Rename RGBLED_NUM -> RGBLIGHT_LED_COUNT (#22570)

This commit is contained in:
Ryan 2023-12-12 15:30:08 +11:00 committed by GitHub
parent 1ae3697165
commit d85f11ad16
11 changed files with 28 additions and 28 deletions

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@ -23,8 +23,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define MASTER_RIGHT
// #define EE_HANDS
// #undef RGBLED_NUM
// #define RGBLED_NUM 14
// #undef RGBLIGHT_LED_COUNT
// #define RGBLIGHT_LED_COUNT 14
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8

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@ -31,7 +31,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#undef RGBLIGHT_LED_COUNT
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
@ -42,6 +42,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 10
#define RGBLIGHT_LED_COUNT 10
#define NO_MUSIC_MODE

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@ -33,7 +33,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// Underglow
/*
#undef RGBLED_NUM
#define RGBLED_NUM 14 // Number of LEDs
#undef RGBLIGHT_LED_COUNT
#define RGBLIGHT_LED_COUNT 14 // Number of LEDs
#define RGBLIGHT_SLEEP
*/

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@ -76,13 +76,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
const rgblight_segment_t PROGMEM _base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, RGBLED_NUM, HSV_BLUE}
{0, RGBLIGHT_LED_COUNT, HSV_BLUE}
);
const rgblight_segment_t PROGMEM _middle_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, RGBLED_NUM, HSV_GREEN}
{0, RGBLIGHT_LED_COUNT, HSV_GREEN}
);
const rgblight_segment_t PROGMEM _top_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, RGBLED_NUM, HSV_RED}
{0, RGBLIGHT_LED_COUNT, HSV_RED}
);
const rgblight_segment_t* const PROGMEM _rgb_layers[] =

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@ -26,10 +26,10 @@ enum layer_names {
#ifdef RGBLIGHT_ENABLE
const rgblight_segment_t PROGMEM my_qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_PURPLE});
const rgblight_segment_t PROGMEM my_lwr_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_CYAN});
const rgblight_segment_t PROGMEM my_rse_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_RED});
const rgblight_segment_t PROGMEM my_adj_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_GREEN});
const rgblight_segment_t PROGMEM my_qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLIGHT_LED_COUNT, HSV_PURPLE});
const rgblight_segment_t PROGMEM my_lwr_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLIGHT_LED_COUNT, HSV_CYAN});
const rgblight_segment_t PROGMEM my_rse_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLIGHT_LED_COUNT, HSV_RED});
const rgblight_segment_t PROGMEM my_adj_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLIGHT_LED_COUNT, HSV_GREEN});
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(my_qwerty_layer, my_lwr_layer, my_rse_layer, my_adj_layer);
#endif

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@ -26,10 +26,10 @@ enum layer_names {
#ifdef RGBLIGHT_ENABLE
const rgblight_segment_t PROGMEM my_qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_PURPLE});
const rgblight_segment_t PROGMEM my_lwr_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_CYAN});
const rgblight_segment_t PROGMEM my_rse_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_RED});
const rgblight_segment_t PROGMEM my_adj_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_GREEN});
const rgblight_segment_t PROGMEM my_qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLIGHT_LED_COUNT, HSV_PURPLE});
const rgblight_segment_t PROGMEM my_lwr_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLIGHT_LED_COUNT, HSV_CYAN});
const rgblight_segment_t PROGMEM my_rse_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLIGHT_LED_COUNT, HSV_RED});
const rgblight_segment_t PROGMEM my_adj_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLIGHT_LED_COUNT, HSV_GREEN});
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(my_qwerty_layer, my_lwr_layer, my_rse_layer, my_adj_layer);
#endif

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@ -29,10 +29,10 @@ enum layer_names {
#ifdef RGBLIGHT_ENABLE
const rgblight_segment_t PROGMEM my_qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_PURPLE});
const rgblight_segment_t PROGMEM my_lwr_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_CYAN});
const rgblight_segment_t PROGMEM my_rse_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_RED});
const rgblight_segment_t PROGMEM my_adj_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLED_NUM, HSV_GREEN});
const rgblight_segment_t PROGMEM my_qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLIGHT_LED_COUNT, HSV_PURPLE});
const rgblight_segment_t PROGMEM my_lwr_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLIGHT_LED_COUNT, HSV_CYAN});
const rgblight_segment_t PROGMEM my_rse_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLIGHT_LED_COUNT, HSV_RED});
const rgblight_segment_t PROGMEM my_adj_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, RGBLIGHT_LED_COUNT, HSV_GREEN});
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(my_qwerty_layer, my_lwr_layer, my_rse_layer, my_adj_layer);
#endif

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@ -112,7 +112,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
} else {
rgblight_timer_disable();
uint8_t val = rgblight_get_val();
rgblight_sethsv_range(255, 255, val, 0, RGBLED_NUM-1);
rgblight_sethsv_range(255, 255, val, 0, RGBLIGHT_LED_COUNT-1);
}
deafened = !deafened;
}

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@ -22,7 +22,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#undef RGBLIGHT_LED_COUNT
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
@ -34,7 +34,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 14
#define RGBLIGHT_LED_COUNT 14
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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@ -24,11 +24,11 @@ for more options. */
#if defined(KEYBOARD_sofle_rev1)
// Add RGB underglow and top facing lighting
# define WS2812_DI_PIN D3
# define RGBLED_NUM 72
# define RGBLIGHT_LED_COUNT 72
# define RGBLED_SPLIT \
{ 36, 36 }
# ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_COUNT RGBLED_NUM
# define RGB_MATRIX_LED_COUNT RGBLIGHT_LED_COUNT
# define RGB_MATRIX_SPLIT RGBLED_SPLIT
# define SPLIT_TRANSPORT_MIRROR
# else

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@ -16,8 +16,8 @@
#pragma once
#undef RGBLED_NUM
#define RGBLED_NUM 17 // Layer Indicator(2) + Rotary Encoder(5) + Optional(2) + Under(8)
#undef RGBLIGHT_LED_COUNT
#define RGBLIGHT_LED_COUNT 17 // Layer Indicator(2) + Rotary Encoder(5) + Optional(2) + Under(8)
#undef RGBLIGHT_LED_MAP
#define RGBLIGHT_LED_MAP {2, 0, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16} // Left to Right to Under