {0x96, 0x97, 0};
oled_write_P(nav_icon, false);
} else {
// Default layer icon (2 chars: 0x92-0x93)
static const char PROGMEM default_icon[] = {0x92, 0x93, 0};
oled_write_P(default_icon, false);
}
}
// Compact modifier status - single character per modifier
void render_modifiers_compact(uint8_t modifiers) {
// GUI/Super (1 char)
if(modifiers & MOD_MASK_GUI) {
oled_write_P(PSTR("W"), false); // Or use custom char 0x98
} else {
oled_write_P(PSTR("-"), false);
}
// ALT (1 char)
if(modifiers & MOD_MASK_ALT) {
oled_write_P(PSTR("A"), false); // Or use custom char 0x99
} else {
oled_write_P(PSTR("-"), false);
}
// CTRL (1 char)
if(modifiers & MOD_MASK_CTRL) {
oled_write_P(PSTR("C"), false); // Or use custom char 0x9A
} else {
oled_write_P(PSTR("-"), false);
}
// SHIFT (1 char)
if(modifiers & MOD_MASK_SHIFT) {
oled_write_P(PSTR("S"), false); // Or use custom char 0x9B
} else {
oled_write_P(PSTR("-"), false);
}
}
void render_wpm(void) {
char wpm_str[16];
sprintf(wpm_str, "WPM:%03d", get_current_wpm());
oled_write(wpm_str, false);
}
void render_status_compact(void) {
// Row 1: Logo + Layer name
render_logo_compact();
render_layer_name();
render_newline();
// Row 2: Layer icon + Modifiers
render_layer_icon();
render_space();
render_modifiers_compact(get_mods()|get_oneshot_mods());
render_newline();
// Row 3: WPM
render_wpm();
render_newline();
// Row 4: Additional status
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCRL ") : PSTR(" "), false);
}
static bool oled_active = true;
bool process_record_user_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool oled_task_user(void) {
// Auto-sleep after 15 seconds of inactivity
if (last_input_activity_elapsed() > 15000) {
if (oled_active) {
oled_off();
oled_active = false;
}
return false;
}
if (!oled_active) {
oled_on();
oled_active = true;
}
// Same display on both halves for 128x32
render_status_compact();
return false;
}
#endif
// ============================================================================
// FONT DESIGN GUIDE for 128x32 displays
// ============================================================================
//
// Character positions you need to design:
//
// 0x80-0x81: Small logo (2 chars wide, 1 row tall)
// Design a simple keyboard icon or your initials
//
// 0x92-0x93: Default layer icon (2 chars, 1 row)
// Suggestion: Simple keyboard outline
//
// 0x94-0x95: Symbol layer icon (2 chars, 1 row)
// Suggestion: # $ % & symbols
//
// 0x96-0x97: Navigation layer icon (2 chars, 1 row)
// Suggestion: Arrow keys design
//
// 0x98: GUI/Super modifier icon (1 char)
// Suggestion: Windows logo or Super key
//
// 0x99: ALT modifier icon (1 char)
// Suggestion: "ALT" text or alt symbol
//
// 0x9A: CTRL modifier icon (1 char)
// Suggestion: "CTL" text or ctrl symbol
//
// 0x9B: SHIFT modifier icon (1 char)
// Suggestion: Up arrow or shift symbol
//
// Use https://helixfonteditor.netlify.com/ to design these characters.
// Each character is 6 pixels wide × 8 pixels tall.
// Keep designs simple and readable at small size!

View file

@ -23,16 +23,21 @@
// ============================================================================
// Tapping and timing configuration
#define TAPPING_TERM 140
#define PERMISSIVE_HOLD // Activate mod immediately when another key pressed
#define AUTO_SHIFT_TIMEOUT 170 // Slightly longer than TAPPING_TERM
#define TAPPING_TERM 200
//#define FLOW_TAP
//#define PERMISSIVE_HOLD // Activate mod immediately when another key pressed _REDUNDANT due to SpeculativeHold
#define AUTO_SHIFT_TIMEOUT 150 // Slightly longer than TAPPING_TERM
#define RETRO_SHIFT // Enable retroactive shift
#define RETRO_TAPPING // Enable retroactive tapping
#define HOLD_ON_OTHER_KEY_PRESS // Enable hold on other key press
#define CHORDAL_HOLD // Enable chordal hold (mod activates if another key is pressed before tapping term)
//#define CHORDAL_HOLD // Enable chordal hold (mod activates if another key is pressed before tapping term)
// DISABLED: Conflicts with multi-modifier shortcuts like Ctrl+Shift+P
// Combo configuration
#define CASEMODES_ENABLE
#define COMBO_REF_DEFAULT _NORTO
#ifdef OLED_ENABLE
#define OLED_DISPLAY_128X32
#endif

20
users/smathev/flow_tap.c Normal file
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@ -0,0 +1,20 @@
#include "keymap_danish.h"
bool is_flow_tap_key(uint16_t keycode) {
if ((get_mods() & (MOD_MASK_CG | MOD_BIT_LALT)) != 0) {
return false; // Disable Flow Tap on hotkeys.
}
switch (get_tap_keycode(keycode)) {
case KC_SPC:
case KC_A ... KC_Z:
case KC_DOT:
case KC_COMM:
case DK_SCLN:
case DK_SLSH:
case DK_ARNG:
case DK_OSTR:
case DK_AE:
return true;
}
return false;
}

View file

@ -15,6 +15,8 @@ COMBO_ENABLE = yes # Combo key feature
INTROSPECTION_KEYMAP_C = keyboards/fingerpunch/sweeeeep/keymaps/smathev/keymap.c
AUTO_SHIFT_ENABLE = yes # Auto shift for hold-to-shift
OLED_ENABLE = yes # Enable OLED displays
OLED_DRIVER = ssd1306 # Standard I2C OLED driver (SSD1306)
# Implemented from https://github.com/samhocevar-forks/qmk-firmware/blob/master/docs/feature_tap_dance.md
# TAP_DANCE_ENABLE = yes
@ -28,3 +30,4 @@ CASEMODE_ENABLE = yes
#WPM ENABLE
WPM_ENABLE = yes
DYNAMIC_TAPPING_TERM_ENABLE = yes

View file

@ -28,7 +28,8 @@ enum userspace_layers {
_NORTO= 0,
_QWERTY,
_NORTNAVIGATION,
_SYMFKEYS
_SYMFKEYS,
_SETUP
};
void press_super_alt_tab(bool shift);

View file

@ -279,6 +279,13 @@ NOTE: These are all the same length. If you do a search/replace
// GAMES_LAYER?
#define _________________KB_SETUP_1________________ AS_UP, DT_UP, KC_C, KC_V, KC_G
#define _________________KB_SETUP_2________________ AS_DOWN, DT_DOWN, KC_E, KC_R, KC_D
#define _________________KB_SETUP_3________________ AS_RPT, DT_PRNT, KC_TAB, KC_L, KC_H
#define _________________KB_SETUP_4________________ KC_T, KC_COMM, KC_K, KC_SCLN, KC_DOT
#define ___________________GAMES_0_________________ KC_F1, KC_F2, KC_C, KC_V, KC_G
#define ___________________GAMES_1_________________ KC_Q, KC_W, KC_E, KC_R, KC_D
#define ___________________GAMES_2_________________ KC_A, KC_F, KC_TAB, KC_L, KC_H