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Combo overhaul
- Remapped some combos based on how I used them - Turned the combo term down because of misfires (e.g. re) - Removed all the keys that are now combos to save room and force me to get used to using combos - Combined Game and GameNum. Removed GameNum Layer
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11 changed files with 26 additions and 51 deletions
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@ -42,7 +42,7 @@ void render_layer_state(void) {
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oled_write_P(PSTR(OLED_RENDER_LAYER_MOUSE), get_highest_layer(layer_state) == _MOUSE);
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#endif //MOUSEKEY_ENABLE
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oled_write_P(PSTR(OLED_RENDER_LAYER_GAME_NUM), get_highest_layer(layer_state) == _GAME_NUM);
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oled_write_P(PSTR(OLED_RENDER_LAYER_FUNCTION), get_highest_layer(layer_state) == _FUNCTION);
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oled_write_P(PSTR(OLED_RENDER_LAYER_CONFIG), get_highest_layer(layer_state) == _CONFIG);
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}
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