Combo overhaul

- Remapped some combos based on how I used them
- Turned the combo term down because of misfires (e.g. re)
- Removed all the keys that are now combos to save room and
force me to get used to using combos
- Combined Game and GameNum. Removed GameNum Layer
This commit is contained in:
Victor 2024-04-17 16:25:29 -05:00
parent 4c13c8d016
commit b314c3ffe1
Failed to generate hash of commit
11 changed files with 26 additions and 51 deletions

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@ -42,7 +42,7 @@ void render_layer_state(void) {
oled_write_P(PSTR(OLED_RENDER_LAYER_MOUSE), get_highest_layer(layer_state) == _MOUSE);
#endif //MOUSEKEY_ENABLE
oled_write_P(PSTR(OLED_RENDER_LAYER_GAME_NUM), get_highest_layer(layer_state) == _GAME_NUM);
oled_write_P(PSTR(OLED_RENDER_LAYER_FUNCTION), get_highest_layer(layer_state) == _FUNCTION);
oled_write_P(PSTR(OLED_RENDER_LAYER_CONFIG), get_highest_layer(layer_state) == _CONFIG);
}