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Merge remote-tracking branch 'origin/master' into develop
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commit
bfaf150436
2 changed files with 110 additions and 30 deletions
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@ -1,3 +1,21 @@
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/* Copyright
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* 2020 Jason Williams (Wilba)
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* 2021 QMK
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// Keep default crazy number of layers
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@ -1,12 +1,24 @@
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/* Copyright
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* 2020 Jason Williams (Wilba)
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* 2021 QMK
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layers {
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enum layer_names {
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_LAYER0,
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_LAYER1,
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_LAYER2,
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@ -20,20 +32,70 @@ enum layers {
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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[_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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[_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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[_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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[_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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[_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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[_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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[_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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[_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
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[_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
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[_LAYER0] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER1] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER2] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER3] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER4] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER5] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER6] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER7] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER8] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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),
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[_LAYER9] = LAYOUT(
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KC_A, KC_B, KC_C,
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KC_D, KC_E, KC_F,
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KC_G, KC_H, KC_I,
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KC_J
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)
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};
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void matrix_init_user(void) {
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#ifdef BACKLIGHT_ENABLE
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#ifdef BACKLIGHT_ENABLE
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backlight_level(0);
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#endif
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#endif
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}
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