Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
QMK Bot 2021-03-15 08:25:35 +00:00
commit bfaf150436
2 changed files with 110 additions and 30 deletions

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@ -1,4 +1,22 @@
/* Copyright
* 2020 Jason Williams (Wilba)
* 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Keep default crazy number of layers
#define DYNAMIC_KEYMAP_LAYER_COUNT 10
#define DYNAMIC_KEYMAP_LAYER_COUNT 10

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/* Copyright
* 2020 Jason Williams (Wilba)
* 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layers {
_LAYER0,
_LAYER1,
_LAYER2,
_LAYER3,
_LAYER4,
_LAYER5,
_LAYER6,
_LAYER7,
_LAYER8,
_LAYER9
enum layer_names {
_LAYER0,
_LAYER1,
_LAYER2,
_LAYER3,
_LAYER4,
_LAYER5,
_LAYER6,
_LAYER7,
_LAYER8,
_LAYER9
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
[_LAYER0] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER1] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER2] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER3] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER4] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER5] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER6] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER7] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER8] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER9] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
)
};
void matrix_init_user(void) {
#ifdef BACKLIGHT_ENABLE
#ifdef BACKLIGHT_ENABLE
backlight_level(0);
#endif
#endif
}